1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Diary of a Prime Minister's Aide: The Second Age of Rebirth

Discussion in 'Fall from Heaven Lore' started by Dean_the_Young, Nov 29, 2009.

  1. Dean_the_Young

    Dean_the_Young Chieftain

    Joined:
    Aug 2, 2009
    Messages:
    811
    In the national archives, an old and dusty book lays closed. It's skin is broken and weathered, and it's pages nearly falling out of the binding. It is the first, the original, and a historical document in its own right.

    The Diary of Remus


    It opens...

    ---

    Grigori Opening.jpg

    ---

    In these first pages, I suppose I should give an introduction to you. You, diary, are a gift. A rather valuable one, in fact; books are rare indeed, and fewer know how to read them. As a clerk, I am lucky, perhaps even luckier that Prime Minister Esirce remembered that it was my birthday at all.

    Well, we assume it is. It is hard to tell. In the Second Age of Ice, the one brought by Auric's ascension and consequent fall, it is as if we never left the first one. Even I should not be alive still, but for the strange magics that flowed from the end of the first age of rebirth. While the leaders of old have passed, their successors seem nigh immortal, though not enough to put any faith in our own invincibility. It was... medical immortality, as the last Medicos wrote. Enough to govern, but not necessarily survive.

    It is our age, though. The last age was still born, but we may have another chance... if we live.

    Grigori Picture 2.jpg

    When the Minister's Council decided to move, we left our forest and moved into the hills. The last age, and our disgraceful loss to Auric, taught us the need for defense. We were plenty happy to escape the sight of the barbaric Doveillo as well, separated as we are across the Great Divide. The Baron's type still haunts our people across the frozen waters.

    One consequence of the mountains, though, is the lack of food. We see sea life on our coast, but must struggle to relearn how to harvest them. Workers and scientists alike work to provide our basic fundamentals.

    Defence, though, will also be needed. A goblin fort already encroaches on our first borders.

    ---

    OOC: Playing Prime Minister Esirce, Perfect World 2, end of ice, 15 civs. This is Rise of Eribus 1.0, not the latest patch. Other options include the Acknowledgement, for all minor leaders, and maximum events/animals.

    Backstory will be revealed in parts, but the general idea is that the Age of Rebirth already happened much like (but different) from the Scenarios, and Auric's Ascension triggered another, shorter, Age of Ice, which 'reset' everything.
     
  2. Dean_the_Young

    Dean_the_Young Chieftain

    Joined:
    Aug 2, 2009
    Messages:
    811
    Entry 2XXX: There was some news today. Wanderers entered our capital, telling tales of happenings.

    A person of considerable note has appeared in Erebus. An immortal, perhaps a true immortal, named Korinna the Protector. She was not a presence in the First Rebirth, but is now a figure to be Acknowledged.

    Other wanderers bring word that organized religion has been founded. Whispers of Mechanos sweep the world. Another unknown force, but one the Grigori instinctively distrust. Worship is a fundamental admission of weakness; whether you put your faith and adoration to a god or a machine, you're still depending on outside powers and not yourself. Or at least, that's what the Prime Minister growled in private to me after the council meeting. We remember the last age well enough to remember who brought the conflict to us, and our world. The Council has agreed that nationalism in face of the return of religion should be encouraged; until we can support ourselves and specialists, pacifism is useless.

    The Prime Minister's humor was improved when a small caravan arrived; our scouts found a small village and convinced the locals to join us and share their wealth with us. It provides a good base for future economic activity.
     

    Attached Files:

  3. Dean_the_Young

    Dean_the_Young Chieftain

    Joined:
    Aug 2, 2009
    Messages:
    811
    Grigori Picture 2.jpg

    A chill fell across the capital today, as we traded representatives with our first close neighbor: the frightening Legions of D'Tesh. Though there master is no more, overthrown in the last age, his corrupted Amurite followers have lived on under Thanatos.

    The Prime Minister agreed there would be peace, and there shall. But we will prepare; we have delayed construction of workboats until a second warrior militia is trained. It is unlikely we will live happily together, with those dark necromancers. Not when they have Odio's Prison to push them to new heights and means.
    Grigori Picture 3.jpg

    Better company were the first contact with the Amurites to the west. Tya Kiri is said to have been a skilled sorceress in the last age. Neither good nor evil, she is better, though of course the Minister worries that she may fall under the sway of one religion or another in the future.

    As of yet, she has not encountered the Legions to our north. We warned our new friends; the history between the Amurites and the break-away mage-states of Kylorin's empire is well known.

    Grigori Picture 4.jpg

    Good tidings! Truffles grow! As the ice retreats, our eastern lands grow green once again. This is a good sign, though some of our sages worry about increasing desertification of the tundra to our north.

    Even so, truffles! As another source of commerce they benefit our people, and they taste fine as well. We are well pleased to have them, and I traded a week's pay to treat a fellow clerk to a dinner of some.

    In other news, we seem to have come to an understanding with the Scorpion Clan outside Midgard. Though they fire their arrows into our capital from time to time, only light injuries have occured. They stay in their fort, and we control the countryside; our workers are trying to herd deer on the other end of goblin territory, and the Scorpion Clan has let the be; they know that if they sent forces out to harass our worker, we would march into their fort in an instand.

    Grigori Picture 5.jpg

    A different sort of chill of death descended the capital, as the first Sidar in over a hundred years walked into our palace. They are as I remember: thin, silent, and very hard to remember.

    They were polite, though, and had no issue with us. The only passion they showed was a hatred for the D'Test exceeding even the Amurites.

    "Good," said Prime Minister Esirce. "If the time comes and the D'Test cross the line, we will have willing allies."

    I do believe we have a confrontation brewing.

    Grigori Picture 6.jpg

    A woman wandered in from the cold today. Wrapped in furs and carrying a staff clearly magical in nature, we thought she was a Amurite, or even a D'Tesh, until she introduced herself.

    She is Nosamonce, a former Sheaim demon summoner. I say former because she abandoned the Sheaim remnants early in the Age of Ice. Whether they still live or not, she does not know.

    She claims that she has been seeking Cassiel's children, to leave her past and start anew. Though Cassiel was taken from us by Auric, the Prime Minister accepted her into our lands. Though she was once a frightening summoner, and the Sheaim stigmata still lingers in her blood, she says she has lost her greater magics.

    What she does have, though, makes her well suited to become one of our scouts. By the Prime Minister's request, she is to be armed and equiped to the best of our ability and use her magics and experience in surviving the Winter to explore our east, and everywhere else.

    She has accepted the task gladly. Though I feel her talents would have been best suited if we had some sense of magic, we do not.

    ---

    Small scribbles, clearly written days later, reads:

    With Nosamonce's assistance, we have cleared and claimed the goblin's fort as our own. Already wilders of the surrounding areas come to the fort outside Midgard, asking for tasks to be done. These sidequests promise to provide training for our next generation of scouts, and adventurers.

    One of the first to come in was a man named Comillo. Rather than request a job, he offered one: Comillo offers his services unto us. Quiet as he is, he says he left the Calabim after being disaffected with their way of life.

    There is only one way a Calabim could have survived the winter if that were true. But when anyone asks him about the Calabim, he orders them to drop it.

    And quite often, they do.


