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Deity - one city challenge strategy

Discussion in 'Civ4 Strategy Articles' started by Phyacis, Feb 11, 2006.

  1. Excl

    Excl Warlord

    Joined:
    Feb 25, 2003
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    102
    You can do either. When I was trying to figure out the whole strategy, I would save at the begining and restart. You'd have a decent idea of who was where, but the game rarely ended the same way it did before. It's good for learning the strategy.

    You can then check the "new random seed" and reload when you get used to things. Do a map regeneration to really start anew.
     
  2. naram

    naram Chieftain

    Joined:
    Feb 26, 2006
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    10
    I tried this out on Emperor, but I got landlocked REALLY fast. There are about 3 civs starting right next to me (kinda obvious since its small map... but still), and within a few turns I've met about 5 civs. Also, I'm in a kind of good defensible postition. I'm on a landbridge of sorts, I have lakes covering two of my sides, and the other two sides not covered by lakes are quite thin, about 10 tiles in width.

    Is this a good start?
     
  3. Excl

    Excl Warlord

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    Kind of depends. How many squares have food surpluses? How much commerce do you have in those squares? How much commerce and production do you have in your best squares? And are you built on a hill? with a resource?

    Don't worry about being landlocked. When the Open Borders option becomes available, it won't matter.
     
  4. Vizer

    Vizer Chieftain

    Joined:
    May 17, 2006
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    1
    Thanks for the fun strategy, Phyacis. I played through this a few times and like the following modifications

    - Isabella for the extra health. Having extra population throughout the game is a big plus. Quick granary helps for early whiping.

    - Inland city for production in the late game. Spitting out a tank per turn is great.

    - Need to build hermitage to keep from getting squeezed. Not getting as many great artists as with Saladin, plus inland start can make for some close neighbors.
     
  5. Beam

    Beam Beat 'm up Scotty! Retired Moderator

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    Fun strategy indeed and a very good explanation how to! :goodjob: I always wondered how to play Deity and although I do not consider this real Deity for a number of reasons it still is fun to play.

    Played it as Saladin on a small map. Most things went quite well an much according to the guide. An overview of differences:

    Starting location:http://forums.civfanatics.com/attachment.php?attachmentid=128270&stc=1&d=1148931276

    The forests are there, not the hills. A bottleneck location is nice though and lots of unpillabable food. The cow is cool and the marble a rare resource speeding up some badly needed. Settled on the spot and actually was hoping no one S. Wrong but not bad as Louis XIV was setting there on his own pen. This location gave enough shields to maintain a nearly 1 turn output of Tanks.

    E is Cathy, N Mansa and W the Chinese (not Mao).

    Early wars:

    Basically two declarations. Louis running death on Archers with City defense. Strongest unit Swords and not enough promotion to go for West Point. Latern on the Kublai Kahn in the end sending War Elephants against +10/17 Archers who had a hard time cause city defenses were 0 due to pults. Just before a next wave Feud was tradable and the resulting Longbows did all the job getting promo 5, defending Mecca and sueing for peace.

    Developing:

    From there it relatively coasting for a one-city empire. Cultural pressure became some sort of issue cause a number of the outer tiles in the fat cross were unavailable. I was on the right end of the landmass so AI having problems maintaining open borders had no access (Monthy!). Harderst was choice of PA target because the ones with the best relations were on relatively poor locations. Could keep close to parity following the recommended tech path and I'd like to add the Biology / Medicine combo because it is both badly needed for an OCC game and is good in trading.

    Late game:

    Biggest issue was getting the PA. Bismarck the most likely candidate just because he was the most happy with me but even add +13 and no red lines he wasn't up to it. Another issue was Oil which was 2 tiles accross the border in France. So I prepped for an Arty / Inf style quick war to clear France, Russia and China. The latter job was done by Lizzy. France and Russia went as planned. Finally Bismarck was up to it but to late as Cyrus already was to close to completion.

    So lost but imo a fun strategy even from a less optimal start!

    This is not like vanilla Deity:

    - Small map / 18 Civs means the AI can only build a few cities eliminating one of the huge advantages AI has on Deity on say a standard map with 7 civs. Imo this makes at difference of at least one difficulty level.
    - The human player plays as OCC so can build a couple of national wonders with just one building as a prereq where the AI can't build those because they have 3 cities at max during most of the game.
    - Because the AI can't develop as it would on a less crowded map and because there are so many there always will be AI trailing or equal in techs.

    After all I'm very happy having played this strat and I'll play it some more because I lot can be learned about the diplo. The strat modifiers however make a difference of 2 diff. levels imo.
     

