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Deity level

Discussion in 'CivRev - Strategy & Tips' started by Croc, Jun 17, 2008.

  1. Croc

    Croc Chieftain

    Joined:
    May 9, 2006
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    Anybody got anywhere with this yet?

    I'm finding Emperor ok, I have won all my games so far, but the three times i've moved up to Deity i've been hammered. The step up seems much greater than anything else.

    In each of the three deity games I played there was one run away civ. I could hold my own with the others but couldn't find a way to get them to gang up on the "super civ" with me.

    Does anybody have any deity tips?
     
  2. Mysticjon

    Mysticjon Chieftain

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    Mar 14, 2006
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    Location:
    Liverpool, UK
    No tips sorry - just another question?

    What bonuses do the AI get on Deity? Is it just an incresed IQ or do they 'cheat'?

    Good luck with that - I have not moved up off King yet
     
  3. Croc

    Croc Chieftain

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    May 9, 2006
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    No idea about AI bonuses.

    I have a feeling you might get some penalties though. It felt like it was a bit tougher to grow my cities and buildings took a bit longer to construct.

    To be honest the difference between King and Emperor wasn't really noticeable, but saying that I only played on King once.

    Civ IV experience seems to carry over to this game very well!
     
  4. DJ Splendid

    DJ Splendid Chieftain

    Joined:
    Jun 18, 2008
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    1
    Yeah, I've done Deity difficulty no problem.

    GAMERTAG: DJ Splendid.

    I've got myself a nice save where I'm set up and can pick which victory to go for. I had time last night to finish the game with cultural and economic victories. I'll bag the others at the weekend.

    I'm a bit disappointed how easy it was, actually. Last night was my second night playing CivRev. The night before I beat it on King all four ways. I've not played a civ game since Alpha Centauri (fantastic game) but I remember things being a lot harder.

    Basic details of what I did:

    -Strategised around building a powerful core city on the front line of land-based attack which is grown faster by using settlers from other, inner, expendable cities ('population pumps' :D ). These settlers are easier to generate with Republic tech, hence chosing Roman. The city was the core of all research or gold, allowing you to go either way and achieve all four victory types [from a solid save game at about 1400AD].

    -Saved a game right at spawn and spent a few turns exploring the map to see if it was a good, defensible position to play on Diety with. Things to look for include: advantageous choke points; potential for a defensive line of 'war' cities which block all land routes to your territory; space behind your front line for a grid of pop-pump cities; opportunity for placement of 'culture-buffers' in front of your desired territory (expendable, easily re-takable cities which soak up enemy culture attack); locations of barbarians (essential early gold boost); potential for water-based vulnerability (ideally you'd like to back onto an ice cap with few, thin water routes that can easily be defended; local Civs (if it's France of Egypt then enemy culture will assault you early on) [in fact France was right next to me and I had a HARD fight to annex it and Wall my nearest city off]; aaand other stuff I can't remember.

    -Actually drew a rough map of the area together with THOROUGH plans for initial builds and troop movement.

    -Reloaded the spawn save I was happy with [as it happened, it was the first I tried!]

    -Stuck to ze plan.

    -Saved in a very careful, organised manner. I had five 'phase' saves - big jumps of progress at very secure times - and a bunch of spammy 'just in case' ones.

    -Stuck to ze plan.

    -Maximised variables at all times, ie, spammed roads, never used rally points or multi-turn move orders, kept things in flux and moving around. Mobility is the #1 defence as you're hugely outnumbered. The CPU will reeaallly want to kill you. When you find yourself having to load a game to deal with / mitigate an unforeseen, critical threat you want as many variables as possible to play with. Unit sacrifice / damage limitation - even random flukes like finding the Cities Of Gold on the turn RIGHT before your city flips to France which gives you enough cash to finish your wall - can be 'pushed for' by simply keeping your options open. Fortune favours the WORKING YOUR ASS OFF ;)

    -Stuck to ze plan.

    -Made careful use of combat units. When dealing with CRITICAL combat, I'd save the game then attempt my desired action. If a 30>4.5 attack randomly went awry, rather than kicking my TV, I'd reload then carry out combat action elsewhere with insignificant units. This takes advantage of the 'preserved random seed' used internally by the game. Effectively, you use up a bad dice roll elsewhere, and you go back to where you're concerned about with more 'nominal' dice rolls.