    -------

    OOC: One thing I like to do with my Adventurers is to change them with world builder to reflect their origins. I give them two promotions: a racial promotion, and something suited for them. For 'immigrant' Adventurers, it's always a trait from their home-civ. So Nosamance has Sundered and Stigmata for her past actions, and Comillo starts with vampire and command 1 (something Thomas.B sold me on).
     

    Attached Files:

  4. thomas.berubeg

    thomas.berubeg Wandering the World

    Joined:
    Aug 21, 2006
    Messages:
    8,973
    Location:
    Ft. Lauderdale
    Dean: are you planning on modifying the Adventurers based on the List we came up with?
     
  5. Dean_the_Young

    Dean_the_Young Chieftain

    Joined:
    Aug 2, 2009
    Messages:
    811
    Yes, but I seem to have lost the list. Could you send it to me? (Or just post it here for future reference.)
     
  6. mimic

    mimic Magic Box

    Joined:
    May 18, 2005
    Messages:
    460
    Location:
    United Kingdom
    Awesome :D, really enjoying reading this.
     
  7. Dean_the_Young

    Dean_the_Young Chieftain

    Joined:
    Aug 2, 2009
    Messages:
    811
    (Er, forgive the image loop: wasn't careful enough with paint, and it's a bit late to fix. Call it a poorly cared for journal. :mischief:

    Also, having trouble with the thumb nails. Bear with me.)


    ---

    Grigori Picture 1.jpg

    After sending part of the local garrison on minor quests from the goblin fort, one unit reports hearing more news from a distant land: Korinna the Protector is now Korinna the Red Lady, after upsetting one council or another. The connotations are disturbing, but without meeting her people ourselves we have no clue as to her nature.

    Grigori Picture 2.jpg

    The news, the idea of treachery at the negotiating table, was enough to decide the council, though. We Grigori are not fools who do not learn from the past. We sent Comillo and two of our greater garrison units through the wilderness to the borders of the D'Tesh. When Thanatos refused our demands to cease necromancy and to give up all claims to ruling death, we crossed into the D'Tesh lands to make them.

    People led by madmen who seek to emulate the gods are a threat to all. No matter if they pretend to be passive now, it is only because they are too weak to carry out their desires. Obsideon Spire sits high atop a cliff, and soon Comillo was single handidly besting their garrison as our other forces stood by in support.

    Grigori Picture 3.jpg

    Prime Minister Esirce has something of a immature side: which is to say, he is embarrassingly a fan of the Great Grigori Artist Prama Olds.

    Prama, one of those who went to the D'Test war, is the sort of artist who aims to unnerve. His art of the D'Tesh battlefields is not heroic or glamorous, but stirring all the same. To see his portraits of the D'Tesh scouts is to experience the venom of their blades first hand.

    He isn't a pacifist, though he isn't a war-lover either. Perhaps that's why he and the Prime Minister get along so well. Prama shares Prime Minister Esirce's belief that ending the D'Tesh now is for the best, and after seeing his portraits of the ruined D'Tesh lands you don't have to be a tree-huger to agree.


    In another note, a civilian fishing crew has been sent to explore the coast to our east. Ice is beginning to clear away, and we hear rumors that the Sidar lands are to the far north east.

    Grigori Picture 4.jpg

    The garrison was in arms today when an orc walked straight into the capital. She is Llangru.

    Why she joined us isn't quite clear. From what I hear, she was a fan of stories of the Grigori heroes in her youth, and left her tribe when she heard we were returning unto Erebus. She's quite impressive in the field, I hear; she marches and takes care of herself as she goes, and I hear wondering if there might not be a little troll blood in her by the way she recovers so.

    She'll make a good defensive scout, though; just watch the beasts throw themselves against her.

    Grigori Picture 5.jpg

    Break through!

    The Legions of D'Tesh have been bested, if not annihalated: their capital of Obsideon Spire has fallen to Comillo's strength. A scout has found their last stronghold, a city called Black Stone or something.

    During this war, passions have stirred in our capital, people who want to supplement our volunteers. One young one from our own people is Kimble the Quick. Quick with his fingers, he was a bit too young to manage to sneak into the D'Tesh war, and has been causing trouble here.

    The Prime Minister likes him, though; Kimble has a habbit of 'donating' nicknacks from his travels to the Prime Minister's daughter, amoung other people.

    I hear a prophet named Abellio has sprung up somewhere or another. The Prime Minister confided to me that if that man had been born with us, he would have been a great philosopher.

    Me? I don't think you need to be agnostic to be a good thinker, but if there's one thing you don't argue with the Prime Minister about it's religion.

    ---

    Our forces our hounding the D'Tesh in their last stronghold, and soon it will fall. But something has come to our council's attention, something with possible repercussions for the future.

    In the sac of Obsideon Spire, we captured the enemy commander. Or rather, not capture: she simply deigned to come into our control after her lord fled the city.

    I've seen her; a petite elven girl, woman, named Rivanna. How a former Svartalfar came to the D'Tesh I will never know, but hearing her earnestly argue with our interregators made the association fitting.

    When asked why she condoned necromancy, she game an answer that set many of us thinking hard.

    "Objections to the use of the undead in warfare are founded in misguided tradition. The air chills notably in their presence. Need you more proof of their suitability, look to the sons and duaghters who have been spared from battle by them."

    Someone pointed out to her that we had beaten her skeletons and undead, and ransacked her capital. But she only looked at him as if he were an idiot.

    "Quality and tactics will always decide, but consider this: with close to a hundredth of your numbers of living persons, we provided an army that exceeded yours in size and suffered a fraction of the casualties. Imagine if Thanatos had had time to develop something more the mere skeletons scavenged from the forests?"


    Rivanna the Wraith Lord is under house arrest in Midgard, but already it seems as if it's a meaningless imprisonment. Our officers and generals regularly go to consult with her experience, experience spanning even before the last Age of Rebirth, and her compound has been expanding into a near military outpost. I suspect it is only a matter of time until some of the council have their way, and push Rivanna into our service.

    I won't complain, to be sure: she has a very fair form indeed.

    ---

    Grigori Picture 7.jpg

    Blackgate was destroyed today. So small a settlement it was, we couldn't even hope to take it.

    Thanatos was nowhere to be found, though he left behind a message written in corpses. I have no fear; he was beaten by a people who haven't even re-learned how to herd cattle, let alone make metal weapons. A lot of blunder, for nothing.

    Addendum: I was right. The council has moved to make Rivanna the Wraith Lord a commander of our militia. Though it is somewhat disconcerting at how quickly she changed sides, I have a feeling she doesn't have strong ties to anyone. If we look to lose, she'll surely leave ourselves as well.

    In the smoke of the sac of Blackgate, Prime Minister Esirce has stepped out as a major leader in Erebus, the first in our knowledge. Even the Barron across the waves was taken aback by how aggressive we were, but we rest easier knowing that one less lunatic nation exists.

    Black Gate, by the way, is just starting to be brought under control. Before we can hope to reform the 'citizens' we liberated, we will have to find a way to feed them. Currently we are constructing fishing boats to take advantage of nearby shrimp, while captured workers have been brought to bare to build a major road between Black Spire and Midgard*.

