Deity Ramesses II

Discussion in 'Civ4 - Strategy & Tips' started by yyeah, Nov 3, 2015.

  1. yyeah

    yyeah Emperor

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    When I found this start ... I simply had to post it.

    Ramesses II definitely in top3 for me.

    Map settings:
    Map : Hemispheres
    Size : Standard
    Sealevel : low
    Continents size : Varied
    3 Continents
    8 Ais
    Huts and events OFF

    Start:




    Buffy 3.19
     
  2. rah

    rah Deity Supporter

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    Did you move 1SE to settle?
     
  3. yyeah

    yyeah Emperor

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    Yes.
    Another map where i settled Ivory :lol:.
    Its not a big waste and 2:hammers: tile is allways great to settle.
    Played it until 1 AD.
    Our land looks overpowered, i dont know about land distribution for other ais but maybe this map wont be that ezy as i though it would be.

    Spoiler :

    10 cities, lots of resources, probably i could bulid every wonder :joke:.


    Well i bulid some... We are Egipt and we need Mids.


     
  4. BornInCantaloup

    BornInCantaloup Agent of Chaos

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    Note on Hemispheres with Low Sea & 3 continents :
    It may happen that continents are within reach of Galleys.
     
  5. yyeah

    yyeah Emperor

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    Yea thats a good point.
    I allrdy meet 1 ai witch wasnt on my continent but unfortunatly my scouting galleys are v late becouse of ... i tell you later when you will be some turns in game.

    Edit.

    250AD
    This decisions...
    Spoiler :


    I bulbed Philo becouse i want to run pacifism immediately, its late allrdy.
    Thing is that i didnt had religion until just now i have Confucianism somewhere, quesion is should sw in to Confucianism or Taoism... i can infect Mao with Tao and be preety safe until iam ready, its surprising that he didnt plot war yet. And Mansa will trade with me anyway. Vici wont like me becosue of that but iamnot afraid if she decide to do something crazy i bribe Mao with me.
    Pain is that i have to spread it around and this would take a lot of time ;/. I sw to Org rel for 5 turns just to do it, dont like it but ...


    Anotehr thing is ... i have GSpy from TGW and iam thinking should i steal from Mansa ... hes techin and expanding like a monster he got way too uch land ( thats why i was writing that maybe this map wont be as ezy as i thought). Problem is that he is rly far away and it cost me a lot of :espionage:. Option 2 is steal from Vici she got Guilds allrdy witch opens up Lib Eco, allso shes close and i can infect Warwick with Taoism so everything will be cheaper ( i think thats how it works ).



    There was a thread about getting GE for mining ... just like this. I traded for MC whip Forge and i will be running GE here all time.
    You can say that i have Mids and its easier... well i have TGL too so it is not that ezy, allso my 1st GP was Gspy so lots of points i used allrdy (1Gspy,2GS). I will need another GS to 1 bulb Edu and couple of GM's for upgrade HA's or Knights to Curassiers.
    This is allso reason why i want to run Pacifism asap, becouse i want to get this GE right after GS( witch i use to bubl Edu). Not sure is it possible. Allso dont like that i dont have clean GE points .. well i was aware of this when i decided for TGW, but i just didnt want to tech archery ;p.





     
  6. yyeah

    yyeah Emperor

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    Looks like not too many ppl playing this maps, or not too many ppl playing civ 4 anymore or not too many ppl playing civ 4 on Deity anymore kind of :sad:.

    Iam at 1440AD.
    Spoiler :

    Just vassaled Vici. I was in 2 front war for quite some time becosue vici decided to vassal to Mao ( i took her 6 cities Mao 1 ...).
    Now i can deal with Mao got 2 kind of this size stacks another 1 is comming from south and will strkie from south.


    Tech race looks like this.
    Preety good considering that iam at war for around 700 years.
    Libed Eco, 1st in Communism, got Kremlin. Going for Mining Inc hope that Mansa wont found it faster maybe i should consider Trade this Rifling.


    capitol


     
  7. BornInCantaloup

    BornInCantaloup Agent of Chaos

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    Early tech path got me stuck.

    Spoiler :
    I want the Great Wall...
    Fishing, AH, BW and every other tech :(
     
  8. yyeah

    yyeah Emperor

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    Spoiler :
    If you are planning for GW why AH ? you dont need barb def. Early rush ? Well early rush is usually what i do with RII ( not this game ) its allways good idea with him but i would be rly surprised seeing BornInCantaloup going WC rush :)
    Fishing ... :confused: maybe you should consider grabing more land early.