    In total, definitively did not reload more than 15 times from start to victory for both Cultural and Economic victories between start and 1750AD.

    Not bad considering that I took until 1950AD on King :)

    Good luck!
     
  5. blushing_bride

    blushing_bride Chieftain

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    Nov 22, 2003
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    the AI seems to cheat on deity level. I lose about 60-70% of combat when i've got the more powerful army/units. So i have no idea how anyone can actually progress with this difficulty level when the odds are so horribly stacked against the player. Ive pretty much given up trying to play on anything above king because of this. It would be better if the AI was cleverer imo rather then lamer.
     
  6. bazola

    bazola Chieftain

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    May 23, 2006
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    One of the best things about Civ4 for me was learning to play with minimal reloading. If you save and reload too much you cannot learn from critical mistakes that you make.
     
  7. pileofnuts

    pileofnuts Chieftain

    Joined:
    Jun 22, 2008
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    I have been playing on Deity for some time. I don't find it hard at all to stay ahead in tech and get most of the first-to-research bonuses. Generally this is how I play:

    I set both workers on the production tiles and train two warriors. The AI is a bit slow on exploration in the beginning. So it seems to me a good strategy to train a couple of warriors first to get to the barbarian villages and bonus huts before the AI.

    After the warriors are done I get the city up to three population and when that is done I set all three workers to research tiles. At this point I will have a good idea of where I will position my second city. I choose what to research depending on what early unlockable resources the second city will have.

    I will never build a settler early in the game since it will slow down tech. Instead I rely on the free settler when I reach 100 gold. I get the gold from the huts and barbarian villages. When I have gotten the free settler I will spend the gold on one or two strategic buildings. Library, granary, and barracks are what I will build early.

    The next step is to get feudalism and knights. Before I get to it I will very often have the time to build a settler and a galley. I use the galley to explore and get some more huts and one or two relics and give me an idea of where the Atlantis relic is.

    I will almost always research Irrigation to get the first-to-research bonus. Before researching feudalism I will pick up the techs that are useful for my start position. E.g. if I have a dye to unlock I will get Monarchy. When I get knights I build as fast as I can three or preferably four armies of knights and one or two spies. I will use most of my gold to get them ready as soon as possible. I will also have one city with barracks so that all armies are veterans.

    After feudalism I will get navigation. Often I will have the time to research all prerequisites allowing me to avoid the increased research cost it would otherwise have. I have never been other than first to navigation allowing me to get the free galleon. I use this to get the Atlantis relic.

    At this time the armies will be ready. I use a spy to destroy the fortifications on a city and attack with all my armies at the same turn. The enemy will only have archers and legions. Legion armies are dangerous if they are allowed to attack the knight armies. But since the only move one tile per turn it is easy to avoid. If I attack a city with four armies I will almost always take out any legion army in the city that might have counter-attacked the next turn.

    A galleon or a cruiser are preferably used to provide fire support when attacking heavily defended cities. I usually don't have any defenders in my cities which are not on the front line since the AI very seldom attacks in the rear. If they do manage to surprise me I can always buy a unit.

    From here on it differs. When I have conquered a few cities I will be able to stay ahead in tech and win the game.
     
  8. Croc

    Croc Chieftain

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    May 9, 2006
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    I've won all the types on deity now and am quite comfortable with it. I guess it's just practice!

    I don't follow a strict plan either but I do build a big city with settlers from other nations and specialise city workers in all cities.
     
  9. magimix

    magimix Chieftain

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    Oct 15, 2005
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    So is civ choice a particularly important factor for those of you that play Deity a lot? Or do you find that it is a minor consideration when weighed against other aspects?

    (I've traditionally been a poor Civ player because I've tended not to push myself hard enough. What I'm doing with CivRev is working my way through the difficulty levels, winning one of each victory type before moving up to the next level. Hopefully I'll get to Deity before long, and be a much better Civ player when I get there :king: )
     
  10. Croc

    Croc Chieftain

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    I usually use random and haven't chosen a strategy based upon the Civ yet.