    *Our sages concerns were correct: the tundra between Grigori and former-D'Tesh is becoming desert that is creeping into our lands. Soon we will have to research magic again; I recall stories of teraforming in the last age.

    ---

    Crap. Crap crap crap. Nosamonce sends a scrying message from the west, where she found the Amurites: Orthus has returned. Mother-raping-slaughtering Orthus. I don't know which God felt that Orthus returning was a good idea, but I hate him/her. It's probably a her, because it's probably Bhall.

    Prime Minister Esirce barely hesitated, though. He can be absentminded, or seem absent minded, but when we were nearly wetting ourselves with terror he showed why he is the Prime Minister.

    Nosamonce was instructed to lead Orthus east, away from the Amurites and towards us. The Amurites wouldn't stand a chance in their low-land cities, but we have veterans fresh off the front. With just a single garrison for Black Spire, the Prime Minister sent the rest of our armies, and even some of our own garrison, west.

    Nosamonce was in peril the entire time. If Orthus were to catch up to her, she would be slaughtered. But if we left Orthus to go west... there's no telling how powerful and how many followers he would get from sacking the Amurites.

    Comillo is on his way, but we know the legends.

    ---

    Grigori Picture 8.jpg

    We need a braver garrison, or at least braver messengers.

    A new adventurer arrived; Pinchete, a wierd goblin riding a dangerous black horse. We recognized it as a nightmare, which haven't been seen since the last Age. Pinchette has the monster trained between his thighs though (ew), and came to our lands after hearing of the fall of the D'Tesh.

    With so many scouts and sneaks, we humored him when he asked to be a warrior. But then, with that mount, maybe we shouldn't laugh either. He left west; it's unlikely he can catch up with our forces marching to Orthus, but there's a great deal down south to worry about.

    Like the werewolves.

    ---

    Grigori Picture 9.jpg

    Another contact!

    Our civilian fisher man, blocked by ice to the north, went to what we now know as the southern continent. Skidding past ice in tales chilling to the bone, they passed by rich jungles of luxuries. Eventually, after passing the holy mountain of the lizardmen, we made contact with giants: the Jotnar.

    Led by Hephaestus, a monster fairer than he appears, they approached us with a trade: maps for maps. When we explained that we didn't know cartography, they helped us bridge that gap; they didn't teach us the techniques to make good maps, but they gave us functional ones.

    We have maps of much of the southern continent now. It appears to be far, far, larger than our own, with many dangerous lairs dotting the wilderness.

    Needless to say, our other Adventurers, those not grouping together to defeat Orthus, have already left that way. Kimble is closest, though a sea sea serpent by the coast dogs his progress.

    ---

    Grigori Picture 10.jpg

    A legend is made! Orthus is slain! (Again!) Tales we will write about forever more (once our sages explain their procedure in ways the rest of us can understand)!

    It was dangerous. It was nearly catastrophic. We lost three full units, two of the garrison, to weaken Orthus to the point where Nosamance barely, just barely, brought down the Barbarian King himself. Others plaid irreplaceable rolls: Llangru was a heroic defender, blocking off any route of escape. Comillo stood to the front, bearing the brunt of Orthus's followers.

    But the Barbarian king is dead, and we have his axe to prove it.

    While those wounded in the battle recover, the Axe will be sent to Midgard where a stronger force can guard and use it. Pinchete is close, in fact: perhaps we will ask him to recover the axe from our heroes.

    ---

    OOC: Removed Command from Comillo, since I've decided that a enemy-turning power is too powerful this early if/when I do find an enemy to use it against.

    Llangru starts with Orcish and march, since she's such a dependable person in the wilds on her own.

    Kimble starts with Sneak, to hide himself, and the item Amulet of... I forget, but it allows better regeneration of health. If I could, I'm make Kimble effectively an Esus follower, so he could sneak in and steal items as well, if possible.

    Pinchete starts with Goblin and an animal mount promotion of some sort. I did a randomizer (dice roll), and ended up selecting Knightmare; if it had been Pegasus, that would have been a bit cheap me thinks.


    So, question, yes/no: should I cheat myself dark secret so I can build graveyards with my captured D'Tesh workers?
     
  8. FireBlaze

    FireBlaze Chieftain

    Joined:
    Oct 6, 2008
    Messages:
    705
    This should get interesting, and very awesome.


    Edit- Nope. Don't do it man, don't do it!
     
