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Design a Wonder contest (public poll)

Discussion in 'Civ4 - Fall from Heaven' started by Kael, Dec 2, 2007.

?

Which Wonder do you think should be added to FfH?

Poll closed Dec 10, 2007.
  1. Arcane Academy

    21.0%
  2. City of a Thousand Slums

    33.1%
  3. Conclave of Blades

    8.9%
  4. Great Brewery

    12.5%
  5. Mirror Mirror

    1.4%
  6. Pan's Meadow

    6.0%
  7. Port Royale

    16.0%
  8. Sacrifice to Bhall

    1.1%
  1. Kael

    Kael Chieftain

    Joined:
    May 6, 2002
    Messages:
    17,400
    Location:
    Ohio
    Vote for your favorite entry. Voting remains open until December 9th.

    Arcane Academy
    by zxcvbnm
    Requires: Arcane lore, lvl 6 arcane unit
    800 Hammers
    +10% production speed with each mana sphere the builder has access to
    +3 great sage, unlimited sage or 3[?] sage
    (+1 free reagents, the training of the Academy allows the mages to create their own reagents)
    (+2 Culture)
    doubles the rate arcane units gain xp inside the city, (very valuable for getting high-level archmages)
    +3 Unhealthy because of the dangerous residue of magical experiments left around, (you know, the mages aren't very good in cleaning up their mess...)​

    City of a Thousand Slums
    by Kol.7
    -20% Culture
    +20% maintainance

    Evil civs only

    Allows the city it is built in to access the third ring of tiles around it (ala Sprawling trait)

    Allows a civ to create a very large and powerful town. Would work well any civ with god-king if the slums were built in the capital, especially the calabim who I kind of had in mind when I was thinking about this.​

    Conclave of Blades
    by TravellingHat
    A college for training wizards in the arts of warfare against enemies both magical and mundane, though such lessons take time (hence the whacking production penalty!).

    Tech Required: Warfare
    Other requirements: Mage Guild, Training Yard
    Double Production: Enchantment Mana
    Cost: 800
    GPP: Great Commander +2
    Specialists: Can run one sage

    Edit: Military production times doubled. Would that be -50%?
    New adepts built in this city receive Enchanted Blade, Magic Resistance and become eligible for weapon upgrades.
    New melee units built in this city receive Enchanted Blade.​

    The Holy Ale Great Brewery
    by Pandemonis
    "Beer is living proof that [insert god's name here] loves us and wants us to be happy." Dwarf saying (Actually a genuine quote from Benjamin Franklin)

    Requirement:
    Crafting, city must have a brewery.
    Cost: 700
    +2 Culture, +4 Gold
    +2 GPP (Merchant)
    Provide a Brewery in each city of the civilization, regardless of access to river.​

    Mirror Mirror
    by formless blob
    This scrying mirror allows the owner to search his empire for the fairest maidens. The magic of the mirror is such, that any maidens found are spellbound to head to their new master. These maiden can then be sold to the local nobility for great profit.

    Cost: 800
    Prerequisite: Omniscience
    Effect: +3 Happy in this city, +1 Unhappy in all other cities you own. The revenue created is equal to +1 per city you own.

    Balance suggestion: To make it more powerfull, the bad effect could include, or only apply to, enemy cities.​

    Pan's Meadow
    by Rex rgis of Ter
    Cost 250
    +5 Culture
    +2 GPP (Great Artist)

    Requires Way of the Forest, Fellowship of Leaves State Religion

    The Meadow brings great Joy to the Lands surrrounding the Meadow. Every Forest, Ancient Forest, etc., gains +1 Hammer.​

    Port Royal
    by Frozen Vomit
    (can have any name actually - if there is a legendary harbor like this in ffh lore.)

    Requires: Blasting Powder
    ?
    +2 Culture
    +2 foreign trade routes
    +100% trade income in this city
    +2 GPP (merchant)

    +2 relations with civs who have foreign trade
    -2 with civs that have mercantilism

    City can not be blockaded, enemy and hidden nationality ships take damage when they are in the cities fat cross.

    (Gives line of sight to every city with a harbor when the civ uses foreign trade. Not sure about that one...)

    "Look at it - a marvel of civilization. Ships are coming in and bring goods and rumors from all seven (?) oceans. On a busy day like this you could surely think that this is the center of Erebus." - Geert ?, Harbormaster

    "High and insurmountable are it's walls and far roar it's cannonballs. Many a proud ship was lost in the calm water of this bay - fortresses like this clearly mean the end of piracy" - ?, Lanun Captain​

    Sacrifice to Bhall
    by CXDamian
    900 Hammers
    Requires: Summoning
    Requires: Neutral or Evil Alignment
    Grants peace to barbarians for 15 turns(if not already at peace, if so ignored)
    Spawns 1 random Planar Gate unit(barbarian) in each of the players cities, with mobility 1​
     
  2. Good Sauce

    Good Sauce (TM)

    Joined:
    Jan 1, 2006
    Messages:
    284
    Location:
    Athens, GA
    i also really like port royal and pan's meadow. I wouldn't mind if more than one made it in. I think FFH is a bit light on wonders. (particularly builder friendly wonders, many of the current ones seem geared toward a warmonger style.)
     
  3. TheJopa

    TheJopa Ĺ umar

    Joined:
    Dec 29, 2005
    Messages:
    2,008
    Location:
    Croatia
    Pan's meadow is cool, I suppose it means +1 hammer to every forest in the empire, not only those surrounding the city? And arcane academy is something I wanted for a long time.
     
