davidlallen
Deity
This thread is for discussion of some possible new features which are not in the mod yet.
Do you think "cannot move into fallout" is worth 3x slower runtime? I have been playing with this feature deactivated locally (it is a one character change anybody could make) and it does not seem to make that much difference in gameplay.
On the subject of restricting Highway movement to some unit types...[...] It will also probably be another one of those running-time expensive overrides, as i expect the game to call this one a lot.
However, it triggered a related idea. Roads make movement X times faster, while highways (railroads) make all units move at Y plots per turn. I could make highways have a higher X instead of any Y. Then foot units on highways would move faster than on roads, but not as fast as wheeled units on highways. That seems to accomplish the basic goal and it is trivial to implement.
If you give Highways higher X - maybe 4x and 5x after researching Highways (should be possible from XML - roads get "Faster" on Construction too)- this would make Foot units move 4 or 5 while wheeled units could have 8 / 10 moves - close to what they would have on railroad too.