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Designated Players Guild aka Gamers Academy

Discussion in 'Civ4 - Demo Game IV: Citizens' started by Seidrik_The_Gray, May 1, 2008.

  1. Seidrik_The_Gray

    Seidrik_The_Gray Seidrik The Gray

    Joined:
    Jun 26, 2006
    Messages:
    1,160
    Current members:
    Daveshack
    Ravensfire
    Joe Harker

    What this is about:
    Spoiler :

    This guild is for those who have the time and interest in being designated players. I for one may not have the time to actually play during turn chats and there may be others as well, who may not be able to find someone willing and able in their factions to support a faster pace of play, however, a faster pace would seem to be what is being requested.

    Sign up here stating your availability to be a DP (designated player) (days, hours).

    There is a very good idea being discussed concerning possibly moving to two play sessions a week to keep things moving and exciting for the community. Factions would give you instructions for the turn, and you would play the turn in the turn chat for said faction should no one be able to. In this way, we can maintain our schedule.
     
  2. DaveShack

    DaveShack Inventor Retired Moderator

    Joined:
    Feb 2, 2003
    Messages:
    13,108
    Location:
    Arizona, USA (it's a dry heat)
    I'm available roughly 2200-2400 GMT-7 (0500-0700 GMT) daily.

    Long sessions at most once a week are a big turn off for me, both roleplay and gameplay. I don't like playing so many turns either when I'm the DP, though I have been known to press long in the early game when nothing happens for 10 turns.

    I would like to see short 2-3 turn sessions every 2 days or so, or longer up to 5 or more turns (still every 2 days) if nothing happens. This would be especially good for war turns, as the citizens would get to see results battle by battle.
     
  3. ravensfire

    ravensfire Member of the Opposition

    Joined:
    Feb 1, 2002
    Messages:
    5,281
    Location:
    Gateway to the West
    Really starting to like this idea! Having "standing orders" to cover areas, plus regular updates of instructions. Should result in more involvement and more activity - just takes planning.

    -- Ravensfire
     
  4. Joe Harker

    Joe Harker 1st in the Premiership!

    Joined:
    Aug 31, 2006
    Messages:
    2,812
    Location:
    Coventry!
    I can play between the hours of 2 till 7 BST (3-8 GMT) on weekends, 4-8 BST (5-8 GMT) on weekdays.

    I like that idea DS, i am finding myself really bored before turnchats at the moment.
     
  5. Seidrik_The_Gray

    Seidrik_The_Gray Seidrik The Gray

    Joined:
    Jun 26, 2006
    Messages:
    1,160
    I am happy to see such a robust response already. Hopefully, this guild will help keep things moving on the turnsession frequency front.
     
  6. dutchfire

    dutchfire Deity

    Joined:
    Jan 5, 2006
    Messages:
    14,106
    Location:
    -
    I like the shorter TC idea. During the last session for example, I played ~20 turns. It's almost impossible to get good instructions for such a timespan. Shorter TCs are easier to plan, play and roleplay.

    Also signing up as a Designated Player :)
     
  7. Seidrik_The_Gray

    Seidrik_The_Gray Seidrik The Gray

    Joined:
    Jun 26, 2006
    Messages:
    1,160
    Thanks dutch! I like going 5 turns myself, but twice a week. This has allot to do with why I'm asking for designated players to facilitate this thought becoming reality.
     
  8. Lord Civius

    Lord Civius Emperor

    Joined:
    Mar 11, 2008
    Messages:
    1,766
    Location:
    Florida


    I am resurrecting this Guild. The Chain of command is:
    King
    Regent
    High Marshal (in times of war if the King opts out)
    High Steward (Turn chat immediately following all cease fires if the King opts out.)
    DP Guild members.
     
  9. Provolution

    Provolution Sage of Quatronia

    Joined:
    Jul 21, 2004
    Messages:
    10,102
    Location:
    London
    Yes, others can do the next 2 turnchats, as I think a war in 20 turns is the most likely, now that we may want Babylon to complete Versailles in Mari.
     
  10. Lord Civius

    Lord Civius Emperor

    Joined:
    Mar 11, 2008
    Messages:
    1,766
    Location:
    Florida
    I would also like to adopt the 2-3 turns per TC during wartime. I ask that it be brought before the assembly for consideration.
     
  11. Provolution

    Provolution Sage of Quatronia

    Joined:
    Jul 21, 2004
    Messages:
    10,102
    Location:
    London
    2-3 is a bit little, but I can go for 5 turns, so we got a more scaleable model.
     
  12. Lord Civius

    Lord Civius Emperor

    Joined:
    Mar 11, 2008
    Messages:
    1,766
    Location:
    Florida
    I will run an opinion poll on the matter after a discussion in the Assembly.
     
  13. thecommonnate

    thecommonnate Theocrat

    Joined:
    May 26, 2007
    Messages:
    733
    Location:
    California
    Lower amounts of turns per TCs would increase the effectiveness of a government, ability of DGs to micromanage, allow the RPG more time in each era of time. To tell the truth, lowering the amount of turns played per TC is a great idea, but only if managed right.

    The two main drawbacks of lessened turns would be a bigger chance of things becoming dormant, and an increased workload for micromanaging positions.

    I don't believe these possible side effects will turn into problems, though, as the CoA and you, Your Highness, have proved quite effective at managing the empire. I am supporting 2-3 turn TCs.
     
  14. Vandal Warlord

    Vandal Warlord Nazgûl

    Joined:
    Mar 3, 2008
    Messages:
    1,750
    Location:
    Philadelphia, PA
    Where is the High Minister?
     
  15. Lord Civius

    Lord Civius Emperor

    Joined:
    Mar 11, 2008
    Messages:
    1,766
    Location:
    Florida
    Unfortunately the High Minister doesn't have an assigned gameplay scenario like war-time or post-war as the other Ministers do. This does not mean you are not a DP or cannot sign-up for the DPG.
     

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