Design a World Wonder

altayrneto

Prince
Joined
Mar 21, 2013
Messages
329
Location
Terra Brasilis
This thread is for designing new World Wonder for Civ VI, just remember to specify its bonus and in which tile it could be built.

San Marco District

Spoiler :

Requires: Mercantilism
Yeld: +1 housing, +1 Trade Route capacity, contain a great work of art/relic slot
All trade routes from/to this city generates Culture
Must be built on the coast and adjacent to the city center.

Burj Khalifa

Spoiler :

Requires: Globalization
Yeld: +1 apeal to adjacent tiles
Every oil well and offshore platform generates +4 gold. Receive a free great Merchant.
Must be built on plain tiles adjacent to a commercial hub.

The Louvre

Spoiler :

Requires: Natural History
Yeld: +2 culture, have 4 Great Work of Art slots
Great Artists, Musicians and writers are 25% cheaper.
Must be built adjacent to the city-center

Machu Picchu

Spoiler :

Requires: Currency
Yeld: +2 culture
Montain tiles now gives +1 culture, +1 housing and +1 tourism. Traders can walk trough montains.
Must be built on a montain tile.

(As I'm already here, I would like to ask one thing: And if city-states could build world wonders too? In addition to make wonder building even more competitive, would also cause the cities to become more precious to conquerors)
 
Hwangnyongsa (aka the massive pagoda that was the Korean wonder from Age of Empires II: The Conquerors).
Spoiler :


Requires: Theology
Spread of your major religion among your cities doubled.
Generates faith, culture and gold (the name means "Golden Dragon Temple").
Faith-based wonders generate small amount of tourism.
Must be built in capital.
 
Banau rice terraces

Image:
Spoiler :

Requires irrigation tech
Must be built on a hilly grassland tile
+1 culture and food to all the farms in the city where it is built
X3 to the harvest yields in all your empire (that is, the food bonus that you get once you "clean" a wheat or rice resource)

Nan Madol

Image:

Spoiler :

Requires the Celestial Navigation tech
Must be built on a sea tile adyacent to a cultural district
+1 culture and +1 production in all your swallow water tiles

Angkor Wat

Image:

Spoiler :

Requires the Divine Right civic
Must be built on a jungle tile next to a fresh water source
All the religious districts in your empire generates food equal to their adyacency bonuses
Angkor Wat can act as a second religious district in the city where it is built, thus allowing you to build a second copy of religious buildings

The trans-siberian railway

Image:
Spoiler :
Requires the raiload tech
Must be built adyacent to forested tundra tiles
Railoads in your empire makes decreases movements costs even further
+2 production and +1 appeal to all the tundra tiles in your empire

La sagrada familia

Image:
Spoiler :

Requires the "cultural heritage" civic
Has 2 slots for relics / religious art
Must be built next to the coast and adyacent to a cultural district of yours
+1 tourism to every tile in your empire that generates 2 or more faith
Doubles the yields of your relics and religious art pieces

Large Hadron Collider

Image:
Spoiler :

Requires nuclear fission tech
Must be built next to a science district
Get any tech of your choice
Doubles as a free spaceport district (you can build spaceship parts in this city)
 
Mehrangarh Fort

Spoiler :


Requires the “Military Engineering” technology. Must be built on hills.
If walls are built in the city, the Mehrangarh Fort also gains a ranged attack and hit points, therefore must be attacked like a city or an encampment to be destroyed. +2 Great Work of Art slots +2 Culture.

Tower Bridge

Spoiler :


Require the “Economics” technology. Must be adjacent to a river.
+2 Gold +2 Production to districts adjacent to a river for this city. Crossing rivers has no movement penalties within your borders.

Paro Taktsang

Spoiler :


Requires the “Reformed Church” civic. Must be built on a mountain.
Adjacency bonuses to mountains are doubled for this city. +2 Culture +2 Faith.

Kinkaku-ji

Spoiler :


Require the “Divine Right” civic. Must be built near a lake or a forest.
Gives a relic each time an Apostle uses “Launch Inquisition” or “Evangelize Belief”. +2 relic slots +2 Faith.

Pena Palace

Spoiler :


Requires the “Civil Engineering” civic. Must be built on hills.
+2 Gold +2 Culture +1 Tourism for all Great Works. +1 Great Work of Art slot +2 Culture +1 Gold.

Naqsh-e Rustam

Spoiler :


Requires the “Political Philosophy” civic. Must be adjacent to stone.
Increases your legacy bonus by 5%. +2 Culture.
 
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