DG7JR8 - A Discussion on Capturing Cities

ravensfire

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Quoth Donovan Zoi
I would like to request a Judicial Review on the wording of Article C of our Constitution.
Article C. Game Structure
No more than 5 cities built by Fanatikos may exist at any time. In addition, only one city from each foreign civilization may be taken by any means. All other cities that we gain must be razed immediately.
Does this article as written require that we acquire no more than one city from each of our 7 rivals, or can it be construed to mean that we can take as many as 7 cities total from any one rival? I would like to get this resolved so that it does not become an issue at an inopportune moment.

This request for Judicial Review has been docketed as DG7JR8 - How is Article C of the Constitution to be interpreted - is it 1 city per civ, or a total of 7 captured cities, regardless of the civ we capture them from.

I've open this thread as I feel this discussion is core to our system, and want to keep it focused (and outta my office, as much as 2 rocks and some sticks can be called an office).

Thanks!
-- Ravensfire, Chief Justice
 
Thank you for opening this thread, Mr. Chief Justice.

Recently, I have noticed a movement to circumvent the original intent of this article. I think that the words highlighted in bold make it quite clear that we are bound by law to acquire no more than one city total from any nation for the duration of the game. Nowhere can it be implied that we can take the entire number of cities (7) from just anyone.

Article C. Game Structure
No more than 5 cities built by Fanatikos may exist at any time. In addition, only one city from each foreign civilization may be taken by any means. All other cities that we gain must be razed immediately.
 
I concur with Donovan's quote box.

However, this pops open a new question (originally thought up by DaveShack, if I remember correctly): can we abandon a city we've taken from a rival in order to take another?
 
RegentMan said:
I concur with Donovan's quote box.

However, this pops open a new question (originally thought up by DaveShack, if I remember correctly): can we abandon a city we've taken from a rival in order to take another?

Good question, RegentMan, though I would say "No" to that as well.

Once a city is "taken," we should be allowed to "take" no more. On this issue, I see a very minor flaw in the article. If you change "taken" to "held," only then would we be able to do what you have mentioned.


Example:
Article C. Game Structure
No more than 5 cities built by Fanatikos may exist at any time. In addition, only one city from each foreign civilization may be held at one time by any means. All other cities that we gain must be razed immediately.

In order not to confuse anyone, I wish to point out that this is not an amendment thread. So let's not turn this discussion into ways to improve Article C for now. I was just trying to illustrate a point.
 
i totally agree with Donovan zoi. I didnt like the idea of a 5cc but i think the intent of the law is clear. 5cc plus one from each, so we can only take one from each civilization.

only one city from each foreign civilization may be taken by any means.
That line there says it all.
 
I agree that the law clearly states we can acquire only one city from each one of our rivals. Because only one city can be "taken by any means," that mean we can't take a city then later abandon it in order to take a second city.
 
Bertie said:
I agree that the law clearly states we can acquire only one city from each one of our rivals. Because only one city can be "taken by any means," that mean we can't take a city then later abandon it in order to take a second city.

Agree. And the subtlety of "taken" vs "held" is actually a nice point about the law as it's written here. No opportunistic behavior possible.
The only remaining question is: what does "city from civ X" mean? Currently held by X, or originally built by X? I.e., if France takes Berlin, then we take Berlin from France, does that count as a city taken from France, or from Germany? I would say the first.
 
I agree, let us net make this game more gamey, and stick o acquiring only one ONCE from each civ.
 
i don't think we should be allowed to take more than 1 city from each civ. the law clearly says that. keep it the way it is.
 
I strongly disagree with the "one from each" idea. Take Persia for example -- they are hopelessly backwards as it is. What if they get eliminated before we have a chance to capture one of their cities? Then we are stuck with +6. What if none of their cities are worth keeping?

On keeping only the first one, consider this. We should have some opponents on different continents, if the game was created correctly. We need to take a coastal city as a beachhead, but that might not be the right city to keep for the long-term if there is some other city which is more valuable. We should be allowed to abandon the lower value city to keep a higher value one.
 
Here's my view, as a citizen:

Article C is worded very clearly. As Donovan Zoi noted, it states, "only one city from each foreign civilization may be taken by any means." I do not see any way that this can possibly be interpreted other than that we may take only one city from each rival respectively. That also means that, if Persia is eliminated before we get our city from them, that's too bad for us: we won't get a city. I also believe that we are not permitted to keep a rival city temporarily and then sack it to capture another one, as we would have taken and held two cities from one civilization instead of razing one immediately. That we held them in different time frames is irrelevant. I acknowledge DaveShack's objections to this idea, but it must be kept in mind that the entire reason we decided to play this variant is that we wanted a challenge, and violating Article C as it's currently worded to make the game easier for us isn't exactly falling within the intent of the variant, not to mention the law.
 