  4. Calavente

    Calavente Richard's voice

    Joined:
    Jun 4, 2006
    Messages:
    2,565
    Location:
    France
    thousand slums attracted me.. but mirrors mirror is so cool, balanced and all !!
    and I knew thousand slums was so cool my vote won't change the outcome
     
  5. Demus

    Demus Chieftain

    Joined:
    Oct 7, 2007
    Messages:
    962
    pan's meadow with Ljos under FoL...base 3-2 or 2-3 tiles, possibility to add cottages or farms. If it's 1 city it'd be ok, if it's the entire empire it'd be crazy. Expecially with 250 hammers, i can see it being some sort of green moai statues.

    Still a tough decision. Can't we have 3-4 implemented? :p
     
  6. MagisterCultuum

    MagisterCultuum Great Sage

    Joined:
    Feb 14, 2007
    Messages:
    15,582
    Location:
    Kael's head
    Including a couple that didn't even make it to the vote?
     
  7. Xuenay

    Xuenay Chieftain

    Joined:
    Jan 1, 2006
    Messages:
    559
    Location:
    Finland
    The others were nice too, but the City of a Thousand Slums just had to get my vote. The flavor value of it hit me like a thousand volts.
     
  8. zxcvbnm

    zxcvbnm The Nobody

    Joined:
    May 20, 2007
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    2,070
    Location:
    nowhere
    In earlier wonder poll the 2 most popular ones were implemented in the game.

    Having several of these is not only possible but seems likely.
     
  9. woodelf

    woodelf Bard

    Joined:
    Jun 12, 2003
    Messages:
    15,036
    Location:
    Gallery
    :yup: There will be a winner in each category that gets to dine with Kael and his girlfriend, Rosie O'Donnel, while certainly some others will find their way into the game.
     
  10. Kael

    Kael Chieftain

    Joined:
    May 6, 2002
    Messages:
    17,400
    Location:
    Ohio
    Woodelf is just jealous because she left him for me.
     
  11. zxcvbnm

    zxcvbnm The Nobody

    Joined:
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    nowhere
    So power ain't everything :p
     
  12. Frallan_PrU

    Frallan_PrU Chieftain

    Joined:
    Aug 21, 2007
    Messages:
    26
    I would really like to mix these two up increasing the usefulness of the arcane troops.

    Requires: Arcane lore, Warfare, lvl 6 arcane unit
    800 Hammers
    +10% production speed with each mana sphere the builder has access to
    (+2 Culture)
    doubles the rate arcane units gain xp inside the city, (very valuable for getting high-level archmages)
    +3 Unhealthy because of the dangerous residue of magical experiments left around, (you know, the mages aren't very good in cleaning up their mess...)
    +2 Unhappy (boot camp for crazy magicains??)
    Military production times doubled. Would that be -50%?
    New adepts built in this city receive Enchanted Blade, Magic Resistance and become eligible for weapon upgrades.
    New melee units built in this city receive Enchanted Blade.

    Thet would be a wonder to make the arcane units usable. Today they are still the weakest units in any stack and as time continues a arcane unit is supposed to get mighty but even a High Mage cant survive outside the camp of a hero and 4-5 scouts for 5 rnds.
     
  13. zxcvbnm

    zxcvbnm The Nobody

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    I had the idea of making them mutually exclusive so you would need to choose either the mundane or arcane specialisation for your adepts
     
  14. formless blob

    formless blob Chieftain

    Joined:
    Jan 25, 2004
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    81
    I like the slums, and almost voted for it, but doesn't it take a bit away from the uniqueness of the Kuriotates (sp? the sprawling ones)?
     
  15. zxcvbnm

    zxcvbnm The Nobody

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    Considering that it can't be built in settlements it definitely needs sumthin' else for them
    (see the Q&A thread for this and other issues of these wonders)
     
  16. Calavente

    Calavente Richard's voice

    Joined:
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    or else not make it give "sprawling" to the city but : "access to 1 more ring"
    thus kuriorates would have a city with 4rings in its fat cross !!! awsome !!

    (as a side note, even more than for units and events, I feel like 3-4 wonders here are interesting to be added ... not just one..
    like (in random order) :
    sacrifice to bhall...
    arcane academy AND conclave of blades if mutually exclusive in a same civ. (idea from zxcvbnm in the Q&A thread)
    thousand slums.
    ...etc.

    it is not as if FfH has too many wonders... especially as some have been added as terrain feature and thus removed from the building queue..)
     
  17. westamastaflash

    westamastaflash Lord Commander

    Joined:
    Nov 1, 2007
    Messages:
    911
    Need more votes for Port Royal come on people!
     
  18. ophite

    ophite Chieftain

    Joined:
    Oct 18, 2007
    Messages:
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    I'm just a little concerned with City of a Thousand Slums being evil-only. When combined with Sacrifice the Weak, won't this give Evil a *tremendous* advantage in terms of population?
     
  19. Calavente

    Calavente Richard's voice

    Joined:
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    Location:
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    ohoh.. I didn't read it... I thought it would be an all-civ world wonder, independant of alignement

    it it is restricted, it lose some appeal
     
  20. Ekolite

    Ekolite The Mighty Jungle

    Joined:
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    Yeah but it only affects one city so I think it would be fine really. I Agree with the 1 extra ring idea instead of 'gives sprawling trait', it would really give the kuriotates a motive for joining evil...

    @ophite: There are plenty of other legit ways to get huge bonuses over other civs, once as the sheaim, small pangaea, my starting position was next to the Remnants of Patria. I owned that game.

    In designing it I thought it would lose flavour if good civs could build it, it just doesn't seem right. Maybe evil and neutral?
     

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