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  6. Aleph_Strategy

    Aleph_Strategy Chieftain

    Joined:
    Feb 24, 2008
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    Excellent Guide!:goodjob: I never thought OCC would make such an interesting game so I never tried it, but now you have convinced me to give it a shot.
     
  7. DGDobrev

    DGDobrev Warlord

    Joined:
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    Location:
    Essen, Germany
    Wonderful guide. I used to play CIV 4 a lot some years ago, and suddenly I felt a little civ-sick and decided to re-install it. Played a while and saw the one-city challenge.

    I have civ4 for a long time and how come I never saw it?! I rarely made a custom game though...

    In any case, I decided to follow it to the letter and it works quite well. What I don't like is that sometimes you really need to reload, especially when a puny barbarian beats up your level 5 Hills def/City Def archer, who is just about to hit level 6 and open up the west point at a later date. The next thing I discovered is that if you decide to make a carnage map (city in the forest, no ocean), you get it - but you also get some unbalanced enemies. I was always wondering how come my friend Washington gets so darn good in so little time and manages to win it all.

    I'm adding a screen I made when I reloaded the 4000 BC autosave and opened it up with the Worldbuilder. Look at this little wonder, and despair... I'd love to start in his shoes. I guess this is what you get when you put the Pangea map with balanced resources :)
     

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  8. DGDobrev

    DGDobrev Warlord

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    Location:
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    I've been trying pangea/18 over the last few days and I have to say things are very, very hard on that map. In some situations things may go as planned, but in others, it's a no go. Best I got so far is surviving till 1780, when the second best alliance managed to destroy me and rather than going for my ally, he went for my own 28 level city with 120 Mech Infantry/Tank units.

    The last map I played I was in a great location - northern, mountain with iron (had to waste 2 turns to get there, but that's a small price to pay), 1 fish resource, 2 crab resources. Downright amazing, one would ask how come I could lose.

    Here goes... 1 best civ is Buddhism, has 1 vassal. 2 best civ is Hindu, has 2 vassals. 3rd best civ is Conficuanism, no vassals. 4th best civ is Judaism, 1 vassal. Overall, there are 4 hidu, 5 buddhists, 5 judaists, 1 confucian, 2 destroyed civs by barbarians/others. It's still around 400 AD, so no defensive pacts available whatsoever. All of them are constantly pushing me to change religion (I was at No state, understandably) to the one they like. If you switch, you lose rating to the rest. I decided to stal as much I can and bang - 3 of them go to war with me, stall till they all get close, and I find myself with 9 longbowmen (4 free cap + vassalage) against 20 catapults, 5 trebuchets, 15 horse archers, 12 chariots, 25 macemen. Well, you can easily guess where that battle went :)

    I'm beginning to think that deity/pangea/18 is situational game. You need a good start, you need good friends and you need all your counterparts to follow a similar religion, so that you can pick a side that has a good overall scoreboard leader and stick with it. Even if you do your best to make wondrous political acrobatics, you'll still end up in war with at least 1 person at the time. If you don't buy him off or something, a second will join shortly, then a 3rd, and when they become a lot, you'll lose because you can't fend them off with your inferior tech.

    The guide sure works, as I managed to get a decent game, but still, on many occasions the win is based on what happens in game.
     
  9. Ataxerxes

    Ataxerxes Deity

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    If I have a number of forest preserves in my BFC, I like the environmentalism civic for the extra gold. I think it gives better returns than Free Market or Mercantalism. Am I missing something?
     
  10. vanatteveldt

    vanatteveldt Emperor

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    @Atax
    Never underestimate trade routes :)

    An extra trade route can be around 9 commerce late game. So, you need at least three preserves to break even on the commerce. Of course, environmentalism also helps with windmills and pollution, while corp maintenance can be a problem (if you trade around for a lot of resources, you can burn your cash quite easily in an OCC...). Merc is only worth it if you have vassals OR all AIs are running merc, as you have no domestic trade routes and trade routes easily outperfom one specialist on all but GPP
     
  11. Ataxerxes

    Ataxerxes Deity

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    The highest trade route I've seen is around 7. Yes, I do use late game windmills for the gold and 1/2 specialist. If I'm landlocked, 3 preserves isn't unusual (remember, I don't chop in the BFC). If I"m fighting it out coastal I might build Moai early and then it's definitely Free Market.

    I very seldom use mercantalism. Corp maintenance has never been a problem in an OCC because I usually am flush with cash.
     

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