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[Design] Elves

Discussion in 'Civ4 - Dragonia II Mod' started by Darque, Mar 27, 2008.

  1. Darque

    Darque Chaotic Lord of Dragonia

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    This thread will be used to discuss the elven civilizations - Kalagori, Runehaven, and Wildarrow
     
  2. Steph

    Steph Multi Many Tasks man Retired Moderator

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    1)I think it's a pitty the battledancers, the elven unique unit, are virtually crap and available from start.

    I'd move them to be replacement of Swordsman instead of warrior, so they are more interesting longer, and perhaps try to find them a cool bonus.

    2) There should be a specific bonus for Elves in forest. It can be either a free promotion for them "Elven", with added combat / move bonus in forest, or a specific version of Woodsman I, II, III, available only to them, that could give increased bonus compared to other civ. Like +30% instead of +20%.

    3) It would be fun if the Elves could be invisible to other civs when in a forest.
     
  3. rocklikeafool

    rocklikeafool Warmaster

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    Well, although I agree with most of Steph's points, I disagree with his 3rd. See, if Elves were invisible in the forest, then it would be hell to go to war with elves. Cuz if you capture one of their cities and move on, then they would be able to easily sneak behind your armies and recapture it. Plus, you would keep be confused about the size of Elven armies. It would just suck imho.
     
  4. Steph

    Steph Multi Many Tasks man Retired Moderator

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    That's the point!

    If you take an elven city, two solutions : station a strong garrison... Or just raise the trees!

    It would lead to a new strategy: to get rid of the Elves, you have to remove their cover, and so chop the forest down.

    Would be a nice new gameplay tweak, and make things original.
     
  5. rocklikeafool

    rocklikeafool Warmaster

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    True. But I don't know. Maybe if the elven units had a spell they all could have where they can invisible. Like in FFH, the Svaltafar can use a spell (it's their world spell) where all their units have hidden nationality. Similarly, the Elves could have a spell that you have to click on each unit to hide it in forests and jungles, though leaning towards just forests. The reason I say for each unit is because it might be to your advantage sometimes to have them not hidden. That's my suggestion.
     
  6. Darque

    Darque Chaotic Lord of Dragonia

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    I think it may be best to have a "Hide" skill for the elves. If they are in an ancient forest, then they can go invisible until they move. Once they move, the invisibility would be removed.
     
  7. rocklikeafool

    rocklikeafool Warmaster

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    That would be a lil what I'm thinking. It just makes it more simple and easier, I'm guessing, to implement and program in.
     
  8. rocklikeafool

    rocklikeafool Warmaster

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    One thing that would be cool and that FFH implemented was if you had Fellowship of Leaves, which Tel'Seldarine would be closest to that, the forests under your influence would slowly become ancient forests. Naturally, the speed at which they become ancient forests would be greater if you were Elven. It might be cool if you guys did something similar with Tel'Seldarine. Of course, there should be some variations in it to make it unique for D2. Tell me what ya think.
     
  9. Darque

    Darque Chaotic Lord of Dragonia

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    This has already been implemented in Beta 1...If you are the elves the forests in your lands slowly change to Ancient Forests. No religion change is necessary for that.
     
  10. rocklikeafool

    rocklikeafool Warmaster

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    Oh, duh, I knew that.
     

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