Detailed Worlds
2.0+ Versions are ONLY compatible with Gathering Storm.
Also available on Steam (finally?): https://steamcommunity.com/sharedfiles/filedetails/?id=1657281010
Detailed worlds is my personal adjustments to several world generation utility functions and customized map scripts with added detail. The primary objective of this mod is to make the world more interesting, particularly with the detailed versions of the included map scripts. I believe that an interesting world is essential to having an interesting game, especially in a game like Civilization.
Basic Features
The following features will work on all random maps generated while this mod is activated:
In additional to all of the basic features listed above, the new detailed map scripts also have the following special features:
Continents - Detailed
The vanilla Continents map with all of the features of the Detailed Maps outlined above.
Pangaea - Detailed
The vanilla Pangaea map with all of the features of the Detailed Maps outlined above.
Small Continents - Detailed
My new "Small Continents" map that works much like the Continents map with more, and smaller, landmasses. There is no "ocean rift" created to force continental separation and there is a rule to ensure that the largest continent is less than 33% of the total land. Bigger than islands, smaller than normal continents! Good for games with more naval activity and landmasses that can fit multiple cities.
Fractal - Detailed (added in version 1.1)
Fractal maps a generated using the same fractal code as the Continents, Pangaea and Small Continents maps with the restrictions removed. This will create random worlds with landmasses that may be huge or small. It will not generate the ocean rift used in continents nor will it limit the landmass size (max or min). It tends to create larger landmasses in testing, however it is entirely based on the random seed so you may encounter a streak of nothing but small continents and islands. I can't emphasize enough how purely random this map is.
Archipelago - Detailed (added in version 1.1)
Unlike the default "Island Plates" map this will not simply generate a ton of islands. It tends to create a few "snakey" continents surrounded by many smaller continents with islands scattered around the map. To compensate for the small landmass sizes the sea level percents are reduced compared to the continental map types.
Installation
Unzip the file into:
Unzip it here: C:\Users\YourName\Documents\My Games\Sid Meier's Civilization VI\Mods
You'll have a "Detailed Worlds" folder inside your mod folder if the file was properly unpacked. Once in the game all you need to do is go into the "Additional Content" menu and make sure there is a check next to Detailed Worlds. Make sure to check that the mod is still enabled after updating!
2.0+ Versions are ONLY compatible with Gathering Storm.
Also available on Steam (finally?): https://steamcommunity.com/sharedfiles/filedetails/?id=1657281010
Detailed worlds is my personal adjustments to several world generation utility functions and customized map scripts with added detail. The primary objective of this mod is to make the world more interesting, particularly with the detailed versions of the included map scripts. I believe that an interesting world is essential to having an interesting game, especially in a game like Civilization.
Basic Features
The following features will work on all random maps generated while this mod is activated:
- Larger deserts without more desert tiles per map. While the deserts will be approximately the same portion of the world they will often be more cohesive resulting in a few larger desert areas rather than many scattered desert tiles. Grassland will also be less frequent, but still possible, on tiles adjacent to deserts.
- Reduced polar ice to help with circumnavigation (not really, most base maps are still horrible about putting land right up against the map edge).
- Fixed rain forest placement. No more ugly band of rain forest tiles at the equator! Rain Forest/Jungle placement is now more dependent on the underlying map and will be more frequent in certain areas. Rivers and coastal areas can have large Rain Forest regions. The total number of Rain Forest tiles is that same as the default scripts (and affected by the rainfall option).
- Adjusted marsh placement so marshes favor land near water (coast, lakes and rivers). The favoring is cumulative so a coastal riverside tile is much more likely to allow a marsh than an inland grassland tile.
- Flood plains on all desert flat land riverside tiles. These flood plains will not flood using the new Gather Storm disasters but you can't tell them apart in-game so be careful.
- Better volcano placement with limitations to keep them at least 3 tiles apart and ensure they have no more than 3 adjacent pre-existing mountain tiles. Some mountains get placed after volcanoes so you may occasionally see 4+ mountains around a volcano.
In additional to all of the basic features listed above, the new detailed map scripts also have the following special features:
- Reduced polar land. 99.9% chance of being able to circumnavigate the world by boat. (Low sea level maps may still result in blocked passage)
- Added coastal detail. More coves, bays, islands to make each landmass more interesting to explore, settle and conquer.
- New river generation. Rivers are now affected by the rainfall option in advanced setups (only when using a "Detailed" map script).
Continents - Detailed
The vanilla Continents map with all of the features of the Detailed Maps outlined above.
Pangaea - Detailed
The vanilla Pangaea map with all of the features of the Detailed Maps outlined above.
Small Continents - Detailed
My new "Small Continents" map that works much like the Continents map with more, and smaller, landmasses. There is no "ocean rift" created to force continental separation and there is a rule to ensure that the largest continent is less than 33% of the total land. Bigger than islands, smaller than normal continents! Good for games with more naval activity and landmasses that can fit multiple cities.
Fractal - Detailed (added in version 1.1)
Fractal maps a generated using the same fractal code as the Continents, Pangaea and Small Continents maps with the restrictions removed. This will create random worlds with landmasses that may be huge or small. It will not generate the ocean rift used in continents nor will it limit the landmass size (max or min). It tends to create larger landmasses in testing, however it is entirely based on the random seed so you may encounter a streak of nothing but small continents and islands. I can't emphasize enough how purely random this map is.
Archipelago - Detailed (added in version 1.1)
Unlike the default "Island Plates" map this will not simply generate a ton of islands. It tends to create a few "snakey" continents surrounded by many smaller continents with islands scattered around the map. To compensate for the small landmass sizes the sea level percents are reduced compared to the continental map types.
Installation
Unzip the file into:
Unzip it here: C:\Users\YourName\Documents\My Games\Sid Meier's Civilization VI\Mods
You'll have a "Detailed Worlds" folder inside your mod folder if the file was properly unpacked. Once in the game all you need to do is go into the "Additional Content" menu and make sure there is a check next to Detailed Worlds. Make sure to check that the mod is still enabled after updating!
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