gilgames
Priest-King
PS: if you do not reply, that a lot harder to discuss something, since we can only speculate what you can do or what not. Also you used to have a guiding ideas what we can expand and discus.
For Genoa, I like both of these.
Banks + highest gold+commerce from companies.
Or 1st colony.
Which would be preferred?
(Venice will lose it's colonial goal.)
I can also imagine something viking ponts like deal. Accumlate xxx points of trade power. 1 sunk a ship, 1 build a ship, 2 each costal city, 1 for OB, 1/trade routs, ect.
Where xxx is 200, 300 idk, needs to be tested.
Yeah, the first part is definitely true, and I guess the second part is too, at least to some extent.PS: if you do not reply, that a lot harder to discuss something, since we can only speculate what you can do or what not. Also you used to have a guiding ideas what we can expand and discus.
Have Genoa and Venice in competition with one another. Largest navy, historical colonies in the Mediterranean and Black Sea (where appropriate), and highest trade income.
But the AI doesn't go for UHVs. So instead of being in competition for each other, you just have two civs with the same goals and that play much the same, which is kind of boring.
In this save, you can see what excatly i imagined for the uhv.
The control x percent of ships is bad, due to ai behavior. They tend to stockpile ships in cities, makes hard to kill them.
I can also imagine something viking ponts like deal. Accumlate xxx points of trade power. 1 sunk a ship, 1 build a ship, 2 each costal city, 1 for OB, 1/trade routs, ect.
Where xxx is 200, 300 idk, needs to be tested.
This is a very compelling idea for Venice, and I’d totally forgotten about the AI propensity to stack boats in cities. So I’d prefer some kind of trade power points where building more boats and destroying other civs’ boats gets you points but you don’t have to control X percentage.
So the 1st UHV will be more or less the current 1st and 2nd UHVs merged.
While the ship-building UHV will be the second one.
For Genoa, I like both of these.
Banks + highest gold+commerce from companies.
Or 1st colony.
Which would be preferred?
(Venice will lose it's colonial goal.)
Well, ships in cities is one of the reasons why it can't be "only Venetian ships on the Mediterranean", like in the original suggestion.
On the other hand it shouldn't be a problem if it's 2/3 or another percentage. You can leave quite a few foreign ships around, and still win.
You should fight with your naval rivals, sure, and ideally destroy a significant number of naval units in the area. But you will be continuously pumping out new naval units in the meantime.
I imagine naval production to be at least as important as war.
For a third UHV, something relating to the Spice trade would be appropriate. It was the loss of their monopoly due to new routes around africa that began their decline, and that of the Ottomans. Im not sure just "building a colony first" really fits.
Finally the Balears should start as a potentially stable area and only become a foreign area after 1248, once the 1st UHV is done. I can't think of many (if any) other civs who need to capture a foreign core area as part of their 1st UHV. It makes for a big stability problem.
The Danish UHV is comparable; even though it’s UHV2 they have to hold onto a gigantic swath of foreign territory. It’s really difficult, but doable; the same can’t be said for Morocco.
On the subject at hand: 1, cities are not ocean tiles, thus you can achieve 100% domination on sea, if you define the tiles requiered. Meanwhile trade power points can fit for both civ and the ai can passively give some competition, and thats something you have to work towards! Where colony goal is for major powers and by the time colonies became a thing, venice and genoa were not a nation state.
Could potentially be improved by making it total naval power, rather than just number of ships, so there is an incentive to rush to Galleases and build the Grand Arsenal?
Having a certain number of ships would be a good idea, its historical and forces economic development to support such a large navy. There should also be a requirement to have a larger navy than the Ottomans as part of it though, that would add another dynamic if the Ottomans are powerful.
For a third UHV, something relating to the Spice trade would be appropriate. It was the loss of their monopoly due to new routes around africa that began their decline, and that of the Ottomans. Im not sure just "building a colony first" really fits.
Acquire a certain number of luxury resources by 1700AD could work for that one. It would force them to create an extensive trade network as IRL, and look to build good relations with other civs to access resources like gold, furs, cotton, incense etc which aren't in areas they can easily settle. Also means they can trade for colonial resources rather than having to buy them.
Although that type of UHV can be a bit hit and miss in the late game, if the AI civs aren't large enough to possess sufficient tradeable resources (e.g. Moscow and Novgorod have no spare fur to trade, Arabs / Egypt have no incense etc)
Thanks, but actually it's not a bug.I met a bug today, Spain was able to purge the "La Mezquita" from Toledo by rel.prosec.
and this time i have 2 save game for it.