Hi.
Welcome to the Aftermath mod development thread.
This thread is for recruiting team members and gathering ideas.
Until now, I have modifiied Afterworld (shipped with BtS) visually only.
I replaced the Gravebringer robots with Modern Units.
A Shotgun guy, a dual uzi wielding gunman and some heavy equipped bounty hunters.
I definitely want someone with a chainsaw in as well.
I also implemented some basic Survivors (by Refar) cannon fodder.
The Bad guys are Zombies.
I would like to see some more stuff on this side added, like zombie dogs, psychotic survivors, and more mutants.
I want this mod to be much more fast paced and action oriented than Afterworld is.
Your sniper should be able to take out a zombie with one shot from a distance. and a Shotgun guy should be able to do this as well in close combat. So, basically higher damage, but less likely to hit in certain situations.
Basically i don´t like the 10% damage limit of Afterworld and would lower strength´s and movement quiet a bit.
You should be able to die really fast, if you don´t use the specialties of your team members to its best.
There need to be health packs scattered over the map and a healer in your group.
(Zombies will be able to heal from dead enemies)
The Story is still rough and I think some native speaker can write it with much denser atmosphere...
In principle I would like the player to be able to choose at the beginning between several factions:
-The Survivors: Basically a large group of people gathered from the surviving population, on their way trying to escape the whole chaos (there are rumors of a safe place).
You would have a larger amount, but less strong and badly equipped units. making use of close combat weapons, crossbows, rifles, molotov cocktails and perhaps a flamethrower if you find it
-The 7th Company: The surviving members of a military force. Sent to fight the Zombies, but got surprised or trapped or sabotaged and lost most of the company. They try to rescue and gather as many members of their force and survivors, to reestablish communications and finally find a way out / destroy the zombies.
Basically better equipped but overall less units compared to the survivors.
Using all kind of automatic rifles, a heavy machine gun, a pump gun, double uzi´s, demolitions, a sniper rifle. Perhaps also a jeep or truck. and with reestablished communications some air strikes or artillery support might be possible (off map, just hitting some plots).
-The Hunters: Only 2 or 3 guys, well trained, battle hardened, heavily equipped. Basically they are Mercenaries, hired by some shadow company. They have been sent in, to recover various items, before the military finds them or the zombies destroy them. They will have to fight the zombies and probably military units as well. Using special forces m16 with all kinds of gimmicks.
-The Zombies: yes, if possible, you will be able to play the evil side. Trying to kill everything on your way and prevent the military to establish a beach head. You can feast on survivors to regain strength and spawn new zombies from the hospital...
I definitely need someone doing the xml and code stuff. I simply don´t have the time and knowledge to get these things done on my own.
And if you are a creative scenario and story creater, your are very welcome as well
The good side is, most of the graphics are already available and more can be produced easily (as i created most of the source files anyway ;] ). I would take care of producing some more Units, Equipment, furniture, walls and other stuff to make the map more interesting as well.
Anyone willing to dig into Afterworld and help making this mod go beyond planning stage?
Attached is what I have done visually. Functional it is the same as Afterworld, but it looks different. (the Zombies are the different incarnations of Bleeders. the survivor unit is the first Ferral unit, if you want to world builder it in). Unpack the zip into your Mods/Afterworld/Assets directory. ( you probably want to make a copy of your afterworld directory before that...)
Welcome to the Aftermath mod development thread.
This thread is for recruiting team members and gathering ideas.
Until now, I have modifiied Afterworld (shipped with BtS) visually only.
I replaced the Gravebringer robots with Modern Units.
A Shotgun guy, a dual uzi wielding gunman and some heavy equipped bounty hunters.
I definitely want someone with a chainsaw in as well.
I also implemented some basic Survivors (by Refar) cannon fodder.
The Bad guys are Zombies.
I would like to see some more stuff on this side added, like zombie dogs, psychotic survivors, and more mutants.
I want this mod to be much more fast paced and action oriented than Afterworld is.
Your sniper should be able to take out a zombie with one shot from a distance. and a Shotgun guy should be able to do this as well in close combat. So, basically higher damage, but less likely to hit in certain situations.
Basically i don´t like the 10% damage limit of Afterworld and would lower strength´s and movement quiet a bit.
You should be able to die really fast, if you don´t use the specialties of your team members to its best.
There need to be health packs scattered over the map and a healer in your group.