DaveShack said:
I strongly disagree with the "one from each" idea. Take Persia for example -- they are hopelessly backwards as it is. What if they get eliminated before we have a chance to capture one of their cities? Then we are stuck with +6. What if none of their cities are worth keeping?

On keeping only the first one, consider this. We should have some opponents on different continents, if the game was created correctly. We need to take a coastal city as a beachhead, but that might not be the right city to keep for the long-term if there is some other city which is more valuable. We should be allowed to abandon the lower value city to keep a higher value one.

That's all part of the fun. Instead of taking the obvious coastal city as a beachhead, why not send worker teams to build fortresses/barricades?

Regarding your Persia scenario: our loss. We didn't act fast enough, so we don't deserve another city.

Crossposted with Bootstoots.
 
haha, great another thread I can rant about 5BC in. I'll get back to this later.
 
Strider said:
haha, great another thread I can rant about 5BC in. I'll get back to this later.
I am not sure why you will keep this up, its not gonna change... As a justice you should be talking about the legal side, not using this JR as a time to rant about a variant you don't like
 
What if say germany took over persia. Could we then take one german and one persian city. (by caputring a german city of persian heritage)
 
Suppose we capture a German city, and then they capture Civatonia. Under the law as currently written, I guess I'd then have to demand that we raze Civatonia upon recapturing it, since strictly by the letter of the law we would have already captured a city held by Germany. The law does not have an exception for this potential disaster, if it is interpreted strictly.

Suppose we capture a city and then it flips away. Under the law as written we have to raze it upon recapturing it. Or we capture one and then another better one flips to us - we have to keep the 1st one.

Or we get into a war with two opponents who are also at war with each other. Say France and Germany for example. If France captures a German city and we have already captured a French one but not a German one, then we're out of luck?

I don't fancy losing in the 1400's AD after we find that we don't control any coal because we have no way to get it off the other continent due to all our captures being used up and no way to then keep a coastal city. We won't be able to trade for it because after centuries of war it's doubtful anyone is willing to give us any.

These are all hypothetical problems, of course. You can be reasonable and take a liberal interpretation of the law, knowing we won't actually raze and repeat or take 2 from one opponent unless we need to. Or you can be unreasonable and invent a totally new way for us all to commit suicide if any of these nightmare scenarios come up. Is losing really that fun?
 
DaveShack said:
Suppose we capture a German city, and then they capture Civatonia. Under the law as currently written, I guess I'd then have to demand that we raze Civatonia upon recapturing it, since strictly by the letter of the law we would have already captured a city held by Germany. The law does not have an exception for this potential disaster, if it is interpreted strictly.

Suppose we capture a city and then it flips away. Under the law as written we have to raze it upon recapturing it. Or we capture one and then another better one flips to us - we have to keep the 1st one.

Or we get into a war with two opponents who are also at war with each other. Say France and Germany for example. If France captures a German city and we have already captured a French one but not a German one, then we're out of luck?

I don't fancy losing in the 1400's AD after we find that we don't control any coal because we have no way to get it off the other continent due to all our captures being used up and no way to then keep a coastal city. We won't be able to trade for it because after centuries of war it's doubtful anyone is willing to give us any.

These are all hypothetical problems, of course. You can be reasonable and take a liberal interpretation of the law, knowing we won't actually raze and repeat or take 2 from one opponent unless we need to. Or you can be unreasonable and invent a totally new way for us all to commit suicide if any of these nightmare scenarios come up. Is losing really that fun?

Interesting point. Perhaps we should post an amendment thread for the Code of Laws.
 
DaveShack said:
Suppose we capture a German city, and then they capture Civatonia. Under the law as currently written, I guess I'd then have to demand that we raze Civatonia upon recapturing it, since strictly by the letter of the law we would have already captured a city held by Germany. The law does not have an exception for this potential disaster, if it is interpreted strictly.
If I were ruling on a case like that, I would rule that we can indeed take the city back, as it was not originally from a foreign civilization (we were the original founders) and was within the five-city limit of cities built by Fanatikos. I can see, however, how that one could be ruled either way. As a result, I'd support a minor amendment, probably a CoL amendment, clarifying our ability to recapture our own cities if they fall under foreign control.

Suppose we capture a city and then it flips away. Under the law as written we have to raze it upon recapturing it. Or we capture one and then another better one flips to us - we have to keep the 1st one.
First point - We would not have to raze upon its recapture. Article C limits us to one city from each foreign civilization. It does not say that we can't recapture a city if it is captured or flips. The limitation it expresses is that we cannot have control over two or more cities created by the same opponent, not that we can't capture a single city multiple times.

