Developer update on wonders.

:lol: Notice the big typo for the Hoover Dam?
 
The Great Wall
The original design for the Great Wall proved very useful when it was used to protect your country. The only catch, however, was that your cities must already have walls to benefit from it. This wonder has been changed to add walls to any city on the same continent. While originally defensive in nature, this Wonder now also allows you to more easily keep a city that you took from someone.

This'll put the 'great' back in The Great Wall. :goodjob:
 
Seems like Shakespeare's Theater is also very powerful now, probably guarenteeing building of Universal Suffrage.
 
Originally posted by Stile
Seems like Shakespeare's Theater is also very powerful now, probably guarenteeing building of Universal Suffrage.

And snatching the Theory of Evolution 1 turn from the jaws of defeat. ;) (a certain person who lurks here will know this well...)
 
I wonder if I'd get the commerce bonus from wonders like Hoover Damn :)D) if I capture these (and did not build them on my own).
:hmm:
 
"The Temple of Artemis"

Must have for my next 100k culture game.

"Great Wall"
back on business aswell

EDIT: Education obsoletes ToA that ruined my plans :evil:
 
I am dissapointed that no 'real' modern age great wonders were added. I am talking about buildings here, not the 'internet'.

Ah well, at least the Ancient age techs now seem worth it, particularly the bottom row of techs leading to Monarchy.
 
The change to Shakespears makes it a must for 20K games.
The temple of Artemis is a must for 100K games.
But it is the secret police headquarters that really grabbed me. A third core! Communism suddenly looks like a much more attractive government.
 
I have to say that the upgrade to the Wall of China is really useful, I actually edited it so that it did this in a mod but now that it adds walls anyway...
 
Originally posted by mad-bax

The temple of Artemis is a must for 100K games.
But it is the secret police headquarters that really grabbed me. A third core! Communism suddenly looks like a much more attractive government.

The Temple of Artemis might epecially a be good wonder for non-religious civs. This might level the religious trait, regarding that there are new sorts of government which may mean there'll be more phases of anarchy as a result (?). Religious civs could possibly build their cheap temples earlier, hence get the double cpt output earlier (not quite sure, though, if a bunch of earlier hand-built temples are better than the free temples you'd get possibly much later). Oh well, in any case, I think a lucky GL at the right point of time is well worth the 500 shields for Artemis on a pangaea map.:)
But: What does "obsolete by education" mean? I assume the free temples do not vanish, so education just removes Artemis from the build list.
:confused:

About comunism: Let's see if communism will have 'cores' at all...;)
 
@Grille: Yes, the free temples 'vanish' ... can you imagine having GL and ToA, cruising along with 100% tax and then..BAM, Education pops from the GL, and you have to go to 30% Lux, 20% Science (or more, if you want to research fast) immediately? OUCH.

The Mausoleum rules for 20K games, as it never expires! Mausoleum + Shakespeare = 11 happy citizens...you can keep it in WLTKD forevah!

EDIT: Just saw Mausoleum makes unhappy content, rather than happy...but I still think that rules...as you can still keep your 20K city in WLTKD forevah!
 
Originally posted by ChrTh
@Grille: Yes, the free temples 'vanish' ... can you imagine having GL and ToA, cruising along with 100% tax and then..BAM, Education pops from the GL, and you have to go to 30% Lux, 20% Science (or more, if you want to research fast) immediately? OUCH.
That's probably the most accurate depiction of hell I've ever heard of...:lol:;)

Hmm, I wonder if a free ToA temple's age is somehow regarded when a city builds a 'real' temple after education is due.
 
A correction will be posted to the site next week - Ed Piper, Production Assistant on Conquests, was the author of this document. Ed's efforts designed some of the cool features that made it into the game - the Shoguns of Sengoku, the reformed and new governments, and QuickCiv to name a few. A big thanks to the Beta Testers for helping to debug and refine the designs!

Credit should always go to where it is due!

Jesse
Firaxis Games
Producer, C3C
 
A big thanks to everyone who worked on this game as well. I picked up CIV III when it first came out and played the game to death. I can recall many nights where I just didn't sleep because I was trying to destroy those pestering Zulus. ;) I then picked up PTW and played it for a while before I just kind of outgrew the game. (I also had to stop since I did need to graduate college as well. :D) I probably haven't played a game of Civ III in over a year now.

However, a few months ago I heard about Conquests and my interest piqued again. All of you have done a fantastic job with this expansion and have brought back the scenarios which made CivII such an addicting game. Thank you for your hard work. I just ordered the game a few hours ago and cannot wait for it to arrive. (Now I just have to hope that I don't lose my job because of it. :p)
 
you looked at the pic of The Temple of Artemis, two words....... "tourist attraction??????" whats that about? I've not heard anything about that

edit: sorry, I didn't read down :( disregard this post
 
Tourist Attraction is a new concept added in Civilization III: Conquests. If a qualifying Wonder has existed for more than 1000 years (that's years, not turns), the owning city will receieve a Commerce bonus.

-- Ray
 
Ummmmmm okay so if I own the United nations for 1000 years I get a commerce bonus, right?

Does anyone else see a problem with this logic?
 
Not really. It depends on how soon you reach the modern age. It can definitely be done before 1050 A.D.

:)
 
SirPleb built the UN in 830 AD for a diplomatic victory in GOTM 24 (PTW Predator). This was a large map (8450 tiles) on emperor level with the AI given a head start of some additional units, additional free unit support and some units' production cost "selectively altered" (I assume they were made cheaper for the AI).

He used the emperor AI's faster research ability to his advantage in trading to get ahead that fast. I'm not sure if you can get there that fast through self research on lower difficulty levels, and I'm not sure if you could pull the same thing off in C3C with the delayed comm and map trading.

The description is here. SPOILER warning: GOTM 24 spoiler. Although the submission deadline is past, you may want to avoid reading the linked post if you haven't played GOTM 24 but plan to for fun.
 
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