I quit playing civ2 GOTM for over a year now, because of the time I used to lose with it. However, I consider myself a civfanatic, because civilization was definitely The Game for me. And then Civ2. Unfortunately, I couldn't spend too much time on it lately and it seems this will not change for a while. But, from time to time, I let myself caught and play some quick games, just to re-enter the spirit I like so much.
Anyway, I couldn't find a real challenge in deity, but I kept trying usually some OCC especially because it's quick. I tried to figure some greater challenges, like deity+, barb+, size 1 OCC. On some civfanatics forum I found an idea (the post belonged to starlifter) that I could build only warriors and caravans for the entire game. Actually I think this is interesting and so I might try it some time in the future. An idea I thought of was winning and not having any city.... just with the units found in the huts. This seemed very appealing, but I realized its impossibility... you had to be lucky to find 10 units in huts.. and they were not enough but for 2-3 early cities.
But I thought Ok, not this, but at least not to have cities on my own.... meaning not founding any cities and not any advanced tribes. I decided to give it a try, especially because I like the initial exploring part... I didn't have anything to lose
So, here goes: deity level, large map, raging hordes, 7 civs, everything else random. I chose Aztecs and I was gifted with a bunch of techs... 6 or 7 , something that has never happened to me before... so a very good sign. Of course, I didn't expect to be right from the first try, because I had tried a few games before in search of a size 1 OCC and I knew you needed luck. What I was searching for was another civ on the same continent with me. What I wanted was to conquer with the units in the huts at least a city from that civ. I knew from my previous exploration games that with no city founded (I was in search for a suitable place for size 1 OCC) mostly out of the huts I got units... this was what I wanted
Good, so I started exploring. I don't remember very well, but I think I had 1 or maybe 2 huts very close to my starting point... I got a unit I think... and started exploring....
I don't have in my mind very clearly all the events... I know that I got many units, 1 science or 2 early, some 50 gold.... and I was exploring. I wasn't using any hut pattern for finding the huts... I told you I didn't want to waste time and after all it was funnier this way.
Anyway, at some time I ran into Indians while going West. I exchanged some knowledge and allied. I have to tell you that I was pretty advanced, mostly because of the starting techs, and in the first 2 knowledge huts I found... shocking... Trade and Engineering ...
After meeting the Indians I passed their unit while still exploring. I was huntin' huts That's why I wanted an alliance with them... to avoid ZOC. So, I explored further until I found the edge of the continent and some more huts. Some 25, some unit... same ol' stuff... I think I read in some post some long time ago when all I was doing on the net was civ related something about chances when popping huts... but I forgot it Anyway, I still remember it had something to do with you having or not a city and with the distance to your nearest city (maybe compared to the distance to the next AI city?). But I have to tell you that I had no wandering nomads in this game (and in a few previous with no city founded) and no advanced tribe. Regarding the advanced tribe, i have to tell you I got one in a previous game, I "think" that with no city founded... so I tend to believe this is possible.
Coming back to the game... I moved my legions into position to Delhi, intending to take it. In the meantime, I have met the Zulus and allied with them. So, I tried to move slowly ALL of my East units towards Zimbabwe and all of my West units for Delhi. In the meantime, I cancelled the alliance with the Indians intending to establish some ZOC, for I hadn't seen any other city besides Delhi and I wanted to destroy them if possible. And I wanted to deny them resources, so I fortified on a mine near their city
The good thing about not having a city is that you can withdraw you units to your nearest city and not care So I stayed there on the hill until all the units arrived.
In the meantime, I had all my units near Zimbabwe and cancelled the alliance with the Zulus. The 2 settlers were also here, I had Construction, so I had time to build a fortress near the city. When my last units arrived, I attacked having 2 legions, 1 archer and 1 horsemen. Their 1 phalanx died at the first legion... so I had a city... 850 B.C. !
The problem was that now when I was asked to withdraw troops from Delhi... I was trapped So I declared war on the Indians and attacked having 1 legion and 2 horsemen. Legion dies, horsemen dies, horsemen wins. Next turn, I took 1 size empty Delhi they had a phalanx nearby... I didn't want to wait... maybe I rushed a little but I thought I would destroy them... it wasn't the case... they must have slipped a settler.... Anyway, the West front was soon over... My remaining horsemen won 2 battles, went in the mountains to heal , returned after, hit a settler and was killed by an archer
So, all the hopes on the East front... the Zulus had only one more city, Ulundi...
