There are two obstacles to fun in the Demogame as it stands now.
1) The large amount of Bad (not fun) Things.
2) The relatively small amount of Good (fun) Things.
What we need to do is get rid of the Bad Things and bring in more Good Things. But first we need to know what are Bad Things and what are Good Things. Here's my list of these for previous Demogames.
Bad Things:
Too few rules (DG3)
Lots of rules (DGIV)
Low participation (DG3/IV)
Bickering (DG3, T3 and DGIV)
Doing things without discussing first (I'm guilty of this one)
PI's (at least until we can agree on a process)
Good Things:
High participation (DG1/2)
An RPG, even one like DG3's (I have my doubts about DGIV though)
Now, there are more Bad Things than there are Good Things, but, if you think about it, everything else that people enjoy about the Demogame flows from high participation. Now, I challenge you, the Demogamers, to figure out how to get rid of the Bad Things in the spirit of what the Demogame is supposed to be about: fun.
1) The large amount of Bad (not fun) Things.
2) The relatively small amount of Good (fun) Things.
What we need to do is get rid of the Bad Things and bring in more Good Things. But first we need to know what are Bad Things and what are Good Things. Here's my list of these for previous Demogames.
Bad Things:
Too few rules (DG3)
Lots of rules (DGIV)
Low participation (DG3/IV)
Bickering (DG3, T3 and DGIV)
Doing things without discussing first (I'm guilty of this one)
PI's (at least until we can agree on a process)
Good Things:
High participation (DG1/2)
An RPG, even one like DG3's (I have my doubts about DGIV though)
Now, there are more Bad Things than there are Good Things, but, if you think about it, everything else that people enjoy about the Demogame flows from high participation. Now, I challenge you, the Demogamers, to figure out how to get rid of the Bad Things in the spirit of what the Demogame is supposed to be about: fun.