A varientless deity game. Will be tough, but with this start I'm a solid favorite to win. Strategy going in is to expand like mad at first while keeping up in tech. If I'm not satisfied with my territory (something that happens 9 out of 10 times) I wage some quick, to - the - point wars to grab some productive land. Ansars are nice, but I don't plan on doing any major conquering with them. I will become republic ASAP, and keep up in tech via 2fering/3fering/etc. Then when I get RP, huge arty stack. Then motorized transport, huge tank stack, then the world is mine. It is often said that if you are somewhat in the game when artillery and tanks roll around, the game is over. My job until then is basically to keep myself somewhat in the game by keeping up in tech and aquiring a decent amount of land. A good formula for deity, but solid MM is a must.
No talkie, only pictures
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World Size: Standard
World Form: Pangaea
Water: 60%
Wet, warm, 5 billion, sedentary barbs.
Civ: Arabs
Opponents: Max random
AI aggression: least
Difficulty: Deity





To be continued
http://forums.civfanatics.com/uploads/55802/DeityPic1.JPG
No talkie, only pictures

World Size: Standard
World Form: Pangaea
Water: 60%
Wet, warm, 5 billion, sedentary barbs.
Civ: Arabs
Opponents: Max random
AI aggression: least
Difficulty: Deity
To be continued
http://forums.civfanatics.com/uploads/55802/DeityPic1.JPG