ABigCivFan
Emperor
I have played Deity from Civ2-Civ4, I believe Civ4 AIs present the highest level of challenge. I d like to share my current game strategies/random wisdoms and get some insights from fellow Civ fans. I will focus on the early stage of the game since at this level if you can survive early and not falling too far behind, you should be able to win with HI(human intelligence)
Challenging Facts:
1. The AIs start with 2X EVERYTHING, 2 settlers, 2 workers and plenty of scouts and defenders.
2. The AIs has 60% building costs and research costs.
Civ Selection: I chose Hannible(Fin/Cha). I need Fin so I can get to the key techs before they are too outdated , need Cha for that crucial extra 1 happy face and military egde. The UU is a reasonable choice with the bonus against Melee units and I could upgrade them to knigts/Calvs with free flanking upgrade(thus increase their survior chance yeah they are expensive).
Could you think of a better leader?
City placement: I try to place my 1st city near flood pains, fresh water/river, or has 1 food source + 1 production bonus/+1 happy. Top choices are Cows, wheats, corns, gold/silver/gem, stone, marbles. Some forrests are nice. The extra food or hammer can really help you speed build workers/settlers.
Land Grab: This phase is crucial. I allow my capital grow to size 3-4, after i place my citizen on all bonus fields, start building 2 workers, then worrior/settler sequence. scout in the circular fashion around your capital for resources. When you do claim those resources, make sure you settle only 1 grid away or directly on top if you see someone nearby. Because AI's border will expand faster. I have lost resource(stone) even though I settled only 1 grid away from it. For this reason, do not neglect culture, build/chop monuments for all new cities. Try settle on Hills/Plains for the extra hammer. Do not even try to settle too far away even if you see a city spot with 3 bonues grid, you will not be able to hold on to it.
Science : Early resources are the keys, I queue up Animal Husbandary, Bronze working, Pottery, Mystcism so I could see Horse, Copper and be able to build cottage, monument and Granary early for new cities. Mostly worriors as defenders, as soon as you connect horse, use chariots as defenders(no more Barb problems). Math, Iron working, Horse back riding and Construction should be the next set of key tech you will need.
Wonders: Hanging Garden is the only early wonder you have a reasonable chance to build(with stone), and I always try to chop it in my capital. Others you should try to capture.
Trading: Check for possible trading as soon as you have extra res or get a new tech, get tech/gold for them ASAP. This should help to you curb the unhappiness/unhealthiness. Identify long-term allies, and try to trade with them more and possible convert to their religion.
Military: I get Open Border with everyone, so I could scout their cities early, identify weak AIs, good cities with light defenders. Early warfare is required, so start plan early. You can not affort a 2 front war early, so stay with good terms with neighbors. if you have Monty, Toka, Shaka nearby, build walls in the border cities and some good defenders. When invading, build mixed armies, this is where human will shine even when we are behind on tech and pop and etc. I build rax and troops in at least 3 cities. I amass some Num Cavs, Cats, Axe, Spears, and Swords, along with 1 level 2 medic scout. This battle group should be able to take down the first 2 key cities.
If an AI city is defended with 2 Longbow, 1 spear, i would typically bring 2-3 cats to bombard city wall, 6 swords/Axe with CRII, and some Num Calv against any weaked defenders or melees/siege in the open fields. Get literature early so you can build Culture in the captured cities.
concentrate on 1 AI, attack hard and try settle for techs. Keep close eye on the other civs so you dont get caught off-guard. Bribe AIs to fight each other whenever you can. I try to stay with 1 or 2 powerful AIs as allies for almost the entire game.
You should be in good shape with your initial military success, balance your war/build cycles and you should be on your way to a domination vic.
Fell free to post your thoughts or questions.
ABF
Challenging Facts:
1. The AIs start with 2X EVERYTHING, 2 settlers, 2 workers and plenty of scouts and defenders.
2. The AIs has 60% building costs and research costs.
Civ Selection: I chose Hannible(Fin/Cha). I need Fin so I can get to the key techs before they are too outdated , need Cha for that crucial extra 1 happy face and military egde. The UU is a reasonable choice with the bonus against Melee units and I could upgrade them to knigts/Calvs with free flanking upgrade(thus increase their survior chance yeah they are expensive).
Could you think of a better leader?
City placement: I try to place my 1st city near flood pains, fresh water/river, or has 1 food source + 1 production bonus/+1 happy. Top choices are Cows, wheats, corns, gold/silver/gem, stone, marbles. Some forrests are nice. The extra food or hammer can really help you speed build workers/settlers.
Land Grab: This phase is crucial. I allow my capital grow to size 3-4, after i place my citizen on all bonus fields, start building 2 workers, then worrior/settler sequence. scout in the circular fashion around your capital for resources. When you do claim those resources, make sure you settle only 1 grid away or directly on top if you see someone nearby. Because AI's border will expand faster. I have lost resource(stone) even though I settled only 1 grid away from it. For this reason, do not neglect culture, build/chop monuments for all new cities. Try settle on Hills/Plains for the extra hammer. Do not even try to settle too far away even if you see a city spot with 3 bonues grid, you will not be able to hold on to it.
Science : Early resources are the keys, I queue up Animal Husbandary, Bronze working, Pottery, Mystcism so I could see Horse, Copper and be able to build cottage, monument and Granary early for new cities. Mostly worriors as defenders, as soon as you connect horse, use chariots as defenders(no more Barb problems). Math, Iron working, Horse back riding and Construction should be the next set of key tech you will need.
Wonders: Hanging Garden is the only early wonder you have a reasonable chance to build(with stone), and I always try to chop it in my capital. Others you should try to capture.
Trading: Check for possible trading as soon as you have extra res or get a new tech, get tech/gold for them ASAP. This should help to you curb the unhappiness/unhealthiness. Identify long-term allies, and try to trade with them more and possible convert to their religion.
Military: I get Open Border with everyone, so I could scout their cities early, identify weak AIs, good cities with light defenders. Early warfare is required, so start plan early. You can not affort a 2 front war early, so stay with good terms with neighbors. if you have Monty, Toka, Shaka nearby, build walls in the border cities and some good defenders. When invading, build mixed armies, this is where human will shine even when we are behind on tech and pop and etc. I build rax and troops in at least 3 cities. I amass some Num Cavs, Cats, Axe, Spears, and Swords, along with 1 level 2 medic scout. This battle group should be able to take down the first 2 key cities.
If an AI city is defended with 2 Longbow, 1 spear, i would typically bring 2-3 cats to bombard city wall, 6 swords/Axe with CRII, and some Num Calv against any weaked defenders or melees/siege in the open fields. Get literature early so you can build Culture in the captured cities.
concentrate on 1 AI, attack hard and try settle for techs. Keep close eye on the other civs so you dont get caught off-guard. Bribe AIs to fight each other whenever you can. I try to stay with 1 or 2 powerful AIs as allies for almost the entire game.
You should be in good shape with your initial military success, balance your war/build cycles and you should be on your way to a domination vic.
Fell free to post your thoughts or questions.
ABF