Hi PIE, first of all, superb increase in difficulty. I remember when I started the mod how deity was easy and suddenly, by now, I have sheer difficulty to advance despite moderately advanced in empire developments and technology. Indeed, that represents well the typical difficulty of ancient time warfare. As for an example, I'm studying egyptian forts in Lower Nubia (between first and second cataracts) and there are so many of them despite Nubians were fragmented and at disadvantage. It took generation of pharaohs just to annex a territory. So it is well represented in PAE. No longer the snowball effect typical of BTS were one get a tech edge and roll over the world in less than 50 turns. It's sluggish, but once a city captured, there is a warm feeling it was hard to besiege it. Now, to the point: shelled units. I'm not sure what it means, but I suspect it is hiding behind walls for years, surviving of water from cisterns and food from granary. Live at the strict minimun while being attacked by the enemy. My problem with the concept is it seems quite skewed. Originally, I thought it had to do with the comparison size of stacks: the bigger makes the other shelled. But in fact, it doesn't happen so. I let it slipped for a time, but this last time, I thought it was a bit ridiculous an army of 7-9 units make my huge army of 40 units and more shelled. It makes no sense. Even more, when I'm attacking an AI, my units, outside the besieged city, get shelled. In fact, I'm always the one that undergoes shelling factor. Never the AI. Regarding when being besieged, it's not hard to bypass by simply put the army outside the city and the shell event won't happen. Just asking, because it is one aspect that makes my conquests almost impossible as I always get shelled. Another point: are the RNG not skewed? I know the psychological effect of the 1% loss making one to think the RNG is skew and such, but I know the Soren RNG generator works all fine. What I find weird since my first day I played PAE is I never dare to get any 2% per turn for either anger/unhealthiness/anything. Those small percentages happen so often I tend to think it is more like 10-20%. Same for taxes. I'm so traumatized it happens so often even for a 1% I don't date to exceed 50% gold slider (or more depending of happiness cushion). I am quite sure the AI that has almost 20% and it doesn't happen for many turns is intented as to make the AI playable despite its natural incapacity. Nevertheless, to almost always get punished for a small 2% makes me think the odd shown aren't truly the ones behind the game. It's not a rant by the way. I'm just scratching my head.