Department of Infrastructure: Final Worker Plan

Chieftess

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Here is the final worker plan. To note some things of importance, the cities around Groton will take top priority. Also, growth takes a priority too.

Key: (Project FIRM)

F = Forest
I = Irragate
R = Road
M = Mine

Code:
Plan 1 - "Core Military" 

City			Goal	Knight Build	Current Size	Comment
Deux Rivieres		26spt	3 turns		12
Groton			24spt	3 turns		7		Focus on max Growth

Bootsville		22spt+	4+ turns	6		Needs a culture push for an extra 2 shields

Montpellier		20spt	4 turns		7
Ville de Buisson	~18spt	4 turns		2		May need a courthouse for max production
Sanction		~18spt	4 turns		5		May need a courthouse for max production
Santa Lucia		>18spt	4+ turns	6		Needs an aquaduct!
Cijam			~19spt	4 turns		8		Needs a courthouse and temple!
St. Octaviansburg	~20spt	4 turns		5

[b][size=4]Worker Factories[/b][/size]

Liebling
Grand Bricolage
Anarchyisgodville
Internal
Buto
Pithom
Carabet Voltaire (possible)
Further Notes:

Forbidden Palace Cities

Deux Rivieres - Aside from the needed micromanagement, this city is set!

Vandelay - A courthouse after the cathedral, and this will be set! While we can use the mountain, the desert will give us a quicker, and more immediate benefit when the city grows. If we need the extra shield, then mine the mountain in the south.

Santa Lucia - This is the one city that needs intensive care on the Palace Ring side. Workers should first concentrate on clearing the jungle, and then roads and mines. Only forest when the city reaches, or nears size 12.

Cijam - This one still needs a temple and courthouse to be very productive.

Huntington - Our primary Galley city. Hopefully, there's bonus grassland under the jungle to bring it over 15spt (there's bound to be corruption). It doesn't matter how fast this city builds galleys. 2-3 turns per galley, I'm happy. As long as we have atleast 10 (can carry 30 units once they're upgraded to caravels).

St. Octaviansburg - This city is prety much done, except for some mining and a road.

New Falcon's Haven - This city can only max out to 10spt, with corruption. This should be a worker factory.

Ooligaira - This city needs an aqueduct to grow, but, it will stall at size 9 with a total of 12spt.

Internal - This is another "Breadbasket City" that'll be a worker factory. It's in the middle of a desert, so there's not much that can be done about it. It will be relegated to a size 3-worker factory, but a good one at that. It should use a granary.

Vo Mibre - Can only max out to size 10.

Vandopolis - This can be very productive, but we need to clear a lot of jungle.

Carabet Voltaire - This town is set! It can't grow past size 6, so it can't use an aqueduct. Can be a catapult or galley city. It doesn't need a temple, and other improvements.

Buto - A future city that we will capture. Not much to say about it yet, as it'll need a lot of development.

Pithom - Another future city. Most likely a worker factory.


Forbidden Palace Cities

Groton - Focus on food until the city is nearly size 12. This will require constant micromanagement to get max production without wasting food.

Bootsville - This needs a culture push (Recommended: switch and rush the library). This might be able to give Bootsville the extra tile that Zarquim is holding, giving it 24spt total (enough for a 3 turn knight build instead of 4). This city is a Culture Battle Zone

Montepellier - Build roads on the forest last. Also, Irragate the wines, since it's going to use a mined plains. There is also a tile to be irragated west of the city, however, no one will use this tile. This is so that Liebling can be irragated.

Ville de Buisson - This is gonna be our productive little Hamlet. The worker that is building the road should irragate the floodplain 1 tile north the next turn, then irragate/road the next floodplain. VdB will stay on the irragated floodplains and grassland tiles until size 7, in which it will start using the forests. It would be best to wait for the city to grow to size 12 before foresting. This can be achieved by building workers onto the city. There may or may not be a need for a courthouse (depending on the amount of corruption). 18 spt is the base limit for a knight every 4 turns.

Sanction - Like VdB, it's a productive little city that hinges on 1 corrupt shield. In both of these cities, we can disband some of our warriors (while filling those cities with pikes), or rush the knight to not waste shields.

Anarchy - This city is going to be a worker factory. It needs a granary, and produce only workers. to build onto surrounding cities.

Liebling - This will be rather cramped, but should build a granary, and have the forests chopped in the process. This will become a worker factory.




Worker Factories

Liebling
Grand Bricolage
Anarchyisgodville
Internal
Buto
Pithom
Carabet Voltaire (possible)
 
Here's the city plan (huge image):

DG4_AD720_mainland_cityplan.jpg
 
And, just to sum up our progress:

Code:
[b]50BC[/b]

Population	820,000		4th
Land Area	18,200sq. mi.	6th
Mfg. Goods	30 megatons	5th
Productivity	95		6th

Top 10 Cities:

Vo Mimbre		4spt
Vandelay		4spt
St. Octaviansburg	3spt
Huntington		3spt
Montpellier		3spt
Groton			3spt
Deux Rivieres		3spt
Santa Lucia		2spt
New Falcon's Haven	1spt
Raven's Flight		1spt

[b]720AD[/b]

Population	5,324,000	2nd
Land Area	42,500sq. mi.	2nd
Mfg. Goods	169 megatons	1st [dance]
Productivity	572		2nd

Top 10 Cities:

Deux Rivieres		24spt
Groton			18spt
Vandelay		15spt
Bootsville		10spt
Montpellier		10spt
Santa Lucia		9spt
Ooligaria		8spt
Cijam			8spt
Vo Mimbre		8spt
New Falcon's Haven	7spt
 
A note to governors:

Do note that I have the following build plan:

1 - Military Core: These cities will build Knights.
2 - Support Cities: These will build pikes, and catapults.
3 - Worker Cities: These will be our worker factories, and will build onto our cities.

Also note that the Military Plan I have for next term is when everything is in place. You can build markets, aqueducts, temples and courthouses while the cities are still growing.

We're 2nd in Mfg. Goods, but we can do a little better. We're 2nd in land area, but might lose that to the Aztecs. The reason I want the war is to get some more productive cities for our FP.
 
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