(Zombies will be able to heal from dead enemies)
The Story is still rough and I think some native speaker can write it with much denser atmosphere...
The decades leading up to the Aftermath were an era of peace and prosperity for humanity. Technology was evolving at a rapid pace, diseases thought to be incurable were being cured, and the United Nations had passed a worldwide ban on Nuclear weapons. Even the level of corruption was thought to be minimal. But most of the public never knew about the biological weapons that were being secretly developed by every nation, as a means of "defence".
There have been biological weapons in existence for a long time, but these new ones were different. The advancement in knowledge of bacteria and disease had great potential...
As peaceful as those years were, the following were violent and bloody. Several assassinations had disturbed the peace, and nations went to war.
It only took one nation to destroy everything we had.
A bio-missile was launched straight into the heart of a metropolis that held half a billion souls. A few million people went into comas... even more died. Most of them, however, seemed to be immune to the viruses released from the explosion.
That one missile may not have caused the Aftermath, but every nation retaliated, and the Earth became a toxic wasteland.
A few months later, the people who had appeared immune to the viruses began to have symptoms. It was horrific. At first they just looked like heavy drug addicts, but on the inside they were truly suffering. Parts of their brain were shutting down. Their muscles were tearing in pain. They became mentally unstable.
Their skin became a sickly shade of green, and it was then that they became enraged. In their enraged state of mind they found themselves craving raw meat...
The war continues. But this is the Aftermath.
more of the story should be revealed in the game.
Update about the infection:
Spoiler :the world is at war, so everything is in a turmoil and in the midst of the whole chaos, someone releases a bio weapon, which causes people and animals to change,... become "zombies", enraged, crazed, mutated,... less human, the longer the virus is in them. So, you will see infected beings in different stages of "evolution", the virus changes the metabolism... some people you encounter may be affected only for a short time, being in blind rage, but still able to use more of their brain, and those affected for a longer time, loosing hair, ignoring pain, mutating. this whole process is very unhealthy and self destroying, it degenerates the higher functions of the brain and makes the being more primitive, but stronger in a twisted way. if not given enough food, the whole process will lead to a destruction of the whole nerve system and inner organs, like being on a steadily increasing dose of steroids and crack. don´t necessarily want the zombies to be "undead" in a classical sense.
In principle I would like the player to be able to choose at the beginning between several factions:
-The Survivors: Basically a large group of people gathered from the surviving population, on their way trying to escape the whole chaos (there are rumors of a safe place).
You would have a larger amount, but less strong and badly equipped units. making use of close combat weapons, crossbows, rifles, molotov cocktails and perhaps a flamethrower if you find it
-The 7th Company: The surviving members of a military force. Sent to fight the Zombies, but got surprised or trapped or sabotaged and lost most of the company. They try to rescue and gather as many members of their force and survivors, to reestablish communications and finally find a way out / destroy the zombies.
Basically better equipped but overall less units compared to the survivors.
Using all kind of automatic rifles, a heavy machine gun, a pump gun, double uzi´s, demolitions, a sniper rifle. Perhaps also a jeep or truck. and with reestablished communications some air strikes or artillery support might be possible (off map, just hitting some plots).
-The Hunters: Only 2 or 3 guys, well trained, battle hardened, heavily equipped. Basically they are Mercenaries, hired by some shadow company. They have been sent in, to recover various items, before the military finds them or the zombies destroy them. They will have to fight the zombies and probably military units as well. Using special forces m16 with all kinds of gimmicks.
-The Zombies: yes, if possible, you will be able to play the evil side. Trying to kill everything on your way and prevent the military to establish a beach head. You can feast on survivors to regain strength and spawn new zombies from the hospital...
I definitely need someone doing the xml and code stuff. I simply don´t have the time and knowledge to get these things done on my own.
And if you are a creative scenario and story creater, your are very welcome as well
The good side is, most of the graphics are already available and more can be produced easily (as i created most of the source files anyway ;] ). I would take care of producing some more Units, Equipment, furniture, walls and other stuff to make the map more interesting as well.
Anyone willing to dig into Afterworld and help making this mod go beyond planning stage?
Attached is what I have done visually. Functional it is the same as Afterworld, but it looks different. (the Zombies are the different incarnations of Bleeders. the survivor unit is the first Ferral unit, if you want to world builder it in). Unpack the zip into your Mods/Afterworld/Assets directory. ( you probably want to make a copy of your afterworld directory before that...)