So, I understand that a common principle is that on deity, if you can't block off enough space in the early game (to win liberalism / get enough research momentum), you have to bust your way out with an early rush. It seems like this is a decision that has to be made fairly early so that longer-term strategy can be set in motion. I have a few questions: 1. How many cities (assume average land/food) do you need to have to not be pressured to bust out? I know it really depends on your tech rate, your land and resource quality, the tech speed of AI, the amount of AI warring amongst themselves, etc., but just want a ballpark idea. 2. Do you know of any good Let's Play Deity videos that show a successful early rush? Most games I've seen that ended in wins were able to block off 5-7 cities in the beginning. It seems that more than 50% of my games I've tried, I was unable to block off enough space. Then, if I didn't have any resource advantage (ivory / iron / etc.), an early rush generally would net me only a few cities (if that), and then I fall behind in tech. It also seems like almost a necessity to bribe another AI on your target, otherwise you are going up against someone 1v1 who has more land to leverage against you, especially if you don't hold resource or military tech advantage.