Discussion in 'CivBE - General Discussions' started by s0nny80y, Oct 5, 2014.
Do want BE now!
There's some precedent with XCOM:EU, as far as demos are concerned. I'm not sure Civ5 got one before release, however.
I'd only support the idea of a CivBE demo if it didn't imply an impairment to the game's final stretch of development in any way.
I voted no...I want to be able to finish the first game that I play.
Civ 5's demo released on the same day as Civ 5. Seeing as I pre-ordered BE, there's not much use to me of them releasing a demo. Maybe to hype my friends so I can play MP with them?
Quoted for truth.
Demos are like . . . kissing your sister. I'm holding out for the real thing.
I supppose that's a good point. I do want to be able to finish the game.
The simplest idea for a demo would be using the press build, only updated for current balance. 250 turns is a good way to give people a taste of the game while leaving them frustrated enough to go out and buy the full game so they can finish it (alternatively, a 100 version would work). Unlike the Civ5 demo, I probably wouldn't bother to engineer a more limited selection of Civs to choose from. The turn limit should suffice.
I'm not so sure. If it differs from the final build, it might give people a false impression of the gameplay.
Probably no more than preordering it or buying it on the day of release and playing a 100 or so turns in the game and then the next day finding the first patch would.
Demos are good for business
It would have to be 100 turns, or else why would tommynt go buy the game?
I doubt it will make a difference. If I recall the Civ V demo correctly, it was released at the same time as the North American launch. It only benefited game-starved non-North Americans and only for three days before the rest of the world got the game.
BE has one worldwide release date, so the demo would only help you if you are on the fence about buying BE, which is its intended purpose anyway.
Well, I said updated for current balance.
I'm afraid I don't get the reference. I'm not sure 100 turns is enough to fully get a feel for the game. Maybe 150.
BNW had a demo with both a turn limit and a tech limit (the game ended if you got to whatever era has archeology), IIRC.
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