  9. thomas.berubeg

    thomas.berubeg Wandering the World

    Joined:
    Aug 21, 2006
    Messages:
    8,973
    Location:
    Ft. Lauderdale
    1. Branding - Female/Human - Grigori - Spoke with Trenton early in his quest to bring Danalin back into the world about the role of the Gods, Priests and Religions
    o I yearn for a kingdom without gods or kings. Only men and women under none.
    Promo: Inquisition
    2. Melusine - Male/Human - Hippus -
    o Magnadine? A fool. Everyone thinks he's great, just because he can ride a freaking pony. I don't need a horse to kill people, isn't that even more impressive?
    Promo: Horselord
    3. Sidhelle - Female/Elven - Ljosalfar -
    o "We had trapped the thief in the corridor outside the library. 5th squad was to her left, and 2nd squad to her right. As I called on her to surrender, she reached into her backpack, which was stuffed with stolen spell scrolls, and pulled out a crystal rod. As the squad began shooting, she activated the rod. There was a blinding light and when we could see again, she was gone." --Ilnacht Vivordur, Svaltalfar 2nd Hunter Squad Leader - After action report
    Promo: Elven (Racial), Perma-Dextrous (Ljosalfar) Jade Torc item
    4. Carrow the Hunted - Male/Human - Doviello -
    o He is an embittered mistheist, the sort of atheist who does not so much disbelieve in the gods and their agendas as personally dislike them. -- Interviewers notes penned on Carrow's Application for Citizenship
    Promo: Scourge (anti-disciple), werewolf* (werewolves hated by the gods, hunted by mortals, good reason to be embittered and go to Grigori)
    *Chance of starting with werewolf depends on tech level, Baron status. Horrible chance for werewolf at low techs on recon tree. At feral bond, reasonable chance. Once the Baron has been built, high chance.
    5. Khord Tenhare - Male/Human - Grigori - Known Facts: Lead the War Party which cornered Stephanos, and was then killed by his own men
    o To this day the Grigori travel down the length of the serpent's canyon and offer small tokens to the stone mound at its end. This is a reminder of their own failure, and the screams of Khord Tenhare are said to still echo within the canyons walls.
    Promo: Loyalty, Defensive (to set apart Loyalty’s near uselessness/ease of casting)
    6. Pinchete - Male/Goblin - Clan of Embers -
    o "...it came at me from the deep wilderness. I cursed my carelessness as it's canines went for my throat. With brute strength did I turn him, look into his eyes and butted him into the darkness" --Recounting of Pinchete's favorite tale, How I Tamed Gral, the Greatest Mount
    Promo: Orcish (racial), Animal Handling
    7. Needles - Male/Human - Grigori -
    o Those idiots at Aeron's Bounty? Inefficient. Wasteful. Overpriced. They're cultists masquerading as assassins. They add pomp and ceremony to what is a very simple job. Me? You pay me, and tell me who you want dead. They end up dead
    Promo: Bounty Hunter, Poisoned Blade (Or some other assassin-related promo, depending on mod)
    8. Bahamet the Second - Male/Human - Malakim -
    o Bahamet calls it "subtlety." I call it sitting and chatting with overfed royal dandies until his enemies die of old age. --Panlupan
    Promo: Nomad (Malakm civ). Scion code: The Scion minister with all the civ-effects on other cities. (Limited?)
    9. Groo the Wanderer - Male/Human - Doviello - Known: Inspired by a Comic
    o Now Groo does what Groo does best!
    Promo: Orcish (Racial) , –safe- Burning Blood. Otherwise: Strong
    10. Cabal Tenhare - Male/Human - Grigori - Known Facts: Head of the Nightwatch for the Junon, slain by Stephanos
    o The streets of Junon were said to be safer during the night than during the day. Cabal Tenhare and his hundreds of pet ravens watched over the sleeping city. If any crime was commited there would be only caws, a flurry of black wings and a black cloud would descend on the criminal.
    Promo: Spirit Guide, Vigilant (Orbis: Prevents espionage missions)/Sentry
    11. Panlupan - Female/Human - Lanun -
    o "Her idea of tact is toasting the King before setting his palace on fire." --Bahamet the Second
    Promo: Boarding
    12. Volanna - Female/Elven - Svartalfar -
    o The Bannor always brag about how their devotion to Junil allows them to ignore pain and other irritants... I've found this 'gift' allows my poisons to go unnoticed till it is too late for even the most proficent Confessors to save them
    Promo: Elven (Racial), perma-Sinister (Svartalfar), Poisoned Blade (or, if possible, equipment piece to mirror Sidhelle by mod)
    13. Father Jeon - Male/Human - Bannor -
    o I've come to understand a certain pattern in this life. The gods and Kings agree too often. If the King changes his mind then, miraculously, the gods seem to change theirs as well. When the time for war comes, the gods demand blood and martyrs. When the king wants to fatten himself on gold, the gods suddenly expect grand and expensive tribute. I don't know about the gods themselves, but religion is clearly an arm of the king, not the people.
    Promo: Recruiter, Formation. (Play up Bannor side of Organized, something other than one-time ability.)
    14. Llangru - Female/Orc - Grigori -
    o The clan is strong and Bhall is stronger, but I find that working alone makes certain jobs much simpler and entertaining to complete.
    Promo: Orcish (Racial), March (long journeys alone), Quest/journey item/equipment (Travelers cloak, traps in FF)
    Nosamonce - Female/Human - Sheiam -
    o I have learned that if there is any power in demonology, then it lay with the demons. Using it for your own purposes is like trying to beat mice to death with a rattlesnake.
    Promo: Sundered (Sheaim civ trait: reflects actions already taken even though repentant), Summoner (universal Sheaim trait, near-useless UNLESS go on summon paths)
    15. Bhalira - Female/Dwarven - Luchuirp -
    o Some gods, like Nantosuelta and Sirona, are benevolent. Some are not. But in the end all they want is our obedience, not our well being.
    Promo: Dwarven (Racial) Repair, Enchant, (Channeling 1 by default). Mainly to support catapults, support armies naturally.
    16. Comillo - Male/Human - Calabim -
    o Many people speak of the unique... Hunger... of the Calabim. Having lived among them long enough to share in this strange affliction I stand now as testament that it can be overcome, though the Hunger exists in all Lands, not just that of the Calabim. I speak of the Hunger for greater power over the people of Erebus... of what did you speak?
    Promo: Vampire (racial), Command 1 (Same basis for Command as a Lunnotar: convincing by word/logic/truth)
    17. Hamlyn Ka - Male/Dwarven - Grigori -
    o Good... Bad... Maybe that Runekeeper was right after all; I'm just a traitor.
    Promo: Dwarven (Racial), Homeland, Guerilla 2. A defensive dwarf with loyalty issues, with a resourcefulness/promo otherwise not available to the Grigori
    18. Kimble the Quick - Male/Human - Grigori -
    o "Kimble the Quick / He would take his pick / Of the gold and the silver up in Jubilee / But Perpy found out / and now the poor lout / is locked up in a tower with his lunacy!" -- Grigori children's rhyme
    Promo: Steal (FF-only code?)
    19. Bakabushi - Female/Human - Illian - Known Facts: Mother was Balseraph, captured in a raid
    o I'm only laughing on the outside / My smile is just skin deep / If you could see inside I'm really crying / You might join me for a weep.
    Promo: Winterborne (Racial), Magic Resistance
     
  10. Dean_the_Young

    Dean_the_Young Chieftain

    Joined:
    Aug 2, 2009
    Messages:
    811
    Thanks Thomas. Of course, that list is a rough one. There was promotion creep later down the list: I'll limit to max of two promotions/one promotion/item. So Llangru, for example, gets only Orchish and... traveler's cloak.

    Whenever I'm torn, I'll just ask. Like Pinchette: keep him with knightmare, or some other mount-related promotion?


    Some smaller 'entries' I skipped earlier.



    ---

    Something of a cult has formed in Grigori lands. To be frank, we in the palace are a bit alarmed.

    Recently we had an upsurge in mysticism and looking back at the past. Nothing too alarming, really; we even commissioned a museum to chronicle past and present Grigori deeds. The first Dragon Scale a past Adventurer brought back, tales from Auric's invasion, that sort of thing. The Council agreed it would be for the best to try and give a secular approach.

    But things have gone out of hand. There a whole lot of near-deification of Cassiel. You listen long enough in a bar, and you'll hear people swear they heard him give advice on what to or not to do. The pagan ones even swear he'll return to us one day.

    Now, I knew Cassiel. Not well, mind you, but back in the day I was the clerk who took things between him and Esirce. And when Cassiel surrendered himself to Auric, he told us he wasn't coming back. No ifs, ands, or buts about it. He knew, and we believed him.

    Politically, the Cassiel mythos is working great for the Prime Minister. These people see Cassiel as an absent god-king of some sort, and the Prime Minister is his legitimate heir, the one left behind to carry out Cassiel's will. You follow Esirce to follow Cassiel, that sort of thing.

    So it's let the Prime Minister get a lot of political maneuverability, even if he won't touch the groupies with a lance. But still, these sort of things can go too far.

    I shudder to think what would happen if some of them got positions in the governance of the D'Tesh lands. Those people were so traumatized by D'Tesh, they'd replace a bad name with a good name in an instant. Call a Temple of D'Tesh a Temple of Cassiel, and bam. And they're crazy enough to do it.

    Scaaaary.

    ---

    Well, perhaps the groupies aren't all bad. With love of Cassiel comes an (alleged) love of peace. Pacifism is back in style, and Midgard has sages and bards arguing about who's more important to the fabric of society. Should we focus on sages to search for better ways to improve ourselves, or let the bards (Cassiel-lovers, most of 'em) sing us better ways to be Grigori?

    I think they've both got points, to be honest. I miss the old means of relative luxury, and won't be sad to get them back at all. But from the standpoint of a Grigori government official, those bards teach important lessons we might otherwise ignore.

    ...well, maybe we should focus more government funds on the sages than the bards. The finance minister came in humming the latest tune today, and he is tone deaf.