    Edit.
    1545AD
    Spoiler :

    Mao cap and this diference beetween 2 games and Engi vs MT. In Pacal game i had my continent at 1780AD here 1545AD.
    Could cap him ealier but wanted some more of hes good cities.


    I didnt fall behind in tech too much.
    Got MoM and 4 Gps, i will use them to start 2nd and 3th GA after Facts and Coles will be rady.
    Looks like ezy space, conq/dom allso possible, dont know what vic condition i will choose yet.



    Edit2
    1600AD
    Spoiler :

    Lincoln Completed Apollo Program can i catch him :mischief:


    2600 BPT not too bad could be better but iam not fully developed yet.



    Edit3
    1770AD
    Spoiler :

    Emergency mode:mad:. He can beat me by like 3 turns.


    I was playing like turn by turn confident that i will win ezy and didnt notice that this basterd found Ethanol and Creative Construcions :blush:. So he had better :science: powerd and compereable :hammers:. Just bullsh*** dude. I was palying this game preety carefully all time and i will probably loose becosue of overconfidence in the end :cry:. Its such a shame. I should raze him.
    Well stoped on SS parts and bulding army maybe i manage to take out hes Cap.

     
  9. JSS

    JSS Prince

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    1AD:
    Spoiler :

    Tech path went something like AH -> Pottery ->> BW. A barbarian city spawned next to the pig site down south, so I built a bunch of Chariots and took it down. Meanwhile, Mao expanded towards me. He had a couple of lightly defended cities, so I gathered ~10 WCs and took them in 2 turns and signed peace. I lost maybe 4 War Chariots in total.

    This is where I'm at now:
    Spoiler :


    Mao just started plotting. Victoria is his worst enemy, and it sucks if he decides to start messing with me. I just teched compass and traded it around for Calendar, some minor techs and a bunch of gold from Mansa. I'll see if I can make the most of the gold I have and tech something I can get a few techs from. I have a galley exploring, hopefully I can contact more AIs soon.


    Edit:
    Spoiler :
    Made contact with 3 more AIs soon after 1AD. My exploration started late, but a Galley with a GG attached to it (with navigation II and an extra move) made it a matter of a few turns.
     
  10. yyeah

    yyeah Emperor

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    @ JSS

    Spoiler :

    Going for Oracle ? :):joke:
    Hmm you dont have tech lead, if he DoW you can try switch to hindusim and bribe Vici.
    Knowing where hes stack is preety importand info.
    If he Dow on Vici :) you can get rid of this Macau for cheap i supose.

    Not haveing tech lead atm is not a big issue since Mansa will trade you anything better that you grab more land at this point of game.
    Suprising for me is that you didnt go for Lit and TGL or Oracle while rushing.
     
  11. JSS

    JSS Prince

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    @yyeah
    Spoiler :

    Unfortunately I don't have Hinduism spread in my cities, and afaik., Victoria doesn't weigh religion very heavily (correct me if I'm wrong).

    I don't consider Oracle a safe bet unless I'm prioritizing it, and I was getting spread pretty thin while getting early cities up getting Currency. Iirc., the Oracle went pretty late though, somewhere in the 1100's.

    Had I went for the TGL, I could've probably got it because it went so late, too. Maybe I made a mistake not going that route right after Currency.

    Anyway, knowing what I know about the map now, I took a peek at your situation. At 1AD we're on a pretty equal footing. In your game, Mansa is further ahead than in mine. You have more wonders but I have more cities. You clearly achieved a winning position, and while you let your focus slip for a moment, I hope you can salvage it still. :)

    Btw., congrats on the impressive win in the Pacal II game. The situation seemed dire at some point, but you managed to do it. :thumbsup:
     
  12. yyeah

    yyeah Emperor

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    I lost it by 2-3 turns lesson for me dont be overconfident.
    I should be kicking a*** there not clicking turns or just micro sometimes ;p.
    Well happends.

    @ JSS

    Spoiler :

    TY

    Yea you right Vici doesnt weight religion very heavily but +2 can get her to pleased its you know an option maybe can be usefull later on :mischief:.

    Yea you are in a great situation allso becouse, you know you are bigger, but what is v importand too Mao is smaller this bastard was throwing at me 20 units stack every 3 truns and in same time every 2 turn around 10 unit stack.
    If he had liek 15 cities this could be an issue.

    Iam curious how you paly it out :popcorn:.

    In my game Mansa was at war with "someone" and he was winning thats why he get so big.



