Deity Science Victory strategy through Diplomacy

Grx

Chieftain
Joined
Mar 18, 2022
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11
Hello world

I have just done Civ 7 (update 1.1.1) on Deity Science Victory on turn 21 and year 1800. (online speed)
On turn 18 I researched last tech, bought launch pad for gold, started launched satelite, with prod. 757 and pop 55 it should take 1 day in my capital. At this turn I have +5958 science per turn and culture +2392.

Almost all techs were done in 1 turn, space projects done in 1 turn.

PS Really I could did it better, I think it can be done 5 turns earlier, but I am not super pro in Civ and made a couple of minor mistakes.
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Game was randomly generated with balanced start. All saves attached.
Started with Iban Battuta (I chose +1 diplo +1 expansionist attribute points as mementos)
Antiquity age -- Greek (67 turns)
Exploration age -- Abbasid (37 turns)
Modern age -- America (21 turns)
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Strategy

As I have pointed earlier the key success in this strategy is to have as much Diplo Attribute points as possible assigned to last perk (I had 23) and as much alliances as possible(I had only 4).
Making alliances is not difficult: make as much trade routes as possible and support all endeavors.

In my opinion Proletariat civic is completly broken, it gives +6 food to every specialist. So I had +1 pop every 1 or 2 turns in my cap which grew to 55 pop. (perfectly balanced game with no exploits (c))

Screenshot from 2025-03-31 16-39-29.png
 

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Nice job, that's amazing! Not my preferred way of playing but I'm still impressed. I spend all my influence points on city states and stealing tech and civics so I never have any left over to support endeavors.
 
Nice job, that's amazing! Not my preferred way of playing but I'm still impressed. I spend all my influence points on city states and stealing tech and civics so I never have any left over to support endeavors.
Thank you very much :)

That's why I chose Greek. They have discount for both City-States befriending and supporting endeavors. As well they have Parthenon with +2 influence. Despite I missed pantheon which gives influence, I was able to get almost all City-states and still supported all endeavors.
 
Thank you very much :)

That's why I chose Greek. They have discount for both City-States befriending and supporting endeavors. As well they have Parthenon with +2 influence. Despite I missed pantheon which gives influence, I was able to get almost all City-states and still supported all endeavors.

So I've been intentionally not overbuilding most of my buildings that give influence, do you do the same?

Also I noticed on my most recent game I had -57 to influence in modern age while at war with three other civs. Do you know what causes that? Three of my suzerained city states were wiped out during the wars if that matters.
 
Don't know this mechanics, I think there are penalties for war
 
So I've been intentionally not overbuilding most of my buildings that give influence, do you do the same?

Also I noticed on my most recent game I had -57 to influence in modern age while at war with three other civs. Do you know what causes that? Three of my suzerained city states were wiped out during the wars if that matters.
That does sound like an optimisation strategy although not really considered it specifically after I worked out how to maximise town connections and thus get huge amounts of influence from making all my towns hub towns.

Nearest I actually do is not overbuild influence building if I have the choice of more than one optimum spot. If it is the best spot I don't think twice.

Focusing on city states first then spamming steal civic/tech and refreshing all possible endevours i still end up with thousands of influence stockpiled at the end of an era so further optimisation seems even more wasteful.

As for negative influence, you get negative influence if your spies are caught which is probably what got it to -57. Try cycling around civs to steal from so they can't target you with counter spies if they know you are stealing from them.

Having said that though, with the huge amount of influence I usually generate I never really notice if my spy is caught.
 
That does sound like an optimisation strategy although not really considered it specifically after I worked out how to maximise town connections and thus get huge amounts of influence from making all my towns hub towns.

Nearest I actually do is not overbuild influence building if I have the choice of more than one optimum spot. If it is the best spot I don't think twice.

Focusing on city states first then spamming steal civic/tech and refreshing all possible endevours i still end up with thousands of influence stockpiled at the end of an era so further optimisation seems even more wasteful.

As for negative influence, you get negative influence if your spies are caught which is probably what got it to -57. Try cycling around civs to steal from so they can't target you with counter spies if they know you are stealing from them.

Having said that though, with the huge amount of influence I usually generate I never really notice if my spy is caught.

Ahh, ok. Thanks for the explanation. I kept stealing from Rizz and got caught almost every time. I'll spread it out next time.

I was playing with the all city strategy so I had only two towns out of 20ish settlements at the end of exploration. So not much chance to use hubs for influence. I have to say though, the start of modern was rough but once my gold stabilized I absolutely steamrolled the deity AIs. I could've razed the entire world if I wanted to deal with the micro so I just filled all the legacy paths and shift+enter to a science victory because I hadn't done that one yet. By mid era I was getting 2000 science and culture per turn.

My commanders were absurd. 10 army commanders, six Navy, all promoted to insane levels. I just let the three civs send wave after wave of landships and Revenge from Britain and gunned them down easily for experience.

One thing that was really fun was having a bunch of submarines to pillage and just cause general mayhem. Not optimal play since subs suck but great fun really.
 
So I've been intentionally not overbuilding most of my buildings that give influence, do you do the same?

Also I noticed on my most recent game I had -57 to influence in modern age while at war with three other civs. Do you know what causes that? Three of my suzerained city states were wiped out during the wars if that matters.
There are penalties for conquering settlements.
 
There are penalties for conquering settlements.

Do you know how much? We are still talking influence right? I think I conquered 8. Razed 3 of those. I'm aware of the war penalty for razing, but is the influence penalty the same? Is it permanent? I didn't pay attention to the last 15 turns of my run because I was tired of the micro and just wanted to launch the damn rocket.

Sorry for all the questions, I just haven't seen this mentioned before and you seem knowledgeable.
 
Do you know how much? We are still talking influence right? I think I conquered 8. Razed 3 of those. I'm aware of the war penalty for razing, but is the influence penalty the same? Is it permanent? I didn't pay attention to the last 15 turns of my run because I was tired of the micro and just wanted to launch the damn rocket.

Sorry for all the questions, I just haven't seen this mentioned before and you seem knowledgeable.
As far as people have bee able to tell, it is -2 influence per age (ie -6 in modern) per settlement captured (not given as peace treaty) and lasts the whole age.
 
As far as people have bee able to tell, it is -2 influence per age (ie -6 in modern) per settlement captured (not given as peace treaty) and lasts the whole age.
Another important piece of information the game doesn't tell you and is so clear even when you figure it out that players can only make a best guess as to how it works...So glad I stopped playing this game as the only real challenge in the game is figuring out all the basic information the game doesn't tell you.
 
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