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- Mar 26, 2007
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Since you plan on a long game, may I suggest Rocketry and Fission. You will want to get Fission first and build the Manhattan Project while beelining Rocketry through Artillery.
Build numerous Tactical Nukes and some IBCMs. The Tactical Nuke has a range of 4, which may seem too short to get to the next city immediately, but the Nuke area of effect is the center plot plus the eight adjacent tiles, making the effective range of the Tactical Nuke 5. This (5) is happily the typical distance apart the AI settles his cities. If the next city is 5 plots away, but too close to diagonal, you won't be able to use Tactical Nukes. The easy way around this is using ICBMs. Another is using a Great Artist to immediately get the launch city out of disorder and use a bunch workers to build a fort closer to the target city in 1 turn.
Two Tactical Nukes/ICBMs hitting the same enemy city will nearly wipe out all defenders, unless it has a fallout shelter.
Ideally, your opponent will not have SDI, but even if he does, you will only need to build 60% more Tactical Nukes to counter the losses due to SDI.
Build numerous Tactical Nukes and some IBCMs. The Tactical Nuke has a range of 4, which may seem too short to get to the next city immediately, but the Nuke area of effect is the center plot plus the eight adjacent tiles, making the effective range of the Tactical Nuke 5. This (5) is happily the typical distance apart the AI settles his cities. If the next city is 5 plots away, but too close to diagonal, you won't be able to use Tactical Nukes. The easy way around this is using ICBMs. Another is using a Great Artist to immediately get the launch city out of disorder and use a bunch workers to build a fort closer to the target city in 1 turn.
Two Tactical Nukes/ICBMs hitting the same enemy city will nearly wipe out all defenders, unless it has a fallout shelter.
Ideally, your opponent will not have SDI, but even if he does, you will only need to build 60% more Tactical Nukes to counter the losses due to SDI.
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