OK, so some major changes.
I've just spent a bunch of time mucking around with the SDK and python for other mods that use the RevDCM core so that things aren't hardcoded. Doing this exposed more under the hood issues, none of which directly effect LoR, but where necessary coding changes in the RevDCM core, especially the SDK. So updating will pretty much break save game compatibility. This means that 0.9.8d will not exist, and instead the next update will be a 0.9.9 release.
Since we'll be bumping up the version number there are some unit balancing changes I've been thinking of implementing for quite some time. They are:
Change Tech Hunting: Name Change Only - Warrior Code (This is because human ancestors have been hunting with stone tools for at least 2 Million years, the tech makes no sense in the Neolithic)
Change Tech Archer: Name Change Only - Formations (allows better prerequisites, also again humans have been using bows Since well before the Neolithic, the tech is not ere aproprate)
The above tech changes wol't have any other effects then changes in names, and possibly some minor pre req changes for later techs to take the new names into account (formations could be used as a required prereq in a couple later techs pretty easily). Also the Formations tech will definitely be used a bit as unit prereques.
Add Composite Archer: Str 5, +25% City/Hills, 1FS, "Formations" & Construction
Change Axeman: Str 4, +50% Melee (removes bonus against Swords)
Change Spearman: Str 5, +50% Mounted, "Formations Pre reque tech" (adjust some UUs to compensate)
Change Swordsman: Add "Formations Pre reque tech"
Change Knight: Str 9, Feudalism & Machinery & Horseback Riding
Change Longbowman: Str 9, Guilds & Formation, increase cost to 90 hammers
Obviously the above changes will require some adjustments to UUs, but only the Spearman change will cause noteworthy changes.
Anyway I'm not set on the above, but I think these adjustments are the most logical, and historically accurate. Feel free to leave any feedback.
Finally the above changes wol't look so pretty. As I simply don't have enough models to add all the ethnic unit art needed for the inclusion of a new unitclass (Composite Archer). I'm still holding out hope achilleszero will return, but it looks less and less likely every day, and such finalizations simply can't be done as well aesthetically without a graphics artist.