1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

DG5 legal details -- use a Code of Laws?

Discussion in 'Civ3 - Demo Game V: Citizens' started by DaveShack, Jul 12, 2004.

  1. DaveShack

    DaveShack Inventor Retired Moderator

    Joined:
    Feb 2, 2003
    Messages:
    13,108
    Location:
    Arizona, USA (it's a dry heat)
    A couple of questions came up in the discussion on the constitution section for the judiciary, about where will we find the specific procedures for PI's/CC's, JR's, time schedules, etc. This thread is the anchor point for how we want to handle those areas.

    In DG3 we started out with these areas left undefined, with the understanding that the CJ of each term would set procedures as needed, typically following an unwritten set of rules garnered from the previous demogames. More than one citizen complained about the rules being unwritten, and we started on a Code of Laws partway through the game.

    In DG4 we took the approach that detailed rules were necessary to simplify the legal battles by having a written rule for everything. This was meant to avoid the problem of people disagreeing with the unwritten rules and thus holding everything up, or just ignoring precedent which would leave the people with no recourse. The basic idea we used for DG4 rules was to take the Code of Laws and Code of Standards from DG2 as a framework, and write specific lower details of rules based on the DG4 Constitution. DG4 was a disaster from a rules standpoint because the details of Constitution, CoL, and CoS did not always agree, leaving dozens of reviews in the area of what the rules meant.

    Most people have said they want to play with the fewest, clear, and easy to understand rules as possible. We had a thread and poll which indicated that there is broad-based support for making the rules "permissive", which means any reasonable procedure which gets us to the fundamental goals of the democracy game is OK, as long as it doesn't break an explicit rule.

    So, discussion please! How far do we want permissiveness in the rules to go, and for those things which are detailed procedures to follow, time limits, etc., where do we want the detailed rules to go?
     
  2. Sarevok

    Sarevok Civ3 Scenario Creator

    Joined:
    Dec 27, 2002
    Messages:
    8,407
    Location:
    Vancouver, WA
    I would like a ruleset that is very clear to understand for a newcomer, and also to cover everything that is neccesary so that we do not have the trouble with unwritten rules as we did during DG4. I myself was in the heat of that issue, and I dont want to be in another one...
     
  3. Cheetah

    Cheetah Deity

    Joined:
    Dec 20, 2002
    Messages:
    7,995
    Location:
    the relative oasis of CFC
    I think it would be best if we only make a good constitution now, and let the Judiciary fill in with the needed laws in a Code of Laws during the game.

    However, this would assume that the Constitution handles most "problems" in a basic way, so that it would function without a Code of Laws.

    I'm not sure how different players will understand and interpret the unwritten rules though, but I suppose an effective Judiciary would be able to take care of that.
     
  4. donsig

    donsig Low level intermediary

    Joined:
    Mar 6, 2001
    Messages:
    12,895
    Location:
    Rochester, NY
    Sure, as long as we don't use the one from DG2 or DG4. I think we should leave open the possibility of having one but we do not need on in place to start the game. If the need arises for laws we can draft and pass them as we go along.
     

Share This Page