Chapter 15. The Roman Liberation Army: Operation Freedom
With Catherine out of the game and our territory separated from Monty's by an allied military City State Almaty, we naturally turned north to fight Suleiman. Suleiman was trailing a bit in techs (even behind us), but was doing pretty well economically. He used to have the largest military, but after all the years of fighting (plus we have bribed him to fight Monty), Suleiman actually had very few units left at home territory.
239. The Russian capital Moscow (we razed the other city to keep Happiness in control) has a Stonehenge wonder. The cultural bonus was nice, but I doubt we are going to see the 5th policy before the game ends.
239. The demograph showed that we were doing extremely well in the 5th Golden Age. All we need to do is to catch up with military techs to secure our land units' dominance.
On the other end, Songhai was doing extremely poorly. All of its other cities have been occupied by other Civs. It had 0 GNP (no gold income)! I thought the Deity AI had some intrinsinc cheat income... oh right, he was still paying for our resources.
240. War was declared on Suleiman! We will liberate the two city states conquered by Suleiman - Operation Freedom!
But in reality, this is nothing but a bold invasion.
Sounds very familiar to what the real American Empire is doing...
We immediately caught a busy worker. He belonged to Songhai! Poor Askia, even his workers got enslaved by the others. We will return him (if we can SELL him back to Askia, we would.
Not that he could afford it...) At this point, we have deleted half of the workers at home (with the acquisition of the Pyramid, we finish improvements a lot faster), and the AI's lands were so improved already that we have no use for additional workers. And we can't give workers to allies...
Each worker costs 1-2 gold of maintenance per turn. (Not sure how it is calculated, it seems that the actual number is rounded up or down.) Throughout the game we only made ONE worker, which was the FIRST thing that we built in the capital. But we captured about 20 workers throughout the game...
241. Immediately Songhai came with a note of appreciation - a nice touch of Civ5 diplomacy. There is too much denoucement and insult, and too little appreciation and alliance in this game.
242. We also gained a positive modifier with Askia by "freeing his captured citizen". Very soon we returned another unit of worker to Songhai and again received Askia's appreciation. The diplomatic modifier stayed the same - not sure whether this Songhai like us twice as much or not.
243. AI seems to largely ignore its puppeted cities. Not sure whether they are incapable of annexing them and building Court Houses... We discovered Doublin under Suleiman in Turn 260 or so, and over 125 turns the AI did almost nothing to it - and only recently workers started coming in to work on improvements. Our army swarmed in without seeing ANY Suleiman's defense. Maybe they all got sent to fight Monty.
244. Dublin was liberated! We have to minimize the number of new cities in order to reduce the unhappiness coming from the extra population.
245. Dublin was allied with... England! Dublin just woke up from its sleep and thought they were still allied with England! Only in the next turn Dublin realized we had... er, replaced England to become its new ally. A similar situation happened in Oslo about 100 turns ago. Oslo was allied with Arabia. It ceased to ally with Arabia dozens of turns after Arabia was eliminated...
So what if we were (1) at war with England but (2) liberated Dublin from Ottoman? Will Dublin turn against us since they were still allied with England? I think this is very likely. I actually have heard people reporting that they were immediately attacked by ungrateful City States that they just liberated.
There is probably a design flaw on the City State's alliance recognition script. It should run the "check alliance" routine immediately after it is liberated, and automatically assign whoever liberated it the default alliance (its old alliance failed to save it from being occupied anyway). In the current script, the "check alliance" function only runs on the next turn. And given how the Civs always end up hating each other, it is highly likely that a City State immediately turns against its liberator because every Civ is at war with any other Civ... And that's just how bad Civ5's pro-insult, pro-denouncement, and eventually pro-war diplomacy is. I think the developers don't want the AI Civs to fall prey to the player's "befriend with everyone then take down one by one strategy", so they make the AIs extremely hostile. But the side effect is that the AIs end up fighting each other non-stop, too. And there is very little in diplomacy to enjoy except for:
(1) Sell resources before the Civ turns hostile against the player.
(2) Cheaply bribe Civs to war each other at the right time.
That's the core of Civ5 diplomacy.
246. After returning two workers to Askia, I wanted to see whether he likes us enough to sign a Defensive Pact with us.
The answer is NO! Why would anyone refuse to ally with the most powerful Civ in the game...
At least Askia could ask us to attack Iroquois and return my two lost cities (currently under Iroquois)... well I guess that's too advanced thinking for AIs.
Actually, about 50 turns ago, the Defensive Pact option became available with Askia already. When I tried to propose it back then, Askia would agree. I did not proceed with the signing, though. Songhai was too weak to make any difference. And I would need to remain neutral when I bribe other Civs to attack Askia to consume their armies while I am busy warring someone else. If I have the defense pact, I would be forced to go to war with whomever I do not want to war at the time.
I guess Songhai had become less friendly to us when he saw that we have conquered one Civ after another. Well, that's actually another reason to befriend us if he wants to stay in the game if the AI is "built to win the game" like the developer said.
