Welcome to the Deity University! After over 10,000 views, 3 weeks and a number of submissions in the previous thread, I jumped the gun and started the next map This particular series will focus on playing Civilization IV - Beyond The Sword at the highest level that shipped with the game: Deity level. It will also try to generate discussion as to which approaches are best or just in general. Contrary to the Deity Doctorate and Deity Cookbook, there will be no voting rounds and save selected from which to play on. However, players are strongly encouraged to look at the other submissions, ask questions, critique and even play from someone else's save. To aid in this task, we ask players to submit their rounds no sooner than the announced date. We will try a 4-round approach this time, with the first 3 rounds being 50 turns and the fourth round will allow players to close up their game. It should help cover the two initial phases of gameplay while not being too stretched out once the game is in hand. This is the first random game I generated, once again. Don't blame me if we start next to Toku with little commerce! Thus, our leader is: Another pretty good leader, the flexibility of Spiritual is great to avoid Anarchy and get the most out of civics. Here's the start: Not swimming in food once again but it looks easier for commerce. Who will move the settler? Who will settle in place? That unforested tile under the warrior sure looks suspicious, but there very well could be more food in the vicinity - I don't know. Game settings are as follow: Fractal Deity Difficulty Normal Speed (a worldbuilder save is included) No Events/No Huts (for comparison's sake) Everything else is standard If you skipped everything above, here's what you need to read: If you should choose to use the worldbuilder save, please remember to add Archery, The Wheel, Hunting and Agriculture to the Barbarians via Worldbuilder. Each time you don't, a Deity AI will feast on a barb city (literally!). If you play on another speed than Normal, consider a shorter version than the turn multiplier as troop movement doesn't scale. Round lengths have been fixed to 50 turns for the first 3 rounds (0-50;50-100;100-150) while the fourth round is until the end (150-Victory/Defeat). You can play the whole game in the next two hours if you so wish, but you are only allowed to post a report+save until the current round's end! New round openings will be announced throughout the thread when the timing seems right. Finally, you may also choose to play any round from another player's save but please mention it in your report. Round starting dates are as follows. Please note that as a new round starts, there might be spoiler information posted concerning the previous rounds. Round I: Thursday, April 08th 2010 (this post) Round II: Thursday, April 15th 2010 (starts here) Round III: Sunday, April 18th 2010 (starts here) Round IV: Wednesday, April 21st 2010 (starts here) ~~~ Best of luck to everyone!