Demographic Analysis & Intelligence

I think the two tribes that built granaries (Knights and Anarchie) cannot have built a warrior first and still completed the granary on turn 16-17. That leaves Kuche building the warrior and then some 25-or-so shield unit. I suppose it is possible that they are Zulu and discovered Bronze Working after already passing 20 shields in the bin :dunno:. Otherwise I'm still left with the theory that they had a barbarian emergency :dunno:.
 
Can somebody try F10? I changed the civ names in the editor, but F10 still showed me who was out there.
 
F10 is the spaceship screen, which shows parts completed and the progress of other civs. It has a complete list of all of the other civs in the game- before you meet them. I changed the names of a few civs in the editor, then started a game, checked F10, and it showed me the name of the civ, and not what I'd renamed them. Long story short, if you hit F10 and click on "see rival's progress", we should be able to find out what everyone else is playing. I would do this, but I don't have the password.
 
When you go into the F10 (space race) screen, there is a link that you can click that says "view space race". It shows you every civ, and their progress (although for a decent chunk of the game it just shows "We need a spy with said civ").

But CharlemagneXLII, did you change the civ noun? That is what appears in the space race.
 
Darn, you're right. I only renamed them. Too bad.
 
:thumbsup: But thanks for the info, CharlemagneXLII!
 
From Turn 18:

Commerce (we have 7 cpt):

1 rival has more than 8 cpt
1 rival has 8 cpt
1 rival has 7 cpt

Shields (we have 4 spt:

1 rival has 5 spt
2 rivals have 4 spt

Food (we have 4 excess fpt):

All rivals have 4 excess fpt

Productivity (we have 15 = 4 food + 4 shields + 7 commerce):

1 rival has more than 15
2 rivals have 15

Camelot is size 4.
Essen is size 3.
Christiana is size 3.

Our military service of 5 years puts us in first place :confused:.
 
Maybe 1 or two tribes set up Colonies.

EDIT: Well we went to first place when we popped out that Settler. Just looked at post 76. So maybe Military is partially based on population. That stat will probably change when we plant Tuscan Talon.
 
"Military Service: 10 years * # of military units / # of citizens." From the war academy article (it also says scouts don't count). Still, Kuche's military service should be at 7 years with this formula if they produced 2 units, so they must have lost a unit, which gives much more credibility to the barbarian emergency. A barabarian problem could also explain any oddities in Kuche's output, as a tile might be blocked.
 
:) Yep. Chamnix's Barb situation has kept popping up in the back of my mind. Thanks for the confirmation on the Scouts.
 
I went back to double check the results so far in military service:

Turns 3-5: 0 years; #1
Turn 6: 0 years; #2
Turn 7: 10 years; #1
Turns 8-12: 5 years; #1
Turns 13-14: 3 years; #2 (all capitals at size 3)
Turns 15-16: 10 years; #1 (Essen size 2, others size 3)
Turn 17: 10 years; #1 (Essen and Christiana size 3, Camelot size 4)
Turn 18: 5 years; #1 (Essen and Christiana size 3, Camelot size 4)

I was wondering if food in the bin could be a tiebreaker, and if Essen only worked 3 fpt on turn 12, then that could have explained our drop to #2 on turn 13 (both 1 unit, 3 citizens, but we had more food accumulated), but Essen didn't drop to 3 fpt until turn 13. Regardless, since they built a worker on turn 15, they must have completed something on turn 13 - if not a unit, then what?

I don't see any possibility other than Essen building 2 units and then losing 1. So far, I'm hoping they are the rival on our continent :please:.
 
I don't think there is a tiebreaker for this category- we'd both be at number one. The ranking is only based on the number of years given by the formula.

Do we have estimates for total shields produced by the other two teams? Since they've both built granaries, I doubt they would have built any units, but the military service data doesn't conclusively prove that either way.

Based on Kuche's situation, we can assume that they are not expansionist, and therefore not Portugal (they could still be England), though we do not know if have researched pottery or not. Since the knights built a granary, we know that they are following the exact same research path as us, so we are racing them to philosophy. Anarchie is a big unknown, they could be anything but seafaring, and are probably not industrious. Unless they are the Hittites, they could not have started with alphabet and pottery, so had to research one of the two if they are racing for philosophy. If they are Zululand, they could not have built an impi yet, since they could not have finished BW before starting a granary.
 
If Kuche did run into Barb trouble, maybe the reason they dropped a pop level was to rush a unit. Not build a Worker... They whipped Essen for a unit because they lost one.

Is that what you've been implying, Chamnix?

It appears to me that we will not beat the Hood to Philo. Maybe we should try for Monarchy after Map Making?
 
As of turn 16, I had the total for the Knights at about 53 shields produced, but they showed up with a granary that turn. As of our turn 17, I had Anarchie with about 51 shields, and they completed their granary then. I'm figuring they each had to chop a forest to complete it when they did, and neither should have had time to complete any units first.

However, I still cannot make things balance. I spent a little time on it yesterday. I don't think the Knights would have had time to move, irrigate, road, move, mine, road, move, and chop in time even with their industrious worker. But if I assume they didn't road or improve one of the other tiles, then I can't make their shields or income work. Something doesn't quite add up, but I can't find the error yet.

Incidentally, considering Anarchie completed their granary in the same number of turns as the Knights, I'm wondering if they are in fact industrious also. I think I decided they were not industrious because they switched to working their bonus wheat earlier than they had to if they are industrious (the irrigation finishes more quickly, so they could have afforded to work a higher commerce tile for one more turn), but they might just have missed that. Anyway, I'm still missing something, and as long as one thing doesn't add up, everything else is in question.

I don't think Essen whipped anything. Their second unit appeared on turn 13, and they lost the citizen on turn 15, and they only have 1 unit now apparently. If they whipped a unit, then they would have had to have lost 2 already, and that seems unlikely.
 
Yeah, even with working a bonus Wheat on a river, then a BG on a river, then the Sugar Hill while doing a move, irrigate the wheat, road the Wheat, move, chop, move chop I'm still looking at turn 17. And I'm not sure about the total income matching.

This may be why I just play for fun and enjoyment. ;)
 
From Turn 19:

Commerce (we have 11 cpt; 10 after corruption):

1 rival has 11 cpt
1 rival has 8 cpt
1 rival has 6 or less cpt

Shields (we have 6 spt):

2 rivals have 5 spt
1 rival has 4 spt

Food (we have 6 excess fpt and an average of 3 excess fpt):

2 rivals average more than 3 excess fpt
1 rival averages 2 excess fpt

Productivity (we have 22 = 6 food + 6 shields + 10 commerce):

1 rival has 20
1 rival has 16
1 rival has 14

Camelot is size 4.
Essen is size 3.
Christiana is size 3.

We are #1 in military service with 3 years.

We are #4 in life expentancy, and we were #4 even before we founded our second city. Essen built a granary???? I really don't understand this at all :confused::confused::confused:.
 
Well, first of all, we now have two cities without a Granary. That definitely puts us at #4.

But prior to founding Tuscan Talon, we had just reduced the size of Aerie by 10,000 citizens, changing them into one military unit. I'm guessing that took us to #4 initially. We were already #3.
 
Back
Top Bottom