247. Turn 390. The Roman Liberation Army surrounded the Istanbul, the capital of Suleiman. I was searching for his iron mine to sabotage, and realized that Suleiman had NO iron...
No wonder Suleiman could only field some miserable pikeman that did not even dare to attack us. We used to be his sole iron supplier.
Suleiman actually has a close access of Iron. It was close to a former Songhai city within 10 tiles of Suleiman's capital. The city was puppeted by Iroquois. Considering Iroquois is to the far east of Songhai, it is weird how it gained the hold of a city WEST of Songhai. If Suleiman joined the attack of Iroquois and STEAL this city over (that's definitely what a human player would do), or boldly take it over at all cost without being afraid to anger Iroquois (who is very far away still), things would be quite different. No iron is a death penalty in military in Civ5.
You may have noticed a long row of Dye demand on the right. I allowed our relationship with City State Genoa to drop back to Friendship, since I thought I no longer need the crazy population growth. However, I did not realize that Genoa was our sole supplier of Dyes. So I renewed the deal with 500 gold, and all 17 cities in the Roman Empire got their "We love the King" frenzy for another 20 turns! More population growth! Exactly the opposite of what I wanted.
248. Moscow, once a very populus city, was finally out of its resistance. I cash-rushed a Courthouse and a Colosseum there to boost our Happiness by 4. Every point counts!
249. The end of our 5th Golden Age accelerated the construction of our only home-made wonder in Rome. The Chichen Itza! (50% longer Golden Age)
I would not have built the wonder if I had not run out of meaningful things to build. Rome built, so far in chronological order, a Monument, Barrack, Library, Colosseum (purchased), Armory, University (purchased), and Market (purchased). I think any other building at this stage is a waste of time and maintenance cash.
I picked Chichen Itza because it was relatively easy to complete, and actually makes a little difference when it is completed. Since we are largely at war, we will produce Great Generals at a rapid rate. (The 4th and 5th Great General were born less than 40 turns apart.) In the end we will gain several more turns of Golden Age. Probably equal to 1000-2000 extra gold and 5-10 turns of building acceleration by the time the game ends? (Actually the game ended sooner than I wanted, so the wonder was nearly useless.
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250. When Istanbul was under siege, the once City State Seoul was bombarded by the powerful Roman navy. Of course, we needed a swimming unit of Long Swordsman to actually take it down at HP = 2. That was easy even with an amphibious attack penalty of 50%.
The AIs, although leading us in technology, did not even have one unti of Carvel. I settled on Australia as soon as possible in the fear that Monty would beat me to it, and became quite hard to eradicate as there were more islands in the Pacific Ocean, but Monty never even send any settler overseas depiste being the only Civ to actually have scouted the rest of the world. Even England attempted to spawn a city closer to North America...
I hate those settlers. They are like molds growing on a window beside our computer desk. They will send out more colonies and get closer and closer to us. I want to crush them like as soon as possible.
I still believe controlling the ocean is vitally important to an Earth game (or a Continent game, needless to say in an Archipelago game). It at least blocks the AI from settling and invading our home continent (until people can fly - but a good game never goes that far if started in the antient age). The sea advantage makes us the only Civ with the power of invasion (assuming the player is capable of wiping out all other Civs on their own continent). Ships also provide a lot of covering fire in finding/creating the weak spot to establish our holding in another continent.
251. City Seoul liberated! This one is Cultural. Even with their help, I doubt we would see the next social policy...
252. We are almost done with Suleiman, so we have to think one step ahead. We are going to fight Monty next, so we want Monty to kill off his armies. Hm... how about bribing Monty to invade Askia. Askia is extremely weak, so Monty should agree easily.
And Monty agreed with a whooping 82 gold! That's ridiculously cheap considering each unit costs 1000+ gold each (the Deity AI probably got some heavy discounts, though).
253. I was afraid that Songhai along probably won't kill off Monty's army. So I asked Iroquois to war Monty. Such a cheap price...
254. The last attack needed for bringing down Ankara. Suleiman built the Great Wall, which quite effectively slowed our advance (one tile at per turn). But that only hurts when the attackers are under heavy ranged fire. Suleiman had none. He had a few pikemen and that was it! We don't even have horses!
255. Askia was bold enough to beg/demand for Sugar from us. So that's how you say thanks for returning your workers? You are under a warmonger's attack and you want sugar?
256. The end of Suleiman, once the second most powerful Civ. Suleiman did pretty well - he took over two City States, but never developed them. (I wonder if AIs are allowed to annex City States and build Court Houses. Will that cancel the player's option of liberating the city?) Suleiman was poor in Diplomacy. He made as many enemies as he could in the Old World, but yet he survived this far.
The Great Wall wonder was not built in Suleiman's capital, and I decided to burn it down along with its city. Since we are completely on the offense in end game, there is no need for a defensive wonder.
That's a good ending of Operation: Liberation. There is no more City States to be liberated. Three Civs left to go! - And they are already fighting each other for a little price of 200+ gold... A makeshift "Anti-Roman Alliance" would be a lot more fun and realistic.
(to be continued)