Deity Tiny Terra Tundra Low Food Start Turn 126 victory - Basil

ABigCivFan

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I was on a mission to win with every leader in CIV 6 as fast as I can, no re-roll on starting locations. Just want to share this game with everyone. Basi - Tiny Terra (4 players), stardard game mode with just Barb clan and Industry/Corporation mode. Rolled a tundra start with very low food. I won on turn 126. Below is a screen shot of turn 6 when I just discovered a natural wonder (hint hint). Sorry I overwrote the turn 1 auto save. But I will post turn 6 save. Everyone is welcome to discuss how you would play this start. I can post later saves and victory screens later if anyone interested, but for now I will not spoil anything.

turn_6_pic.jpg
 

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From what is shown, probably send the scout to see if the natural wonder will be contested by any other civilization, start a settler in 3 turns, and depending on what my scout finds, follow up with a few units as garrison. If no one is close, build settlers and military as needed and take advantage of the early science from the wonder to delay a campus and expand a bit wider instead. Perhaps look for some food rich area for rapid growth to loyalty claim more land.
 
I wouldn't consider this a terrible start! You won't get attacked by barbs too much. You've got a great campus location. Your capital will grow to at least 3 pop with the food you have or 4 pop if you put in a granary. A well-placed harbor will make your capital great. And settling Yosemite is a great second city. I've never won in 126 turns. Usually takes me twice that so I don't want to say too much since you are clearly better than me. What victory did you win in 126 turns? Domination?
 
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