    ---
     
  11. Dean_the_Young

    Dean_the_Young Chieftain

    Joined:
    Aug 2, 2009
    Messages:
    811
    Grigori Picture 1.jpg

    After the defeat of Orthus, the Council of Ministers resolved to throw annual celebrations to mark the event, and set sages to set their new writing processes to make procedures for the festivals.

    During that time, Father Jeon joined us: a dissident of the literal god-kings of other nations, Father Jeon followed us as we claim no legitimacy from any gods. Wanting good company and more gold to pay for the upcoming festivals, we armed the good Father and bid him to rest and stay in Midgard.

    ---

    Grigori Picture 2.jpg

    Perhaps it was best we did so, for shortly after Groo the Wanderer came upon us. Doing what Grood does best, and having a surplus of warriors and scouts, we bid Groo to stay in Midgard as a simple Adventurer for now. At some point, we hope to harness the horses on the plains of Erebus, and Groo is stupid/brave enough to get on one of those beasts.

    Hm. Perhaps I should recommend finding some horses as a sidequest for him. I'll consider putting in a request at the fort.

    ---

    Grigori Picture 3.jpg

    Conquering a goblin fort to the south, our adventurers came across a prisoner the goblins had been holding. A young women with flame red hair who had a small amount of control over fire, one who claimed to be the leader of her village's militia before the Scorpion Clan overran them.

    However she might have immediately repaid the Adventurer who saved her from the goblins, Kered has willingly pledged herself to our cause. She and Rivanna the Wraith Lord guide our troops in their exploration of the South.

    ---

    Grigori Picture 4.jpg

    Kered's advice proves its worth quite quickly. Following her advice, we entered a valley region where we encountered the Ljosalfar. The wood elves are under a new ruler, a relative young-one named Eldarwen Alcarin. I say relative because she is older than the fartherst I can track my family tree.

    She appears to be a good leader, though. A bit more good than we're used to; a squabble almost broke out at the patronizing attitude of some of her hunters, but the elven... queen? Princess?... intervened and put an end to it.

    After starting relations on a good foot by offering fishing to the elves, they were willing to trade their wood-lore and hunting techniques for a little more advanced knowledge.

    ---
    Grigori Picture 5.jpg

    We actually went on a trend of technology trading at that point, really; we have been focusing so much on our educational base, we've neglected fundamentals like mining and ether research. We obtained cartagrophy and horseback riding from the Jotnar, and got a variety of knowledge from ether-related to an exchange of philosophies with the Amurites.


    Frankly, I think the philosophizing with the Amurites might have been the more dangerous: if there's one thing dangerous in this world, it's an army which can self-justify anything.

    ---

    Grigori Picture 6.jpg

    The prime minister's decision to trade base knowledge to the elves for animal-techniques has paid off. A tiger we tamed in the South led its handler through hellish flames to Bradeline's Well. Cursed by the Sheaim in the first age, it may well be the last place on Erebus where hell is still connected here.

    Our tiger (shall we call it Hobbs?) braved the flames and rescued someone who had been cast into the well: a man we now call Carrow the Hunted.

    He doesn't like the Gods, and they don't like him. Just what started that vendetta, I do not know, but Carrow is a scourge to all religious folks. It's like they instinctively want to kill him. It might have something to do with that Carrow was once impressed into the services of the Baron, and it has, shall we say, left it's mark on him.

    Carrow is on the wrong end of the Great Divide for us to arm him. For now, Carrow and Hobbs walk the wilderness, discussing whatever deep and philosophical discussions they wish.

    Or maybe they don't. Hells, I don't know. I can't watch them.

    ---

    Grigori Picture 7.jpg

    We should have known. Wherever there are Ljosalfar, there are Svartalfar. You can't get one without the other.

    Utiruso... I think he looks like a spoiled brat, really. I probably shouldn't, and certainly wouldn't say it to his face, but I think the Svartalfar have lost their muster, if you know what I mean. However Sinister he may act, I can't help but shake the feeling that those scratch marks on his face are his own finger nails.

    He doesn't like us, and I can't say we like him. Fortunately he's way far south, so we won't have to deal with him for some time.

    ---

    The council called an emergancy session today. The end of winter is worse than even I thought.

    It seems just a short time ago you had to wear furs if you stepped outside. Now, though, you might die if you do wear them. The desert isn't merely between us and Obsideon Spire: it enguls us. Our only food-producing regionss are along the coast, and our productivity will drop if we have to shift much more to sea-food gathering. Obsideon Spire can barely feed itself; it hasn't even finished that first work boat crew we assigned for it so far back.

    There may be hope, however. One of our new friends has been touched by fortune by the end of winter: the Ljosalfar have an abundance of clams, fish, cows, and green fields and forests with which they can grow.

    Though not our friends, the Baron to the South also has plenty more food in their green lands. It increasingly seems that the Southern Continent is where the life is, as the northern continent becomes a desert wasteland.

    The council has been forced to resort to extreme measures: the desertification of our lands, with no hope of magical terra-forming in sight, is a threat to our existence. We must, at all costs, convince the Ljosalfar and Doveillo to share food with us, or our people will wither and starve. It is so desparate that we have had to ask our friends the Sidar to start a proxy war with Eldarwen, so that our offer to negotiate an end to the fighting could be used as leverage for our survival.

    Our explorers and adventurers still march south, breaking into two groups with our two generals, Rivanna and Kered. Rivanna, Comillo, and a veteran unit are heading to the Ljosalfar border; our peace treaty remains, but time is running out. Kered and Pinchet have met with Carrow and Hobbs, and those head to the Doveillo lands to apply pressure.

    We fear we may have no choice. Once we have completed sailing, so that trade routes can carry goods and food, we will begin studying the very art of war, so that we can lessen the losses involved.

    If Cassiel is watching over us, I pray that he would understand. We will give every possible opportunity for both other peoples to come to terms with us.

    Grigori Picture 8.jpg
    Grigori Picture 9.jpg
     
  12. Dean_the_Young

    Dean_the_Young Chieftain

    Joined:
    Aug 2, 2009
    Messages:
    811
    Alas. Our hopes are in peril; a peaceful means to avert our looming catastrophe eludes our most capable negotiators. We are forced by circumstances beyond our control

    To the south west, Eldarwen of the Ljosalfar sends her regrets; she is unable to help us because of the politics of her court. Elves have long memories, and even longer grudges; after the razings of the Hippus in the first age, there are many elves who would just as soon watch mere humans starve as help them. Many of those hold high positions of power amoung the Ljosalfar, high enough that Eldarwen dares not move against them in public.

    To the south, the Doveillos mocked our request in their barbaric way. The Prime Minister was not pleased at the state in which the remains of our envoy were recovered. Pinchette and his fearsome horse lead a retaliation, to better impress the Doveillo. It is sad that two ages have not taught them to respect anything other than power.

    ---

    An opportunity of hope, most secret salvation. Agents of the Ljosalfar Queen have come with a proposition: asist in a palace coup, to overthrow the stalwarts. If we remove the hardliner generals, if we share our knowledge and trade with them, Eldarwen has promised to trade in food and commerce with us in equal measure.

    We have sent Comillo and Rivanna into the Ljosalfar border. Together, with some assistance, we hope to they can bring forth the changes our people need to survive.

