hey, AIs in vox populi seem much more competent than in unmodded game (by the way really good work improving it in this mod, it's nice that it is more challenging now, makes me need to improve and I like it), they are getting equipment like musketman and even fusilier/field gun in year ~1300, then gatling in 1500, how would you defend in this situation? I really like iroquois for their ability to travel through forests, but on this map I think I overextended, and I lack experience in defending terrains with only plains and some hills. I tried to build citadel in between forts (neither can be next to same fortification, but different types can create a consistent defensive line), I tried to make a line of melee units on very front, ranged in 2nd line, then cavalry behind, and it works nicely in forests (I really enjoy mobility that iroques have in there), but on this map I conquered too far and these two cities (Vienna and Tiwanaku) are hard to defend. Ollantaytambo was conquered from inca, and they mostly built their special farms there. I wish it was possible to put at least some fortifications in forests/jungles, currently forts only feel viable in spaces without these. Is it intended that game seems to not treat forests as railroads? I was somewhere reading that game treats it so, but in my case it seems it does not work like that. Maybe someone know about place where I could read about battle strategies?
edit: are planes and anti air good?
edit: are planes and anti air good?
Last edited:
and there is one more frontline not visible on pic. At least I have red fort in one of cities so it has attack range of 4, and also I just found out it's possible to set production to city defenses during hard sieges. My question.. yeah I'm bit ahead in tech, but still, I noticed advanced techs units are loosing with bad maneuvers (it's not uncommon to loose ironclad/cruiser to corvettes or even caravels, if they do 30 dmg per hit, then 2 caravels are enough to win)