Demographics screen summary

Kaleb

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I think we'll be using this quite a bit and the strategy article isn't up-to-date and has lots of stuff in we don't need, so here is a compressed referance for us:

1. Graphs
There are 6 graphs that are displayed.
Game Score –The accumulated score on each turn
GNP- The GNP produced on each turn (this takes in account all the improvements)
Mfg. Goods- The Mfg. Goods produced on each turn
Crop Yield- The Crop Yield produced on each turn
Power- The amount of Soldiers on each turn
Culture- The total culture of all your cities on each turn
Espionage- The total amount of Espionage Points produced.

2. Demographics Screen

GNP
The GNP includes the beakers, culture and espionage points produced in each turn. All these are calculated with the effects of improvements taken into account.

Therefore the GNP calculation is: Total :gold: + total :culture: + total :espionage: + (total :science:* research bonus) – expenses

The research bonus is what you get from knowing the prerequisite and other nations you have met who know the tech you are researching, so your GNP can increase by your neighbour discovering the tech you’re currently researching. If you look at the F2 screen it gives you the totals in the left hand column and the expenses in the right column, however the research figure doesn’t take into account the research bonus.

Mfg. Goods
The Manufactured Goods is the total of the production you produce on each turn. The raw production is the total hammers you get from each worked tile and specialists, however unlike commerce this does include the effects from city improvements like forges and factories etc. The hammer column on the F1 screen reflects this number.

Crop Yield
Crop Yield is the total amount of food you produce each turn from your worked tiles.

Soldiers
Factor 1 - Population points. For every two population points from all your cities you get 1000 soldiers. So;
1pop = 0 soldiers
2pop= 1000
3pop= 1000
4pop= 2000
5pop= 2000
6pop= 3000 and so on

Factor 2 - Technologies
2000 – Sailing, Hunting, Mining, Animal Husbandry
4000 - Wheel, Alphabet, Astronomy, Metal Casting, Compass, Construction, Steel, Radio, Satellites
5000 - Composites, Stealth
6000 - Mathematics, Chemistry, Combustion, Archery
8000 - Guilds, Fission, Flight, Bronze Working, Machinery, Assembly Line
10000 - Horseback Riding, Iron Working, Artillery, Industrialism, Rocketry, Advanced Flight, Laser
12000 - Gunpowder, Rifling, Military Science

Factor 3 - City Improvement/Wonders
2000 - Walls, Dry Dock, Forge, Factory, Stable, Industrial Park, Levee, Dike
3000 - Barracks, Citadel
4000 - Mt. Rushmore, Red Cross, Iron works, Statue of Zeus
6000 - Military Acadamy
8000 - Heroic Epic, Chichen Itza, Scotland Yard, West Point
10000 - Great Wall, Cristor Redentor, Moai Statues

Factor 4 - Units
2000 - explorer, warrior, galley
3000 - archer, trireme, caravel, carrack
4000 - spearman, holkan, chariot, immortal, galleon, airship
5000 - catapult
6000 - swordsman, axeman, pikeman, longbow, horse archer, east indiaman, privateer, guided missle
7000 - crossbow
8000 - war elephant, trebuchet, frigate
9000 - maceman, musketman
10000 - knight, ship of the line
12000 - grenadier, cuirassier, cannon, ironclad, fighter
14000 - rifleman, redcoat, anti-tank infantry, machine gun, missile cruiser
15000 - cavalry
16000 - transport, carrier, bomber
18000 - SAM infantry, artillery
20000 - infantry, stealth bomber
22000 - mobile SAM
24000 - jet fighter
26000 - gunship, mobile artillery
28000 - marine, submarine
30000 - paratrooper, tank, destroyer, stealth destroyer, attack submarine, tactical nuke
32000 - mech infantry
40000 - modern armor, battleship, ICBM

Land Area - The total number of land squares within your borders * 1000. Coast and Ocean tiles are not counted.

Population - The population of all your cities. You can see in the city screen when you run the mouse cursor over the city name. For example a city with 1 pop point = 1000 people, with 2 pop points = 6000, 3 pop points = 21000. All these population scores are added up to give you the result.

Approval Rate - Is the percentage of happy faces your cities generate divided by the total number of happy and unhappy faces produced. The formula is happy / happy + unhappy. At the beginning of the game when there are no happy or unhappy faces the game defaults to a rating is 50%. You can see the total of unhappy and happy faces for each city in the f1 screen.

Life Expectancy - Works on the same principle as the approval rate except it deals with health and sickness. The formula is health / health + sickness. At the beginning of the game the default is 30 years. You can see the total for health and sickness of each city in the F1 screen.

Imports/Exports - The amount of commerce you get from trade routes to your cities is the Imports, the total amount of commerce other nations cities get from your cities is the Exports. In effect its counter intuitive, since you would expect that the money you get from other cities is from your Exports and the money other cities get is from your Imports, however it works the other way around, again this does seem strange but as I said before I’m not here to argue about it. Trade routes between cities in your nation are not counted. The Imports/Export are ranked by formula using the imports divided by the exports to get a ratio. If either or both are zero then it is treated as 1. That’s why you see a nation with a Imp/Exp ratio of 12/2 ranked better than a nation with a ratio of 155/35, because the ratio of Imports to Exports is higher (6 compared to 4.4). Personally I’d take the second one any day of the week because I would be getting a lot more money out of it.
 
Okay, but how does it work? :confused:

Could you 'interpert' such a screen from the previous [civ4] MTDG? Early or late turn should not matter.

This looks like a good tool, but I don't know how to use it. The Soldier stuff, with all the various points, looks very confusing.
 
For reference:
Pop1=1000
Pop2=6000
Pop3=21000
Pop4=48000
Pop5=90000
Pop6=?
 
For additional reference:

Tech Costs

Fishing = 59
The Wheel = 89
Agriculture = 89
Hunting = 59
Mysticism = 74
Mining = 74
Sailing = 149
Pottery = 119
Animal Husbandry = 149
Archery = 89
Meditation = 119
Polytheism = (forgot to get this, will add later)
Masonry = 119
Bronze Working = 179
Iron Working = 299
Writing = 179
Priesthood = 89
Monotheism = 179
Maths = 373

Alphabet = 448
Monarchy = 448
Metal Casting = 672
Code of Laws = 522
Feudalism = 1046
 
bump (coz I don't want this to disappear)
 
bump :bump:
 
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