    Perhaps a Civs attributes have influenced my strategy in game in-directly, but as I say, I've never used a Civ for a specific plan.
     
  11. DOOOZER

    DOOOZER Chieftain

    Joined:
    Jun 24, 2008
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    When i first started to play deity level, i used aztecs or germans due to their attacking bonuses early on (german warriors ar veterans, aztecs heal after every succesful battle)

    I build my first city on the first move regardless of where i am, getting as much done as quickly as possible is key on deity.

    I then set the city to growth until i have 3 population then i get producing warriors.

    I rarely create settlers, just concentrate on conquest. build a few warrior armies and try to take a few of the closest cities to me before the other civs have chance to build archers. when i have a few cities under my belt i start focusing all my cities to science.

    getting democracy is a good thing here as it adds 50% to science output. start building libraries in cities too and get researching so you can build knights(fuedalism), archers(bronze working), and catapults(mathematics) then head for more cities, if you try to take recently built cities they seem to have lower defences, still at this level you will need a great general, a hill, or some trees to attack from, stack your units so you get some good defensive units placed in with offensive units. always attack with armies too, never single units.

    from here try going straight for the metallurgy technollogy then you can start building cannon armies. build a factory (industrialisation) as soon as possible too this makes armies much easier to build.

    I find that after this point i can usually choose my strategy to win as i have cornered most civs and am far more powerful than them.

    I'm now playing around with different strategies on deity, and perhaps the above strategy is not the best but it works for me! hopefully i'll refine it over the next few weeks!

    (nearly at 1000 gamerpoints! just gotta win with all civs, and get all great people)
     
  12. vapaach

    vapaach Chieftain

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    Jun 24, 2008
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    I just won my first victory with deity, a cultural victory with france. It was really hard though.


    What i did, was that in the beginning, (about 500 bc) i completely destroyed one civilization (for me, it was americans.)


    Then, i started to attack the technologically pretty advanced japan. It was hard, but with my great general (that i got fighting against the Americans) on horsemen army and catapults i managed to push on through against the Ashigaru pikemen. I did not capture all Japanese cities, just three at the same continent that i was on. Then he agreed to peace with a few cities left. I bought some technologies from Japan through the game. Japanese had a democracy, so they did not demand anything from me.
    Then, as i had pretty many cities i managed to get a good amount of science and culture with my democracy, a Russian galleon came near to my city(that was the first time we met, and i had not even discovered navigation). Then i bought a few technologies from the Russians.

    I was basically behind in every thing.On technology, culture and economy. I had 3 capitals though.The russians started demanding my few remaining great persons,and i had no choice than agree (I was behind in every possible way).
    She laready had 14/20 on cultural victory, so i had to hurry.

    Then, i did an important move to win. I had a lot of Catapult armies with some of them had elite abilities. I started building the Leonardo`s workshop. When there was about 10 turns left,i started researching metallurgy. Surprisingly, the russians did not build the leonardo`s workshop before me. Now i had 8 cannon armies with 9 attack (the french have the special ability of +2 to cannons and fundamentalism) and a great general on my knight army. I attacked the russians. She already had tanks and riflemen, but i managed to capture the first city.

    I learned combustion when capturing that city and started building tanks. And after capturing every city, i gave the russians what they wanted, built my army for 5 turns, and attacked again.Then i met the greeks. They had a democracy, so i did not have any trouble with them. I traded a few technologies with the greeks too.

    After i captured all of her cities on the continent, i had about 12 great persons And a few wonders.And soon, i started building the united nations, and won.

    I loaded a save about 30 times and i am really surprised and happy that i won. :king:
     
  13. DOOOZER

    DOOOZER Chieftain

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    good work

    i have just started playing as the Japanese, they are an awesome civ, if you concentrate you can get an easy tech win on deity with them, they produce food as well as science from water squares so growth and science can be pretty fast. they also have Japanese knights when you discover feudalism.

    But yeah i find you definitely need to go pretty hard on the offense early on to build your empire, as building settlers just seems to drain time and resources too much.
     
  14. Emperor Theo

    Emperor Theo Chieftain

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    Jun 29, 2008
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    100% agree. In all my games so far in Emperor/deity modes, I found the Leonardo's Workshop to be invaluable, and in most cases a key to victory. Even when you don't go for a domination victory.

