There are a couple of things I would like to play with in FF+ when I have the time to work on it. They'd probably get released as prototype modmods (ala Wormholes) and maybe get merged into 1.9, assuming that ever happens. Figured I'd post a thread about this one as it's probably the thing I'd work on first: Corporations I've thought about how we could add corporations to Final Frontier Plus for a while now (when I say "a while" I mean "since 2010" ). I can't guarantee how good any of these ideas are, but that's why I'm posting them here... In BTS, corporations were created to solve the problem of what to do with early-game resources, I believe. Some let you convert early-game resources to end-game resources (the ethanol company). Others turn them into commerces (research, culture, etc.). In FF(+), there are no "end-game" or "early-game" resources. Except maybe uranium, but it's not like uranium appears later in the game. So what problem would corporations solve? Well, with the exception of uranium, most resources like Titanium, etc. don't let you build units, they make units cheaper. But these bonuses don't stack. Having two titanium resources doesn't really help you (except maybe as a trade good). Corporations could "solve" this "problem"; we could have e.g. a Titanium Trading Company or something that consumes titanium and outputs certain commerces. Ditto for the other strategic resources. Great People Of course, the way corporations work in the regular game is that they get founded by Great People. If we wanted to do that, we'd need to add Great People! That would require adding specialists back to the city screen and adding a few more wonders, perhaps, and making wonders generate Great People. But the specialists would be the main thing. This is totally possible in Final Frontier; the Star Trek mod does it (other mods probably do too). And it would give your city something to do with population once it grows beyond the number of planets... More Resources Another idea would be to... add more resources. I think there is a good number of planet resources, given their frequency and the number of solar systems out there. Possibly one or two more asteroid resources could be added. But I think if we wanted to add more resources, we'd need to look elsewhere. Namely: Nebula resources! Right now nebulae are just barriers. However, late-game construction ships can move through them. So this would, I think, be a stealthy way to add "late-game resources". The only question is, what resources would be added that would be found in nebulae? Presumably gases of some type. We might have to make some things up. The other thing is, nebulae are plentiful so nebula resources would probably need to be pretty rare, ideally not already in your borders when you discover them but still accessible by building a starbase. Or we'd need to come up with some other way to acquire nebula resources. I don't know what nebula resources would do, or how corporations would interact with them exactly, but perhaps we could have "competing" corporations the same way vanilla does. E.g. Oil: either sell it to some entity doing hydrocarbons research (+research-- this is just an example) or trade it to some conglomerate with access to krypton or xenon something (this is also just an example). Titanium and iron: same deal, probably. If I were to make a modcomp out of this, it would probably start with adding Great People back and adding three corporations that turn the three strategic resources into commerces that become available somewhere in the middle of the tech tree. Hooking wonders up to GP would be a project for the second release, and adding other resources like the nebula resources proposal above would be the third-- assuming I or somebody else came up with some concrete ideas for them.