     
  13. BornInCantaloup

    BornInCantaloup Agent of Chaos

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    Spoiler :
    This is a classic "mistake" that I've made many times when going for The Oracle, especially, or The Great Wall.
    There are two ways around it :
    - you can gamble on a low odds Scientist in your wonder city ;
    - you can set up a Library in city 2/3.

    Here, Memphis seems pretty well suited to pop the first Great Person.
    You "just" need the Library up and running more than 17 turns before the GP would be born in the GW city.
    It may mean going for Writing before BW, depending on the early tech path.

    Egypt being Egypt, here, you can either use an Obelisk on top of the Library, if ever the race is too tight.
    Of course, there's a drawback to the early scientist : you're losing on production, about 100 food/hammers, or the cost of a settler (plus the incidental commerce).
    Depending on the land, it may be better to forego the early scientist and grab strong cities.
    If you don't want to lose too much food/hammers, then gambling on a low odds scientist is the way to go.

    :)

    Not saying this is the way to go but even this would work :
    Spoiler :


     
  14. Duckweed

    Duckweed Deity

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    This map is quite interesting as it allows various strategies to carry on. Wonder spam, Rexing, aggressive early rushing, or a combination of above should all be feasible.

    Spoiler :

    I went on a path which was kind of doing everything, but focus on none. First I stole a worker from Mao to speedup the early REXing to 4 great cities in the order of South Horse/Memphis->NW Horse/Heliopolis->Gold/Elephantine, in the same time, tried to scout Chinese territory, denied Mao’s access to metals, kill his numerous archers in the flat field, which gave me a GG and I settled it in Memphis so that it can produce level 3 WCs. I did not try to prevent Mao from settling more cities because I did not have enough units to monitor all directions, more importantly, they will be my cities anyway.

    I did not even try to build any ancient wonder from beginning despite of stone in capital since I have never been a fan of Mids, TGW was not even considered. When I saw the marble, Oracle did come to my mind, but it was gone even before I started PH. Therefore, the 1st wonder I got is TGL followed by NE in capital. HG was an unexpected wonder since I had a lot of forests in the most productive city -- Memphis, which build MoM and HE as well. I believe the only more wonder I want in this game is Taj.

    Due to REXing and military buildup, despite of heavy cottages in capital, my research in early stage was quite slow, I started to research Aes->Lit->Music when the 1st GS was born in Heliopolis. AIs’ tech choices were not favorable in my game. The only tech that I got from Mansa was Currency with Music and 120g with CS since he was 1 turn from completing CS when I learned it. I got Math and Calendar from Vicky who researched CS even before I started it. Alpha from Toku, IW from Mao, and the best part – MC from Monty.

    Mao has produced tons of archers and piled up around 10 archers in border city with a wall almost all the time. I gathered 15 WCs and assaulted Beijing, defended by 5 archers, it left me no infrastructure. The best part of taking Beijing is that I could reach any nearby city instantly, plus many free workers. Nobody likes poor Mao, so that I could DOW him as many times as I wanted to take the advantage of abrupt assault.



    The situation now.







     
  15. BornInCantaloup

    BornInCantaloup Agent of Chaos

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    Wow, what a nice sight ! :goodjob:

    @ content :
    On top of it, the map's settings heavily favour a Space Race, provided you can control/kill your neighbours early enough.

    ps :
    Spoiler :
    Your count on worker captures is incredible !
    It's nice to see how much land you could grab to the south. I think grabbing more would require heavy sacrifices (i.e. no choke/rush).
    Mao spams so many archers I've been overwhelmed a couple of times (building TGW didn't help ; your more streamlined approach is a lot safer). I don't think regular Chariots could make it work (Axemen could, otoh).
     
  16. yyeah

    yyeah Emperor

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    @ Duckweed

    Spoiler :

    Wow you look preety strong, at 1ad you control half of continent this is allways nice thing.
    You didnt bulid any early wonder while rushing witch is wise. And yea preety brave decision to WC rush Mao. With RII you dont need Marble to get Oracle, especialy with that gold in south.
    I have liek special tactics :D with RII, its not ezy but makes RII extreamly powerfull for me didnt use that here becouse i just wanted to play something diferent.
    Is like WC rush, Oracle CoL, bulb Philo( v early), then TGL -> cuirassiers. That way you can have Music,Oxford, Taj and Cuirassiers in a rly sick date(probably fastest possible), regardless of early rushing.

    btw how you get Alpha from Toku lol . MC from Monti is allso awsome.
    Great play so far. 20 workers steal :crazyeye:.