    Also, building the pyramides and getting a democracy early can give you quite a boost in research if the AI is not too offensive or if you can manage to keep them away.
     
  15. Ormylar

    Ormylar Chieftain

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    Well, once for fun, I tried Diety level. (I lost obviously, only on Monarch level) But I went to the map editor on the options menu and when you open map editor, you get the whole view of the world, and other civs units, etc. The AI starts off with 2 settlers or three, I can't remember. Anyways, that's one reason why AI can jump ahead so easily.
     
  16. Ormylar

    Ormylar Chieftain

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    Lol, I think you're talking Civ 3 here. This is Civ 4 we're talking about. But I agree with you all the same. I used to paly Civ 3 all the time and managed to get beat Emperor level easily and have some minor difficulty on Diety. Civ 4 leaders are, however, overall smarter than the Civ 3 leaders.
     
  17. Ormylar

    Ormylar Chieftain

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    Oh darn, I just realized this is CivRev forums. My bad, sorry for wasting your time. =S =(
     
  18. Malkav

    Malkav Chieftain

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    I basically rushed to build 5 cities, and then turtled with my mega city until I got to tanks. Unfortunatly I lost one city to a spy+catapult army combo, and then a second one to an american culture flip, but my mega city was up to about twenty by then so I was able to buff my defense and keep the last three cities. Tanks enabled me to take about four cities, and then I settled back until I got artillery and infantry. I was ahead of the other races for every victory condition, so apart from losing two cities, I didn't really have to struggle.
     
  19. RickWJ66

    RickWJ66 Chieftain

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    May 20, 2007
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    Location:
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    I just posted this on the 2k games forum, but thought I would post it here as well. Here is my approach to a pre-AD win on Deity:

    My general approach for winning on deity (particularly winning early) is an early horseman army rush. I build nothing but horsemen early on, not even an initial warrior.

    At the start of the game, I generally set one of my two workers working a sea square, and the other one working a forest square -- no growth. (The only way to do this is to scroll down to the last option under "manage workers" to hand-pick each square your two workers are working -- any of the other options will have one worker on a grassland square.) Research horseback riding first -- 7 turns, while building something other than a warrior, banking up "hammers." As soon as you discover horseback riding, switch your production to horsemen -- you should have just enough hammers banked up to produce your first horseman (but you need to press "x" in your city screen to actually get it that turn). At this point, I change my workers to work two forest squares (again, no growth) to produce horsemen as quickly as possible. Your city will not grow while you are doing this, and your research will also stop if you are only working two forest squares, but that does not matter too much if you want an early win.

    I send my first two horsemen out to attack barbarians and build up some experience, while building more horsemen. I create horsemen armies consisting of one experienced horseman plus two "newbies" -- the entire army gets the experience points of the more experienced unit, even though the newbies have no experience. I just bring the newbies out to catch up with the experienced unit, who I have been using to attack barbarians (and to heal as necessary). I use the armies to attack the other civs.

    I think it is a "waste" (or at least it is inefficient) to combine multiple experienced units into one army -- better to combine each experienced unit with two inexperienced newbies to have a greater number of veteran/elite armies.

    For maximum speed, keep in mind that you do not need to "heal" a damaged experienced individual unit before creating an army -- it gets fully healed when it joins the army.

    I modified the above strategy for this week's game of the week with Isabella by moving my first settler three squares to the right (between the two mountains) to build my first city next to the whales located there. The whales (which Isabella has immediate access to, since she starts with Navi) produce four extra food, meaning your city can grow while researching. Also, this moves your first city closer to the other civs. But I am not sure it is worth losing one turn before building your first city, especially given that the spot only has one forest to work (though you city grows so you can work two mountains) . . . This move certainly makes sense if you are playing a longer game -- the long term effect of greater growth from whales in your capital is quite nice.

    (You can also get whales -- and better-looking starting terrain for your city -- by moving you first settler three squares to the left, but then your capital is far more distant from the other civs, which means it will take about three turns longer to get each of your military units out into combat.)

    Hope these tips are found helpful . . .
     

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