DvD-IT
Busy Legionary
added the (vs) on title to specify I'm NOT playing with Shaka
As promised
Deity Shaka Game III!

Big, bald, he is back, stronger than ever! Amongst 31 civilization, he is the one with most power: 4 starting techs, all traits available, starting UU as powerful as a Medieval Infantry and free of charge, and more aggressive, more blood thirsty than ever!
Will he accomplish in his quest of vengeance against my Roman armies?
Or will he succumb again to the mighty Roman armies?
Will I succed to stop this monster before he makes easy job of the other weaker civilization?
Or will he become so powerful I will have to surrender to him?
Will I start next to him so that I gotta scream everytime I see an Impi, hoping for pity and mercy?
Or will we start to the poles apart, waiting for the last fight between
ME, clever human with a weaker civilization and
SHAKA, stupid but VERY fat n' dangerous AI with a bit of sarcastic humour?
----
Enough of the introduction. Let's go to the game.
Huge. Raging Barbarians. 80% Ocean Archipælago, Warm, wet, 5 billions.
Deity, against 31 civilizations. Rome.
Allow Conquest victory and Civ-Specified Abilities.
- 45 Max turns Research, 6 Min turns research, but Tech Rate is at 200 (slightly more than Tiny), in order to give a chance to small nations.
- Swordsman and Keshih basic Barbarian troops.
- Forest Value in Shields: 20
- Citizen Value in Shields: 50
SHAKA's ADVANTAGES:
- All treats: Commercial, Military etc.
- IMPI stats: 2 attack (sigh), 2 defense, 4 movement (sigh), no maintenance cost (and another little surprise
)
- A secret new Zulu unit - available with Steam Power
- Favourite Government: Communism; Shunned Government: Republic (in order to move Shaka to get a warmongering government)
- 4 Free Starting Techs! Pottery, Warrior Code, Masonry, Bronze Working.
OTHER TWEAKS:
Rome, Egypt, Greece, Russia and Zululand get a new UU.
Rome: Praetorian Guards. Takes away Medieval Infantry. Stats: 5 defense, 4 attack, 1 movement, +1 HP bonus. Requires Iron. Available with Feudalism.
Egypt: Arabic Knight. Kills Knight. Stats: 7 Attack, 4 defense, 2 movement, -1 HP bonus. Requires Iron and Horses. Available with Chivalry.
Greece: Macedonian Phalanx. Pushes away Swordsman. Stats: 4 attack, 6 defense, 1 movement. Requires Iron. Available with Iron Working.
Russia: Red Army. Substitutes Infantry. Stats: 10 attack, 8 defense, 1 movement. Requires Rubber. Available with Replaceable Parts.
All nations: Anarchist. They carry no nationality identity. Stats: 8 attack, 4 defense, 2 movement. Available with Nationalism.
Zululand: Secret Unit. Just telling it needs Steam Power!
and now *drumrolls*... the starting position!

About the "Will I..." part, bets are open!

As promised
Deity Shaka Game III!

Big, bald, he is back, stronger than ever! Amongst 31 civilization, he is the one with most power: 4 starting techs, all traits available, starting UU as powerful as a Medieval Infantry and free of charge, and more aggressive, more blood thirsty than ever!
Will he accomplish in his quest of vengeance against my Roman armies?
Or will he succumb again to the mighty Roman armies?
Will I succed to stop this monster before he makes easy job of the other weaker civilization?
Or will he become so powerful I will have to surrender to him?
Will I start next to him so that I gotta scream everytime I see an Impi, hoping for pity and mercy?
Or will we start to the poles apart, waiting for the last fight between
ME, clever human with a weaker civilization and
SHAKA, stupid but VERY fat n' dangerous AI with a bit of sarcastic humour?
----
Enough of the introduction. Let's go to the game.
Huge. Raging Barbarians. 80% Ocean Archipælago, Warm, wet, 5 billions.
Deity, against 31 civilizations. Rome.
Allow Conquest victory and Civ-Specified Abilities.
- 45 Max turns Research, 6 Min turns research, but Tech Rate is at 200 (slightly more than Tiny), in order to give a chance to small nations.
- Swordsman and Keshih basic Barbarian troops.
- Forest Value in Shields: 20
- Citizen Value in Shields: 50
SHAKA's ADVANTAGES:
- All treats: Commercial, Military etc.
- IMPI stats: 2 attack (sigh), 2 defense, 4 movement (sigh), no maintenance cost (and another little surprise

- A secret new Zulu unit - available with Steam Power
- Favourite Government: Communism; Shunned Government: Republic (in order to move Shaka to get a warmongering government)
- 4 Free Starting Techs! Pottery, Warrior Code, Masonry, Bronze Working.
OTHER TWEAKS:
Rome, Egypt, Greece, Russia and Zululand get a new UU.
Rome: Praetorian Guards. Takes away Medieval Infantry. Stats: 5 defense, 4 attack, 1 movement, +1 HP bonus. Requires Iron. Available with Feudalism.
Egypt: Arabic Knight. Kills Knight. Stats: 7 Attack, 4 defense, 2 movement, -1 HP bonus. Requires Iron and Horses. Available with Chivalry.
Greece: Macedonian Phalanx. Pushes away Swordsman. Stats: 4 attack, 6 defense, 1 movement. Requires Iron. Available with Iron Working.
Russia: Red Army. Substitutes Infantry. Stats: 10 attack, 8 defense, 1 movement. Requires Rubber. Available with Replaceable Parts.
All nations: Anarchist. They carry no nationality identity. Stats: 8 attack, 4 defense, 2 movement. Available with Nationalism.
Zululand: Secret Unit. Just telling it needs Steam Power!
and now *drumrolls*... the starting position!

About the "Will I..." part, bets are open!