Here is attached my first save, 3050 B.C. and a save at 850 B.C., having a city
.... more to follow ... hopefully I will catch up with my current game status...
Anyway, I couldn't find a real challenge in deity, but I kept trying usually some OCC especially because it's quick. I tried to figure some greater challenges, like deity+, barb+, size 1 OCC. On some civfanatics forum I found an idea (the post belonged to starlifter) that I could build only warriors and caravans for the entire game. Actually I think this is interesting and so I might try it some time in the future. An idea I thought of was winning and not having any city.... just with the units found in the huts. This seemed very appealing, but I realized its impossibility... you had to be lucky to find 10 units in huts.. and they were not enough but for 2-3 early cities.
But I thought Ok, not this, but at least not to have cities on my own.... meaning not founding any cities and not any advanced tribes. I decided to give it a try, especially because I like the initial exploring part... I didn't have anything to lose
So, here goes: deity level, large map, raging hordes, 7 civs, everything else random. I chose Aztecs and I was gifted with a bunch of techs... 6 or 7 , something that has never happened to me before... so a very good sign. Of course, I didn't expect to be right from the first try, because I had tried a few games before in search of a size 1 OCC and I knew you needed luck. What I was searching for was another civ on the same continent with me. What I wanted was to conquer with the units in the huts at least a city from that civ. I knew from my previous exploration games that with no city founded (I was in search for a suitable place for size 1 OCC) mostly out of the huts I got units... this was what I wanted
Good, so I started exploring. I don't remember very well, but I think I had 1 or maybe 2 huts very close to my starting point... I got a unit I think... and started exploring....
I don't have in my mind very clearly all the events... I know that I got many units, 1 science or 2 early, some 50 gold.... and I was exploring. I wasn't using any hut pattern for finding the huts... I told you I didn't want to waste time and after all it was funnier this way.
Anyway, at some time I ran into Indians while going West. I exchanged some knowledge and allied. I have to tell you that I was pretty advanced, mostly because of the starting techs, and in the first 2 knowledge huts I found... shocking... Trade and Engineering ...
After meeting the Indians I passed their unit while still exploring. I was huntin' huts That's why I wanted an alliance with them... to avoid ZOC. So, I explored further until I found the edge of the continent and some more huts. Some 25, some unit... same ol' stuff... I think I read in some post some long time ago when all I was doing on the net was civ related something about chances when popping huts... but I forgot it Anyway, I still remember it had something to do with you having or not a city and with the distance to your nearest city (maybe compared to the distance to the next AI city?). But I have to tell you that I had no wandering nomads in this game (and in a few previous with no city founded) and no advanced tribe. Regarding the advanced tribe, i have to tell you I got one in a previous game, I "think" that with no city founded... so I tend to believe this is possible.
Coming back to the game... I moved my legions into position to Delhi, intending to take it. In the meantime, I have met the Zulus and allied with them. So, I tried to move slowly ALL of my East units towards Zimbabwe and all of my West units for Delhi. In the meantime, I cancelled the alliance with the Indians intending to establish some ZOC, for I hadn't seen any other city besides Delhi and I wanted to destroy them if possible. And I wanted to deny them resources, so I fortified on a mine near their city
The good thing about not having a city is that you can withdraw you units to your nearest city and not care So I stayed there on the hill until all the units arrived.
In the meantime, I had all my units near Zimbabwe and cancelled the alliance with the Zulus. The 2 settlers were also here, I had Construction, so I had time to build a fortress near the city. When my last units arrived, I attacked having 2 legions, 1 archer and 1 horsemen. Their 1 phalanx died at the first legion... so I had a city... 850 B.C. !
The problem was that now when I was asked to withdraw troops from Delhi... I was trapped So I declared war on the Indians and attacked having 1 legion and 2 horsemen. Legion dies, horsemen dies, horsemen wins. Next turn, I took 1 size empty Delhi they had a phalanx nearby... I didn't want to wait... maybe I rushed a little but I thought I would destroy them... it wasn't the case... they must have slipped a settler.... Anyway, the West front was soon over... My remaining horsemen won 2 battles, went in the mountains to heal , returned after, hit a settler and was killed by an archer
So, all the hopes on the East front... the Zulus had only one more city, Ulundi...
Here is attached my first save, 3050 B.C. and a save at 850 B.C., having a city
.... more to follow ... hopefully I will catch up with my current game status...