    ---

    Grigori Picture 10.jpg

    The Doviello fall, a capitulation beyond our greatest expectations. We had intended a raid, a demonstration of force, but their forces wilted before our advance. The Baron is forced to heel once more.

    Our generals are concerned. Reports indicate our men never faced Lucian on the field, for he was killed by savages invading from the Doviello east. Though we have not met these savages, besides the occassional goblin fort under the control of the Scorpion Clan, our generals are urging us to prepare our defenses to the barbarians. Midgard has expanded with the facilities to train every possible type of troop, from axemen to archers to horsemen, and our garrisons are expanding. We even have the nucleus of a small navy, able to carry men across the Great Divide to the Doveillo lands and back as needed.

    For now, we watch what we hold uneasily, and Midgard’s garrisons prepare to ferry over the Divide. We eat more securely tonight, though the Doveillo gains alone are far too fragile to rely upon.

    ---

    Grigori Picture 11.jpg

    Comillo, as always, is successful. A veritable one-man army, he barely needed the support of another veteran force in order to decapitate the Ljosalfar military. Soon, our warriors marched behind Eldarwen in the streets of Evermore, allying with her supporters to remove the military xenophobes.

    She is a brave, brave, woman, one who will be fondly remembered by the Grigori forever more. What she has done might have been called treason, but in her stand she has saved the Grigori from starvation.

    We keep our pledge. Our knowledge, our secrets, we share freely with her, and her advisors share freely with us. Though Comillo and Rivanna have left the Ljosalfar lands, to avoid tensions brought by their fine work, we leave a veteran force to guard the Ljosalfar capital until it can rebuild its army under more loyal leadership.

    I hear a few reports suggest that some of those men protecting the elven city have become annamored with the locals. When I shared that tidbit with Prime Minister Esirce, he smiled. “Ramsus,” he said, “it is my sincere hope that one day that one day the distinction between ‘Grigori’ and ‘Ljosalfar’ are little more than regional, and that we soon share the same enlightened views. If our men want to marry with their women, or vice versa, let them: it will make all the stronger ties between us.”

    It was clear he meant as long as they shared our views, but I couldn’t bring myself to correct him about that, or is ever-varying misuse of my name. I was simply glad, like the rest of the capital, to be off of half-rations as the first intermittant shipment of clams and forest fruit made it to the capital.

    ---

    The first savages appeared outside Midgard today. Though a rabble, they are numerous, almost as numerous as the Doveillo. Are small garrison was too much to risk, and a regiment of archers is being rushed.

    Already, though, there are protests and interference in the streets. The Doves, the ultra-pacifists, are not happy; they see the happenings in the Ljoslafar as an invasion supported by a treacherous queen, and call the taming of the Doveillo meaningless bloodshed against a proud and noble people. I doubt they would think so if they had seen what they had done to our man’s body, but what is worse is their objections to protecting the capital.

    Not only do they protest and interfere with the training of more archers, they demand we negotiate with the savages, try to reason with them. While I admire their faith, I feel they are fools. These are not civilized people; you can no more reason with them than you can reform a demon, but some people are committed to trying.

    The issue has been vexing the Prime Minister, and what vexes him goes to the council. They will decide on something, I am sure.

    ---

    Prime Minister Esirce commissioned our stages to consider a subject today. What makes savages savage? When makes evil men evil. Just what are the ways of the wicked?

    Everyone has their own opinion, but few ask why it occurs, just what motivates such people. Perhaps we once knew in the last age, but time blurs such memories.

    Our sages pour across the lands in study. We ask the Amurites why the D’Tesh rebelled. We ask the Ljosalfar what twisted their Svartalfar cousins. From the safety of the garrison, they observe the actions of the conquered Doveillo amoungst themselves. All to understand… why?

    How?

    The council hopes that such an understanding might allow us to deal with the savages in a wiser fashion, to be above just killing them as enemies of civilization. We are not the Bannor.

    ---

    So much has been relearned. So much we had forgotten to fear. The ways of the wicked are terrible indeed.

    What makes one wicked? Anything. Everything. It is a matter of intent. The Savages would raid, would destroy all merely because they lack. It is far too complex, too philosophical, for me to grasp easily.

    What I do understand, however, are common signs. The wicked want power over life. They want to tame it. Defy it. Destroy it. Drain and deny all pleasure of it. That is why D’Tesh was so terrible, though we could not understand it in such terms then.

    But there is another people who make a mockery of life, who break the balance of life and death. To our east, the Sidar. They refuse to shed light on what makes them everlasting. Perhaps it is nothing sinister. Or perhaps they are clever enough to hide the truth. Llangru and Carrow the Hunted, given sturdy horses, have been sent to discover the truth one way or another.

    Though we catalogue and make science of the accomplishments of our generals down South, we already prepare to derive the secrets of tracking. Soon, the wicked will have no place to hide, no means to disguise themselves. Not even the Sidar will be able to evade our notice.

    In our sages studies, we have relearned so much. We remember, have deeper perspectives, of the crimes of the past. Of Auric’s attempt for Godhood. Of the Sheaim attempt to bring Demons into this world. Of the Last Crusade of the Bannor, so determined to bring demonic-angels into this world in the name of righteousness that even the Dwarves turned against them.

    We will not let that happen. When we once declared isolationism, the wicked did not leave us alone: they marched into our lands, killed our people, made blood sacrifice of our leader. We will not repeat that mistake.

    Prime Minister Esirce has convenced a secret council with the Amurites, the only ones we can trust to share in our mission. A council so hidden, not even the wicked may know of it if it were under their own noses. The Undercouncil, dedicated to identifying, infiltrating, and stopping the wicked.

    ---

    The council has decided on a path to deal with the Savages, and with others who would fight us for causes of malevolent ideology or religion. A path that appeals in part to the pacifists, who incessantly demand no man war against another. A system of re-education for the fallen who would attack us.

    Our soldiers are taught not only to defeat, but subdue and capture them if at all possible. These prisoners, proven guilty by their presence in the battlefield, are sent to mass detainment camps, where they are schooled in the error of their ways and taught the Grigori way.

    When they have been pacified, by learning and whatever firmer means that might be necessary, they will will be given the chance to work off what they owe the state for their care and re-education. There are two options: a free Grigori citizen can purchase a servant-contract, and that servent can pay off the cost until the account is settled or freed from the obligation by the contract-owner, or the prisoner can pay off the debt themselves with hard labor for the state. They would work on public projects, such as road work to connect ourselves and our Ljosalfar partners.

    A few protested this as nothing more than contractual chattel slavery, little better than the Calabim aristocrats of old. They claim the wage is a pittance, taking nearly an adult lifetime to pay unless one takes dangerous jobs. Advocates disagree: they point that all children are automatically born free regardless of the state of their parents, that all captives are guaranteed a base salary for their work to spend or save as they see fit, and point to a list of legal protections. No indentured servant, for example, can be sent to do hard labor in the fields, crimes against the indentured are crimes the same, and after their period of service all indentured servants become free Grigori citizens.

    Call it slavery or whatever else you will, it does provide a productive and beneficial alternative fate to the many savages we will surely face as their number and raids grow. Would you rather us kill them all and let the demons of hell sort them out?

