Part 4 added: https://imgur.com/gallery/GukL8cz
This is rarely useful, but this was the time for sure. He had too many tiles occupied. Thing is wounded units can't attack you so they are just burden on a battlefield. I'd like to stress out that the most important thing is to consider different order of actions: what unit to move first? Who shoots first? Can i somehow free my units from Zone of Control?I'm going to have to try out your trick of leaving an injured unit alive; I've always gone for kill shots whenever possible.
Genuine question: How do you have fun on King? AI certainly can't use its units as effective as human can, so anything below Immortal feels like boxing with a baby. To me VP is a puzzle. A brainteaser. You just need to find a way through all of the obstacles and understand how to utilize your advantages so that you can win despite being weaker by default. This is what feels like fun for me.Genuine question: How do you have any fun on Deity? I'm seeing the absolutely absurd amount of units that Persia has, and nothing looks fun about that in the slightest. It looks like the most infuriating possible slog, even ignoring everyone else DoWing you while you're trying to deal with it. If it's always like that, I'm having a hard imagining ever wanting to play on Deity more than a couple times to prove I could.
How does Venice benefit from complete isolation more than other civs? You can get stuck on just 1 city for a long time and sometimes cannot even use all of your trade routes.Two conditions I'm looking for:
- Complete isolation. Venice has way less downsides than anyone else for being isolated, and a lot of positives. This is the "ideal" situation, in my opinion
No i didn't. But don't forget that i was Venice. All of my cities were puppets.Happiness seems really overtuned in general right now. I noticed you never had to worry about dipping into negative unhappiness even being on a huge conquering spree. Do you feel like you ever had to do manage happiness this game?
I had spectacular Tourism Venice games, in one game i almost won on turn 260, but the sanctioned me and i lost 22 trade routes targeted at the only civ that was left not influential. Agrtessive Venice is a pretty obvious option actually. Thats simple maths - when everyone build Settlers - you build army.I find the idea behind Venice as a whole absolutely fascinating. I tried playing it recently, trying Tradition/Artistry/Industry with heavy wonderwhoring and Goddess of Beauty, aiming for [a] culture victory. I made several big mistakes, that in part came from me not being certain how to utilize Venice's UA and merchants properly and in part from me being unlucky, ended up being very behind in military tech while having no horses at all and only one deposit of 6 iron, and got completely steam-rolled to the point of resigning by Isabella and Attila. It never occurred to me that you can go aggro with Venice, so it's actually pretty cool seeing that option in action.
Standard speed. Edit DifficultyMod.xml in MODS\(2) Community Balance Overhaul\Balance Changes\DifficultyWhat speed are you playing on? also, how do you edit the difficulty settings like you have?
Genuine question: How do you have fun on King? AI certainly can't use its units as effective as human can, so anything below Immortal feels like boxing with a baby. To me VP is a puzzle. A brainteaser. You just need to find a way through all of the obstacles and understand how to utilize your advantages so that you can win despite being weaker by default. This is what feels like fun for me.
I mean after you get used to that difficulty - you just don't whant to go back because you feel like you are playing chess with a 7-year old child...
How does Venice benefit from complete isolation more than other civs? You can get stuck on just 1 city for a long time and sometimes cannot even use all of your trade routes.
All this I get; what bothers me is the "carpet of doom" unit spam. Those carpets are what caused me to end my Domination games early in vanilla; at a certain point, there's not a lot of real challenge added by lots of units. It just becomes a slog, a chore you need to complete to win your game. That's what your screenshots remind me of.
When I say "complete isolation," I suppose I assume you'll have a CS or two nearby. You can just turn your focus completely inward in a way other civs can't do, keep the bare minimum army to deal with harassment from barbs and develop the hell out of Venice. While you're doing all this, your future cities are still developing out there, though a bit slower and with far less focus than if you were already controlling them.
Plus, umpteen billion TRs let you play the catch-up game like no other once you do meet the other Civs.
EDIT: Just looked at your parts 4 and 5; you're seeing something I've noticed in my last couples games, which is the AI randomly declaring multiple wars at once. Might be something to keep an eye on.
Sure, but this is something new, at least to me. It shows up in a couple places in this photojournal; AIs declaring war on three, three or even four people in a single turn. I kept looking for defensive pacts and things of that nature. It's been a fairly large percentage of the wars declared, too.If the AI is poor and desperate they’ll go to war for money and freinds.
Sure, but this is something new, at least to me. It shows up in a couple places in this photojournal; AIs declaring war on three, three or even four people in a single turn. I kept looking for defensive pacts and things of that nature. It's been a fairly large percentage of the wars declared, too.
Will do once it pops up again, now that I know it's not isolated.If you think it is a bug report it with logs and a save.
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I always though that it is some kind of s simulation of AI leader slowly becoming insaneIf the AI is poor and desperate they’ll go to war for money and freinds.