"Civs I have close to me are Greece and Kongo. So no one that is likely to attack right away (Greece is Pericles not Sparta)."
I don't know about that. Both Pericles and Mzemba a Nzinga have been aggressive towards me in the past, especially on Deity. A religious victory is a little unlikely... how are you going to boost your Faith income to match the AI's? Your holy sites will have subpar adjacency, you have no faith-boosting pantheon, and your main source of Faith income will come from worship buildings - Shrines, Temples, and whatever the third one will be.
In civ 6, especially on Deity, Faith is a much riskier investment than Science, Gold, and Production. Do not fall into the trap of building Holy Sites first and building up your faith, but falling behind on producing tile improvements and gold income.
"Policy wise working on early empire - 100% of the time really policy wise I beeline early empire. The policy that builds cities in half time is just too good and important early."
I agree. Plan on boosting State Workforce, though. Maybe build a +2 adjacency Campus in Cairo?
Your culture is a little pitiful, though. Personally I would make a Monument in Sana'a instead of an Archer, especially since you don't have the Agoge policy card. Getting a Monument in Cairo is a little tricky - you need the culture, but Builders are more important - but idk. At the very least, if you have 240 gold in your treasury, cash-rush a Monument somewhere.
"So working on pottery then likely irrigation."
Good idea. A gold plantation on the Tea could help you quite a lot, especially if you sell the resource to an AI. Writing is good too (you could place a Campus), but its main purpose is to lead you to Currency next, which is more important than Astrology and Masonry in my opinion. It seems unlikely that you will get the Irrigation boost, but oh well.
Now here's some general advice:
At turn 32, you have capably managed your empire, and I think you have a very good chance at winning this game. Your biggest mistake so far is not having improved any tiles in Cairo. (I believe the location of Sana'a is a mistake too, but not too important - it should be one tile southeast.) Your third city is not as important as, say, a sheep pasture, stone quarry, and tea plantation in Cairo. It doesn't seem like an AI is going to forward settle you anytime soon, anyway.
In the short-term, a Warrior in Cairo is also a better idea than a Settler. Sure, you don't have the Agoge policy, but one Warrior and one Scout are not enough to protect two (soon to be three) cities. It seems like you have already researched Archery, so an Archer is good too. (At this stage of the game, I prefer Warriors bc they're cheaper.)
Now, you will finish your Settler on t35. The best choice here is to settle 4 tiles east of Hattusa - Stone, Gems, and all those Grassland hill tiles will make the city better than Cairo in the long-term. "General City Area" is okay, but the problem is a lack of Hills and too many Plains flatland tiles. (Plains flatland are not as good as Plains Hills or Grassland Hills tiles.)
In the long-term, formulate a plan to devour Hong Kong. Its first ring tiles don't look too impressive, but it has lovely tiles in its second ring. Perhaps if you find a second source of Horses, you could kill Hong Kong with 36-strength Horsemen. (Do Battering Walls/Siege Towers work with Horsemen? I forget.) If that doesn't work, Crossbowmen and Pikemen could kill Hong Kong...though they are pretty expensive, both in terms of production cost and gold maintenance.