Tribute
Not Sarcastic
From the most recent SG's I've played as well as the games that I have been playing I have noticed an odd pattern. I noticed that I could have done better and that my strategy was so obsoleted that now, I must find a new one.
Please help me through a game that I will randomly generate. After all, any advice can be sage advice. Each set will be 10 turns long (with a maximum of 54). I'll try to be as detailed as possible at the start and make it as interesting as possible for those readers out there.
Continents with barbarians on Demigod Level with no AI respawn. Random civ on a standard map. AI agression is normal and Wonder Victory is off.
And hopefully, I, Tribute, will finally learn my lessons.
As always, try to be as supportive as possible in this learning environment. I bow down to all your tips and ideas that you will give.
In this game, I will be aiming for the stars! Hopefully my trading skills and research skills are up to the task! Since all victory conditions are enabled, I'll have to NOT conquer everyone and NOT reach domination as well as NOT be too cultural. Finally, I have to be technologically advanced enough to get the UN for voting prevention.
And please, please, please, give as much advice as you can!
The Start Things already look like poop.
The Rules If I want to learn, I gotta have some guidelines.
Turnset 1 Doodoo's Domicile is settled and a hot city site is spotted. Could this turn the game around?
Turnset 2 Meet 2 advanced AI. Despite a quick monopoly trade to tech parity, China and the Aztecs both outnumber me 3 towns to 1. Can I survive?
Turnset 3 Another AI. Despite tech parity, they outnumber me in both military and size. But with a second town, things are looking up!
Turnset 4 The poopyheads have a third town now, but the Aztecs have halted expansion altogether. What are they up to?
Turnset 5 Things have turned out for the worse. And where are the resources?
Please help me through a game that I will randomly generate. After all, any advice can be sage advice. Each set will be 10 turns long (with a maximum of 54). I'll try to be as detailed as possible at the start and make it as interesting as possible for those readers out there.
Continents with barbarians on Demigod Level with no AI respawn. Random civ on a standard map. AI agression is normal and Wonder Victory is off.
And hopefully, I, Tribute, will finally learn my lessons.
As always, try to be as supportive as possible in this learning environment. I bow down to all your tips and ideas that you will give.
In this game, I will be aiming for the stars! Hopefully my trading skills and research skills are up to the task! Since all victory conditions are enabled, I'll have to NOT conquer everyone and NOT reach domination as well as NOT be too cultural. Finally, I have to be technologically advanced enough to get the UN for voting prevention.
And please, please, please, give as much advice as you can!
The Start Things already look like poop.
The Rules If I want to learn, I gotta have some guidelines.
Turnset 1 Doodoo's Domicile is settled and a hot city site is spotted. Could this turn the game around?
Turnset 2 Meet 2 advanced AI. Despite a quick monopoly trade to tech parity, China and the Aztecs both outnumber me 3 towns to 1. Can I survive?
Turnset 3 Another AI. Despite tech parity, they outnumber me in both military and size. But with a second town, things are looking up!
Turnset 4 The poopyheads have a third town now, but the Aztecs have halted expansion altogether. What are they up to?
Turnset 5 Things have turned out for the worse. And where are the resources?