This is an official planning discussion. So, should we play vanilla Civ3, or C3C?
Keep in mind that, should we switch to C3C, we may have to compensate for certain bugs in 1.22. Most notorious are:
1 - Submarine Bug - the game does not give a "declare war" prompt when any unit runs into an invisible unit. Thus, war is declare immediately.
2 - AI Army bug - The AI builds armies maybe 0.00005% of the time now. We could tweak the Military academy so that it doesn't require a victorious army. Due to the fact that armies are much improved, and the human player is the only one that would use it, it would be seen as an exploit, since the AI will never build armies. Thus, we need some way for the AI to build them. To expand the possibilities:
1 - Military Academy - Remove the "requires victorious army" attribute.
2 - Give the AI a special building to build an army every X turns.
These are 2 issues that I think need to be fixed if we want to use C3C for DG6.
Once we decide on the game version, we can then decide civs, world traits, and even agression levels.
Keep in mind that, should we switch to C3C, we may have to compensate for certain bugs in 1.22. Most notorious are:
1 - Submarine Bug - the game does not give a "declare war" prompt when any unit runs into an invisible unit. Thus, war is declare immediately.
2 - AI Army bug - The AI builds armies maybe 0.00005% of the time now. We could tweak the Military academy so that it doesn't require a victorious army. Due to the fact that armies are much improved, and the human player is the only one that would use it, it would be seen as an exploit, since the AI will never build armies. Thus, we need some way for the AI to build them. To expand the possibilities:
1 - Military Academy - Remove the "requires victorious army" attribute.
2 - Give the AI a special building to build an army every X turns.
These are 2 issues that I think need to be fixed if we want to use C3C for DG6.
Once we decide on the game version, we can then decide civs, world traits, and even agression levels.