Currently, I like Provo's plan the best. However, I think it could use some fine-tuning, which is what I plan to do now.
Provolution said:
President (Designated Player as well as person in charge of coordinating ministries)
Premier Minister (Protocol Office, named cities and units, naming of provinces, provincial borders, Mobilization and War Economy decisions, Drafts, arbitrates Governor and Mayor quarrels on borders)
I don't see why we need two officials here. The Prime Minister could just as well be the DP. Also, what exactly does "Protocol Office" mean? Don't Ministries create their own protocol? There should also be something in the PM's description that mandates that he provides clear summaries of every play session. I would have it as so:
Prime Minister: In charge of coordinating and mediating between conflicting Ministries. In charge of all Mobilization and War Economy decisions, Drafts. Head of City Naming Office and Province Naming Office. Provides summary of every play session.
Minister of Works (Roads, Mining and Agriculture, all non-city tiles to be worked)
Minister of Finance (Tech, lux tax sliders, taxmen, All fiscal policies related to sliders and rushes, setting up rules for all gold related activities for one term to be discussed and polled, responsible for Capital location and Forbidden Capital location)
Minister of Foreign Affairs and Trade (Everything negotiated in the Diplo-screen)
Minister of Science and Culture (Science programs, approve all tech trades, All Major Wonder builds, Space Race)
Minister of Military (All military land units, except escorts, plus navy in wartime, long term strategic planning, force composition, upgrade plans, military groupings, War Strategy Objectives, All Military Wonder builds)
To slim down the number of Ministries (which I happen to think is a good idea), I would break up the Minister of Science and Culture and integrate it into the Finance and Works Ministries. Finance would get Science (since they set the Sliders anyway, might as well have complete control over research) and Works would get Culture. Though I suppose we would then have to change their names to "Minstry of Finance and Research" and "Ministry of the Interior".
Director of Colonial Office (Settlers, City planning, considering future borders, navy-peacetime), also becomes Director of Intelligence (espionage and embassies)
Director of Infrastructure Office (responsible for all worker movements within term)
Central Bank Director (making financial decisions throughout term within rules)
Chief of Staff (All Operation level plans and tactical decisions within term)
Director of National Office (fighting cultural wars by working with governors and promoting science in the process in terms of builds, as well as making necessary amendments in the science queue throughout the term, additionally, approving and disapproving in all science deals with foreign powers proposed by FA/Trade)
In the interest of creating "less bureaucracy" which seems to be one of the prime complaints amoung the traditionalists, I would turn the Bank Director and Infrastructure Director into one office. Also, the Director of National Office seems like simply a hodgepodge of various duties. But I can't think of what to do with it right now (yes, I'm lazy).
Governors (Build queues, their own gold budget taken from resource trades their city makes and from the direct gold income, provincial tax rates can be set up by the Finance Minister, Governors could also have 1-2 work teams)
Finally, the Council of Governors could vote for major votes as provincial borders, provincial tax levels and other issues that give the governors some power beyond being a build queue league)
Hmm, this too is a whole mess of ideas that I don't really feel like touching right now.
So, in conclusion, here is my alterations of Provolution's plan:
Prime Minister Designated Player. In charge of coordinating and mediating between conflicting Ministries. In charge of all Mobilization and War Economy decisions, Drafts. Head of City Naming Office and Province Naming Office. Provides summary of every play session. Sets the Chain of Command.
Minister of the Interior (Roads, Mining and Agriculture, all non-city tiles to be worked. Also head of all Major Wonder builds and Cultural advancement)
Minister of Finance and Research(Techs and research, head of Sliders, taxmen, All fiscal policies related to sliders and rushes, setting up rules for all gold related activities for one term to be discussed and polled, responsible for Capital location and Forbidden Capital location and the Space Race builds)
Minister of Foreign Affairs and Trade (Everything negotiated in the Diplo-screen)
Minister of Military (All military land units, except escorts, plus navy in wartime, long term strategic planning, force composition, upgrade plans, military groupings, War Strategy Objectives, All Military Wonder builds)
Director of Colonial Office (Settlers, City planning, considering future borders, navy-peacetime), also becomes Director of Intelligence (espionage and embassies)
Director of Infrastructure Office (responsible for all worker movements within term, making financial decisions throughout term within rules)
Chief of Staff (All Operation level plans and tactical decisions within term)
Director of National Office (fighting cultural wars by working with governors and promoting science in the process in terms of builds, as well as making necessary amendments in the science queue throughout the term, additionally, approving and disapproving in all science deals with foreign powers proposed by FA/Trade)
Governors I'd keep these the same as always, but we can debate Provo's suggestions I suppose.
Judiciary The same as we've always had it.
This proposal could definately use some further discussion, but these are my 2 cents.