    ---

    Grigori Picture 12.jpg

    The north is a dangerous place, as we have been reminded. A monstrous Kraken has been spotted in the Inland Sea. How it got there despite being too large for the river is unknown; perhaps it swam up the river as a child. As long as we stay clear, however, it is not a threat.

    What is, however, is the copper dragon that claims the region as its own. Coppertongue was found asleep, and the remains of one of our experienced scouts found beside him. Though the scout put up a good fight, the beast, even in its lair, is too dangerous and fearsome to kill. Llangru and Carrow the Hunted have skirted around him, and all further movements will go south of the Inland Sea.

    The South is not much safer. Many animals have grown so vicious on the flesh of savages that they are no longer animals, but beasts. Cave Bears inhabbit the plains of the south, and our hidden Kimble, who wanders near the Svartalfar, has reported a Wyrm that lurks outside the Svartalfar’s frozen Deep South.

    ---

    Grigori Picture 1.jpg

    In the South, the conquerors of the Doveillo have found and laid seige to Fjirgard, the Doveillo outpost that marks Lucian’s grave. A great many savages and Scorpion Clan have been rooted out, including Lucian’s killer, and reinforcements of theirs come from the South. By the time our troops walked into the city, they had expanded it enough that the battles did not destroy it.

    We will gladly keep it, though it will be hard to defend at first. But when our borders expand, we will be well glad to have access to the stone to the south, and there promises to be lucrative economic opportunities in the silk that grows across the river from the city. Our mages are even giddy at the prospect of a pure mana node; they say it can be made into any type we desire.

    (OOC: I isn’t showable, but I got really, really lucky: one of the units in the city was a Scorpion Clan Wold Rider with Combat V and even some first strike promotions. It out-matched my strongest unit, Comillo, in a straight-up fight, but it charged Pinchette while he was on a forested hill.)

    ---

    Grigori Picture 2.jpg

    East of Fjirgard where are armies lay seige, Pinchete has discovered the base of this source of Scorpion Clan Goblins. A fort in these wilds is no small prize, but it lay overlooking something even more amazing: the Bair of Blanca.

    Pinchete says that he must clear the fort before he can safely investigate the valley in which it lies over, but our sages and wise men are breathless. Once our garrisons are expanded and our empire protected, the next settlement will be on the coast there. There is deer to hunt in the south, mining to the east, commerce to the west, and a number or resources from which a city could grow rich and prosperous indeed. And with the number of savage slaves increasing by the month, we will have a labor force to improve it as well.

    ---

    Grigori Picture 3.jpg

    Pinchete has made a breakthrough, terrifying the goblins into fleeing from their fort without even taking the time to raze it. And lucky they did, too: they had a prisoner who we liberated. Airodaunt Balon told us his tale, and made it all the more interesting.

    Once, before the Ice and in the previous ages, this land was colonized by the Bannor, as this continent had been infested by demons. The Bannor had set up many of the forts that dot the land, foundations for what the Scorpion Clan would later claim and expand upon. Airodaunt and his family had manned this fort for hundreds of years, and it wasn’t until the end of the Winter that they opened the gates… and were soon overrun by the Scorpion Clan.

    Airodaunt has asked to remain with the fort, and we have let him. He makes an excellent fort commander, and he is far safer in its walls than outside. Pinchete, who is due to enter the Bair, will not be there to protect him.

    ---

    Grigori Picture 4.jpg

    In Midgar, there is a great celebration: Hephaestus of the Jotnar has sent the Grigori people a gift. Cast in bronze on his own forge, this statue is a testament of how the Grigori stand up as Titans amoung the men of Erebus. Prime Minister Esirce was pleased to accept it and placed it at the edge of our harbor. Even across the Great Divide, our Doviello counterparts can see and be impressed.

    I wonder if they laugh at it as well. The joke around Midgard is that when the Jotnar crafted it, they forgot to scale up other parts, if you know what I mean.

    ---

    Grigori Picture 5.jpg

    Shortly after the Titan came to our towns, so did an impressive figure. K’thun, something of an oddball in the Ljosalfar lands, was perhaps the one loyal general to Queen Eldarwen. It’s not that he’s fond of us in general, but he was more loyal to her than to his position.

    Or perhaps he’s keener with the odds than the rest, and saw that the way to keep his position was to support her. He isn’t a great general for nothing.

    K’thun is setting up a command post in Evermore, which will help the city in its efforts to reorganize defenses. One novice unit of hunters died after miscalculating the odds of surviving a goblin wave, though our garrison quickly ended that threat.

    ---

    Grigori Picture 6.jpg

    The Sidar are as we feared. Llangru and Carrowv were invited, treated as guests, as Mirrough walked them through the streets. It was the antithesis of what you would expect of the Sidar, but Mirrough is a salesman of death.

    He was not ashamed to admit it. He worships that god religiously, even if He never answers. He paraded their gift, of how they outwitted disease and sickness, how they and they alone were fearless masters of their own ends. He boasted of the Sidar legend of old, of a relic that would strike down those who feared Death least, one which claimed the blood of many an Adventurer in Sidar lands. He even cajouled them to accept the Sidar’s dark gift.

    And when they declined, and retired to their tents, it was undoubtedly he who ordered the Divided Soul into their tents with drawn knives.

    But Grigori Adventurers are not the kind to be murdered peacefully in their sleep. Though we have sent reinforcements, I am not sure it matters; while Sidar may be hard to kill, Llangru and Carrow the Hunted are far, far harder to stop.

    ---

    Grigori Picture 7.jpg

    The Sidar are not a people meant for war. They lack even copper weapons, and many of their soldiers were nearly grateful to surrender to a life of indeterminate captivity when Llangru and Carrow advanced. Then again, I would be terrified of Carrow as well; he is a scourge, nothing less, and the sooner one is not his enemy, the better.

    Celo fell in a few short days. The greatest, most enthusiastic, defense came from Mirrough himself. Wielding not a magical blade but a plain knife, he none the less died bravely. With his death the Sidar capitulated, and assented to our governors.

    Though misguided, they are not a wicked or evil people at heart. Our governors will not stop their practices, so long as they learn due respect for mortality and avoid any further unsanctioned actions.

    ---
     
  13. Dean_the_Young

    Dean_the_Young Chieftain

    Joined:
    Aug 2, 2009
    Messages:
    811
    Grigori Picture 1.jpg

    Our friends in Evermore have seen fit to share one of their most gifted agents: a Ljosalfar woman named Sidhelle. Compromised after nearly being caught in the Svartalfar capital, she has come to Midgard in order to bring out her innate magical talents. She is quite adept, and promises to be a skilled sorceress indeed one day.


    ---

    Grigori Picture 2.jpg

    Our emblems are at half-mast today across the continent. Queen Eldarwen is dead, smothered in her sleep by an unknown assassin. Dark and foul taints linger in her chambers, where she was murdered in her own bed.

    The Prime Minister has publicly resolved to personally attend her funeral in Evermore, and promises that our connections with the elves will only be stronger. His resolve is admirable, and he has ordered Kimble to depart from Evermore at once, so as to track the wicked assassins who would do such a thing. Kimble heads south.
     