     
  17. Duckweed

    Duckweed Deity

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    Victory choices depend more on interest or available time rather than map type. I almost never go for Space except in GOTMs. There’s rarely a case that you could win by domination, but not by space.

    Spoiler :

    Most of the workers were captured after taking Beijing. Once you cease fire with AI, all their workers just go out, accompanied by some archers. Beijing is on a great position and WCs have 2 movements, there is no way to miss them. Furthermore, usually AI only leaves 2~3 archers in each city, which makes your job of capturing cities become much easier.

    I have not played any CIV game (except SGOTMs) for a few years already, so my intuition on deity game has become quite inert, in terms of the timing of scouting, tech choices, micromanagement. Besides delayed WB scouting, I also missed the north Silver site until late, that’s 4 extra working citizens in 4 best cities. It’s very questionable to settle the 2 southern sites as my 5th and 6th cities as they dig a big hole in my early stage economy, only to take 2 sites from Vicky.

    WC and Immortal are the best units in controlling your neighbor, regular chariot will still do the job, but would be much harder because the winning rate of chariot vs archer in flat field is not great, plus you need 3 chariots vs 1 archer to take a city while 2 WCs are usually enough to kill an archer. I played a forum game before, using regular chariot to control the neighbor, iirc that’s a deity version IU game.

    While you decide to attack your neighbor, you have to make producing WCs as your highest priority, that’s the main reason why I did not consider ancient wonders. Both my capital and 2nd city were producing WCs non-stopping until I had fully scouted Chinese territory.


    Spoiler :

    One of my cities got a Judaism spread, which is Toku’s state religion, plus some small tech gift to bump him to be pleased. There was underdog bonus as well at that time.;)

    Oracle is usually more of beaker race than production race. As you can see from my settling order, Gold site was only the 4th city since I wanted to produce WCs more than anything else. I only considered Oracle as an option of opportunity, if it’s still available so that I could chop it with minimum cost.
     
  18. Duckweed

    Duckweed Deity

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    Continued on this game till Controlling the continent.

    Spoiler :

    Launched the 1st GA after GP farms (Heliopolis, Beijing, and Shanghai) were grown enough. They were not in full potential since it took a while to spread the religion by ourselves. The GPs in this game were 2GSs, 1GM, and another unpredicted type from Heliopolis, 2 GSs and another one from Capital, which has not hired specialists most of the time, 1 GM from Beijing, 1 uncompleted GM in Shanghai. 2nd GA from Taj and 3rd GA is ready to launch as well.

    In 350AD, liberalism took MT, 3 turns to complete Gunpowder. As you can see, Mao was down to last city.



    It took a while to produce, upgrade and gather Cuis. 580AD, 2 stacks were ready to go. Vicky was quite tough to bend, she wanted to talk after I took 6 cities from her, but I delayed 2 more turns just to take London, which has some wonders.







    The current situation, The other continent civs are like barbarian.;)






     
  19. JSS

    JSS Prince

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    Spoiler :
    Inspired by Duckweed's showing, I decided to try and dominate my immediate neighbor with War Chariots and see where I'll end up.

    I restarted until I managed to get a WM II warrior. From then on, I kept messing with China and got ~12 workers. Way less than what Duckweed managed to get, but something new for me nonetheless.

    All in all, the easiest Deity game I've yet played after the super strong start. Despite a strong focus on military early on, I got many nice wonders, such as TGL, MoM and Parthenon. Could've chopped the Pyramids in Beijing, too, had I planned ahead well enough.

    25+ food sushi and 40+ hammer mining in the end. Could've gotten a win way earlier either with diplo or Domination but massed a megaton of nukes to finish SB off with style.

    Due to restarting multiple times, I don't consider this a win but an experiment. I could've maybe won from the position where I was on my first attempt, but it would've been hard. This game displays me that a game can be won in the first 115 turns.

    1AD:
    Spoiler :


    1735AD:
    Spoiler :


    Thanks for the map.
     
  20. yyeah

    yyeah Emperor

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    Nice date JSS gratz :goodjob:. It will be preety challanging for challenging Duckweed to beat it :mischief:, but so far hes looking rly strong at 720AD.
    And yea regardless of that this is a continents type of map this one was preety ezy that was allso one of reasons why i didnt WC rush ;)it could be too ezy.
    But overall this was my intencions since i dont playing that often last days i more like to play like strong leaders strong starts on deity so game just isnt frustrating :D... sometimes, and IMM is just way too ezy. Happy that you enjoy it :D.
     

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