Departamento da Negócios Estrangeiros

oyzar

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This thread will be the home of the Departamento da Administração Interna. Here we will discuss how to best trick our allies and tell our enemies what we are doing. Or the other way around. Diplomats, wordsmiths and other people interested in dealings with the other teams should go in here.

Now that first contact have been made it is time to get this thread opened.
 
This post will be used to keep track of all current deals.

Atm we have the current deal with kaz:

The Treaty of the True Triple Alliance (TTA):

§0. Treaty Duration and cancellation terms

* This treaty will last indefinitely, and can only be canceled by written notice 20 turns in advance.
* Such notice to cancel the treaty can not be given before the year 800 AD (turn 150).


§1. Peace and Non-Aggression

* The peoples of Cavaleiros, Kazakhstan and Mad Scientists agree to take no hostile action of any kind towards members of the alliance.


§2. Open Borders

* The peoples of Cavaleiros, Kazakhstan and Mad Scientists agree to open borders with each other, to allow the free passage of units and merchants alike.
* This state of Open Borders will be effective immediately, on all sides, from the signature of this treaty.
* This will be handled via a formal Open Borders agreement when possible, once Writing is commonly known within the alliance. If passage is needed before that time, it will be handled through a phony state of war.


§3. Mutual Technological Advancement

* The peoples of Cavaleiros, Kazakhstan and Mad Scientists agree to form an Exclusive Tech Alliance (ETA). No member of the ETA will buy, sell or trade technologies with a civ/team outside the ETA without the consent of the other two ETA members.

* The peoples of Cavaleiros, Kazakhstan and Mad Scientists agree to cooperate on the advancement of knowledge, initially to achieve the
following technology goals and trades as soon as possible:
- Team Mad Scientists to give Sailing, Iron Working and Polytheism
- Team Cavaleiros to give Meditation, Priesthood and Monarchy
- Team Kazakhstan to give Hunting, Animal Husbandry, Writing and Alphabet

* Members agree to carry out research at the highest sustainable speed, with no stockpiling of gold beyond that reasonably needed to deal with adverse events.
* Exceptions to the advancement plan at any point in time may be given in a state of emergency, or in the case of an urgent domestic need.
* If any member of the alliance wishes to invoke such an exception, it must notify the other two alliance members of its intent and reasons for the deviation.
* Upon completion of any technology goal by any people, the technology will be traded to the other two peoples as quickly as possible, after Alphabet is common knowledge.

* All members agree that mutual technological advancement will continue beyond the completion of the immediate technology goals, but that plans for the future technology goals are to be negotiated continuously at later points, as addendums to this treaty.
* All members agree that a cooperative spirit is more important in such an alliance than strict adherence to minute advantage to the own team.


§4. Resources

* The peoples of Cavaleiros, Kazakhstan and Mad Scientists agree that in the case that any alliance member has a spare resource to trade, they will first try to negotiate a trade with the one of the other peoples of this treaty.
Only if no such deal is possible will the people consider trading that resource to another people.


§5. Religion

* The peoples of Cavaleiros and Mad Scientists recognize the wishes and needs of the people of Kazakhstan for a religion, and will agree to let Kazakhstan have priority for researching any technology that leads to a religion, until they have managed to found one.
 
I've had a long talk with Provolution, I think we have a deal, but I need to be off so I'll post the logs later.
 
updated deal in second post with kaz.
 
As a situation has arisen that involves all of the three teams we have so far met, maybe it's time to resurrect this thread for use with such general matters?

Methos just spoke to peter grimes on IM. He relayed that they have met SANCTA with their eastward-exploring warrior. SANCTA's unit is an axeman. Memphus apparently declared war on MS by accident on first seeing their unit, but has since offered a cease-fire, which MS have accepted. Peter Grimes seems to be under the impression that the two units are relatively close to the east coast of the continent, and to SANCTA, but if you look at the coordinates he gives (30 tiles east of Cimeira at a similar latitude), they're actually quite close to Kazakhstan. I count about ten tiles N and W of Hazrat-e.

Kazakhstan should know about this, agreed?

And should we let MS know where they really are in relation to everyone else and the east coast?
 
I think we should definitely relay to MS that they could turn south and meet Kazakhstan. Not convinced the Kazakhstan needs to know, possibly only in sweeping terms if at all.
 
Well, I was thinking about that axe. Heck of a thing to turn up by an outlying city unanticipated, no?
 
I really need to fix the second post eh?
 
If they are so near to Kaz, then why haven't kaz and SANC met before now?

Perhaps mention to kaz that sanc have an axe in their general direction.
 
Maybe it would be nice to renew our treaty with Kaz / MS for a longer period of time?
 
Agreed, as your talk with Mars showed, having it extended at least for ten more turns would be nice. Longer would be better as well :)
 
I was thinking more like 100 more turns...
 
Committed as we are to the path of cooperation I believe it is of the utmost importance that we maintain the alliance at least as long as non-aligned teams remain. I fully support another 100 turns of agreement if not more.
 
I disagree, Kaz and MS do not seem to be cooperating as perhaps they should. I would suggest 25 turns and an option for a further 25.
 
Kaz should be possible to work with. MS however are darn hard to get a hold of. I fear that they are rather inactive, as none of them have replied to my PM's even. Initially that would seem ok because we would then be better position against them when the alliance eventually broke, but if they aren't comunicating at all it would be almost impossible...

Kaz by themselves are also a problem. They seem to have a lot of players focusing on counting beakers. With philo + NE + GL + pacifism there would be no way we could keep up with them in the short term if they bulb ahead. As such they might want to leave the cooperation(which seems rather stupid in the short term). I think that if we can sign something like a 100 turns treaty with them that would solve this problem somewhat. That is if we decide to work together with them. They will have way superious research in the short term. If they can't see past this to cooperate with us things will be difficult...
 
i think working with kaz, taking advantage of MS and ripping off sancta and saturn might be best for the short term... but the long term... that depends on kaz... Sancta might be easier to work with for the long term, and if so the longer we stay with kaz...
 
We need a sigil to sign the treaty with sancta. Anyone can make one? Kendi?
 
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