Patine
Deity
- Joined
- Feb 14, 2011
- Messages
- 11,635
Given your location on your avatar and your opening statement, I'm almost hesitant to point this out, but the Kievan Rus', as I understand it, is ancestral to all Eastern Slavs - Ukrainians, Russians, Belarusians, the extinct Ruthenians, and the very-small-in-number Rusyns - before they were distinguished from each other by anything but petty principalities. Of course, I understand this historical epoch/region was become somewhat of a focal point of Revisionist Ukrainian Nationalism (at least here in Alberta, where we have VERY amounts large of Ukrainian-Canadian citizens, and the world's first Holodomyr monument here in Edmonton, which I literally walk by almost every day), seemingly because of Kiev being the central and, "grand," principality. I understand you didn't specifically say, yourself, it was a strictly Ukrainian representation, I'm just hoping for historical accuracy, that is meant to portray the situation that Russian and Ukrainian as distinctions were alien concepts in the Kievan Rus' that would not be seen for many centuries from that point. I'm trying to be as delicate, yet historian-y, as I can, here.Hello everyone. I'm back for a while after a long russian war-induced hiatus with a new civ in mind. Today I'd like to tacke a civilization which, in my opinion, should've been added to the main roster - Kyivan Rus, or just Rus, to be more academically correct. Having russia as the only representation of this fascinating and immensely significant culture is just awful and never make any sense to me - like Mussolini's Italy representing the Roman Empire.
Now, with this in mind, lets get to it. I'm not entirely sure about balancing, I haven't played for more than a year, so feel free to correct me and drop any suggestions and feedback of general sorts. Also I could use a bit of help with the wording of descriptions, I feel like they don't sound very smooth.
Civilization: (Kyivan) Rus
Civilization Ability: "From Varangians to Greeks"
Founding or conquering Cities on Rivers or Lakes provides Gold and a free Trading Post. Each Trading Post grants additional 1 Gold, as well as 1 Culture and 1 Faith to traders passing through them. Land military units ignore terrain penalties when moving near Rivers.
Unique Unit: Druzhina
Replaces Man-At-Arms. Can be immediately purchased with Gold or Faith.
Unique Building: Pogost
Replaces Market. Always provides +1 Trade Route Capacity, as well as Faith equal to Commercial Hub's adjacency bonus.
Leader 1: Yaroslav the Wise
LUA1: Districts provide +0.5 GPP and +1 of their primary yields per Governor's title. +20% Production towards constructing buildings and wonders with Great Work slots.
Leader 2: Volodymyr the Great
LUA2: Receive Production, Culture and Science proportional to the number of citizens when first converting your own cities to religion and Gold when converting foreign cities. Upon purchasing a Religious Unit or a building, 30% of the Faith cost is refunded.
Leader 3: Sviatoslav the Brave (WIP)
LUA 3: Land military units earn Gold when killing units and heal more HP when outside of owned territory.