Second point - The idea behind a 5BC is that we would indeed not be able to capture a second city if we like it better than a first. So you're absolutely right there, but that was the intent of the variant we passed as well as the wording of the law.

Or we get into a war with two opponents who are also at war with each other. Say France and Germany for example. If France captures a German city and we have already captured a French one but not a German one, then we're out of luck?
I guess you could say that we could capture a French-controlled German city, as that city would be from (if we define "from" as founded by) Germany. Alternately, you could rule that only a direct capture would count, so we wouldn't be able to take that city. That's a gray area in this article, and I'd like to see a judicial review on it after this one's over, assuming that it's still relevant of course.

I don't fancy losing in the 1400's AD after we find that we don't control any coal because we have no way to get it off the other continent due to all our captures being used up and no way to then keep a coastal city. We won't be able to trade for it because after centuries of war it's doubtful anyone is willing to give us any.
There are ways to remedy that. First, of course, trade could be utilized. Granted, we'd probably have to pay an arm and a leg for it, but we'd probably be able to find some opponent that we hadn't cut off trade to directly and would be willing to trade with us (we may have to get them to declare war against somebody first so that they would forget our broken trade deals with that nation). Also, it'd be rather odd for there not to be a single source of coal on our continent that we could acquire through military force and set up a colony on. Even if all coal were on the other continent, it would be unlikely that we'd use up all captures for nations on that continent without acquiring a single city on it that we could use to ship the coal to us (using colonies and military force as necessary). If all that were impossible, then I guess we'd have to live with our bad planning and survive without railroads.
These are all hypothetical problems, of course. You can be reasonable and take a liberal interpretation of the law, knowing we won't actually raze and repeat or take 2 from one opponent unless we need to. Or you can be unreasonable and invent a totally new way for us all to commit suicide if any of these nightmare scenarios come up. Is losing really that fun?
If the constitution says something like "At the end of Term 2, the capital must be abandoned", I as a justice cannot in good conscience rule that the capital does not actually have to be abandoned because it would be detrimental to game play. I can get angry that some idiot put that in there, and I can suggest an amendment to remove that before the end of Term 2, but I cannot rule against a rule's wording and intent. This could be viewed as a similar situation. Though I am not personally opposed to the current restriction, I'd rule exactly the same way if I were. Article C states:
Article C. Game Structure
No more than 5 cities built by Fanatikos may exist at any time. In addition, only one city from each foreign civilization may be taken by any means. All other cities that we gain must be razed immediately.
It is quite clear that this article wants us to get only one city from each individual foreign civilization, and that it means exactly what it says.
 
DaveShack said:
Suppose we capture a German city, and then they capture Civatonia. Under the law as currently written, I guess I'd then have to demand that we raze Civatonia upon recapturing it, since strictly by the letter of the law we would have already captured a city held by Germany. The law does not have an exception for this potential disaster, if it is interpreted strictly.

In my interpretation, that is correct. Better not lose any cities then :D.

Suppose we capture a city and then it flips away. Under the law as written we have to raze it upon recapturing it. Or we capture one and then another better one flips to us - we have to keep the 1st one.

Or we get into a war with two opponents who are also at war with each other. Say France and Germany for example. If France captures a German city and we have already captured a French one but not a German one, then we're out of luck?

Yes, and yes. Means we'll have to decide carefully which cities to take.

I don't fancy losing in the 1400's AD after we find that we don't control any coal because we have no way to get it off the other continent due to all our captures being used up and no way to then keep a coastal city. We won't be able to trade for it because after centuries of war it's doubtful anyone is willing to give us any.

Coal is rather cheap. Past warfare doesn't limit the willingness of the AI to trade, only broken deals do. Even then, paying in hard goods always works. Still, it's better not to break any deals.

These are all hypothetical problems, of course. You can be reasonable and take a liberal interpretation of the law, knowing we won't actually raze and repeat or take 2 from one opponent unless we need to. Or you can be unreasonable and invent a totally new way for us all to commit suicide if any of these nightmare scenarios come up. Is losing really that fun?

Or we could be strong (or stubborn :D) and stick to the variant. Really, there are lots of people out there playing variant games, and sticking to the rules until the end - and they don't even need a constitution or something. If I understood it right, the whole purpose of the variant was to keep the game interesting for a longer time. That requires a certain amount of risk.
 
DaveShack said:
I don't fancy losing in the 1400's AD after we find that we don't control any coal because we have no way to get it off the other continent due to all our captures being used up and no way to then keep a coastal city. We won't be able to trade for it because after centuries of war it's doubtful anyone is willing to give us any.

are you afraid of a challenge? playing without coal doesn't mean we will have to retire because the AI will steamroll us. it just means the game will be a bit more difficult. i hope you're not suggesting changing our constitution to make the game easier, to suit your preferences.
 
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