  14. Lone Wolf

    Lone Wolf Chieftain

    Joined:
    Dec 4, 2006
    Messages:
    9,865
    Secretly sent by the Grigori PM, I guess... :mischief:

    Poor other empires, smashed by the Grigori for the greater good. :) This should be over with Grigori complete dominance over Erebus pretty soon. A bit OP, these early adventures, in that modmod, right?
     
  15. Valkrionn

    Valkrionn The Hamster King

    Joined:
    May 23, 2008
    Messages:
    14,450
    Location:
    Crestview FL
    In the version he's using, yes. It's a random system, and it was a bit too common.

    In the new version, you gain points toward a counter, which spawns an adventurer when it's full. Mirrors the GP system, instead of being random... Need to add a few more modifiers, but I'm very happy with the system itself. ;)
     
  16. Dean_the_Young

    Dean_the_Young Chieftain

    Joined:
    Aug 2, 2009
    Messages:
    811
    What ever gives you that idea? The Ljosalfar our my good allies and friends. Would the Grigori, who have little history of poisoning our allies, truly do such a thing? Wouldn't it be far more likely that the Ljosalfar's sworn enemies, the masters of assassins known as the Svartalfar, are behind this travesty?
    Oh, I don't know if they're being smashed for the greater good, though that may well be a consequence. But the Grigori must survive, you see, and this time they aren't going to wait for trouble to find them unprepared.
    Hey, I'm not complaining. :mischief:

    On the other hand, there is something to be said for longer games...

    When I'm done with this, I'll probably do another one, but play a different victory goal (this is conquest, of course), and make sure I start on a smaller continent than the main one. That way, even when I clear the continent I'm on, there's still more of the field left, and I have to balance other things with the sailing tech route (which I'm currently ignorring, more or less).

    My last game, which actually was like this, forced me to do that. My first major effort off of my starting continent was an invasion of an empty one to stop the Infernals. That was pretty epic, since I actually had Kuriotate airships to ferry my troops, which was cool, and I managed to kill the Leviathan almost immediately after it spawned thanks to some lucky placement of fighting ships.

    Well, I didn't get an adventurer in the first 90 turns under you latest system, so I'm content to get them at such a rate I have trouble paying for their upgrades. ;)

    Now that I'm no longer under apprenticeship, you'll notice the spawn rate dropped drastically, from around 7% to 3%. Generally good, IMO: you get adventurers early, but by the time you get to the better civics they're much rarer and you won't have as many chances to replace them.
     
  17. Valkrionn

    Valkrionn The Hamster King

    Joined:
    May 23, 2008
    Messages:
    14,450
    Location:
    Crestview FL
    Yeah, like I said I need to add more modifiers. ;)

    Increase the rate from the palace, add more buildings to it, and so on.... The Grigori may end up with some new UB's at the end of it, but nothing major really. ;)
     
  18. Dean_the_Young

    Dean_the_Young Chieftain

    Joined:
    Aug 2, 2009
    Messages:
    811
    Could you put those buildings on something other than the government route, per chance? Rather annoys me that one of the only Grigori UB (Grigori Tavern) is almost impossible to get because it's so late on the Goverment tree (and a tech I never really find useful in the fist place).
     
  19. Valkrionn

    Valkrionn The Hamster King

    Joined:
    May 23, 2008
    Messages:
    14,450
    Location:
    Crestview FL
    They'd be scattered through the tech tree, most likely.
     
  20. Dean_the_Young

    Dean_the_Young Chieftain

    Joined:
    Aug 2, 2009
    Messages:
    811
    [/ATTACH]

    The Amurites at last agree to our reasonable demands and agree to share their magical knowledge, so long as we leave their cities free to grow and learn more magic. This suits us well; as a gesture of good faith, all our captives from the fighting were returned to the Amurites to help in the rebuilding, making much progress.

    Soon, we hope, Amurite-trained adepts will be able to terraform our dry deserts and plains, restoring life and growth to the northern half of the continent. Truly a diplomatic coup for Prime Minister Esirce, and a remarkable accomplishment of arm-twisting diplomacy by the Grigori Vampire Comillo.


    Comillo has become a legend beyond compare, but as time comes and goes his age may be over.

    Comillo has asked to retire, for a time; after so many years of winter, he hopes to one day live in a similar environment, where he can watch the starlight flicker across the sky.


    ---

    Grigori Picture 2.jpg

    Now that we have two ports on each coast of the continent, east and west, our sages have looked into means of connecting the two by sea. Long-range looking glasses have been developed to help sailors spot land from afar, and more navigation techniques have made our best vessels sea worthy.

    We've hired a number of brave and unsavory ship masters, pirates really, to sail and explore the seas. Who knows what we will find henceforth...

    If they survive the Leviathon, which is rumored to have re-appeared.

    ---

    Costa del Sol finally founded by the Bair, just as I had predicted monthes ago. Our favorite local fourt commander will immigrate, and some say he has very interesting ideas for a new guild for the forges.

    Regardless, costa del sol will have quite a bit of money to make in the rich resources in its area, and will be a lucrative trading post in times to come.

    ---

    [/ATTACH]

    Elijah Arnauld. Ruler of the Calabim. We have not forgotten the tales from the first age, and little seems to have changed since then.

    Perhaps Comillo's recent retirement was fortuitous. Now he has far more time with which to speak against the Calabim practices, acts far worse that chattel slavery.

    But then, there may well be actors far worse than the Calabim.

    ---

    [/ATTACH]

    Xivan T'nava, the man who turned Korrina the Protector to his side, and usurped the Dark Council of the Scions of Patria. Or at least, that's what their heralds claim.

    We know little of the Scions, or T'nava, but they are not a wicked people, though their idiolotry of their leader is worrying. But the Scions are a lesser concern, and a lesser threat, than their worst enemies and southern neighbors, the Sheaim.

    ---
    [/ATTACH]
    [/ATTACH]

    Justice has been delivered, but was so anti-climatic as to be missed.

    Tracking down the most likely suspect of the assassination of Eldarwen, Kimble the Quick followed the trail all the way to the Svartalfar. In the name of Eldarwen's memory, we called a force of five Adventurers, elites all, to address the Svartalfar nation...

    ...and we were amazed at the lack of resistance.

    Our sages can only speculate that the presence of so many beasts outside their capital has been keeping their garrison low and their borders constrained, and that the southern climate, frigied in the warmest of times, gave them little chance to do anything but scheme.

    However, we now have an obligation to protect them, and so we will. For now military law has been declared over them, and our agents will track down and bring to justice those of the same ilk as Eldarwen's murderer.


    Naturally, celebrations have occurred in Evermore, and Ljosalfar elves across the Grigori city states are rapturous at revenge. Why, there was this one elf lass last night, and-

    ---

    [/ATTACH]

    There are criminals, and then there are criminals. Some are barely harmful, or may just cross the letter of the law. But then there are those that delight in breaking the law, relish it, for the harm they can do to others.

    The Sheaim are these people, the uncertainty of guild dispelled in the last age. Nosamonce's wicked people are still alive, though in this age they seem to lack the brilliant leadership that nearly broke the first age of rebirth. But they are expert mages regardless, and even now have a monopoly over necromancy.

    Perhaps, hopefully, we can convince the Scions to control their Southern neighbor. Otherwise, we will.

    ---

    Not all policy of state is foreign policy, of course. Much reliance on economic fundamentals, and relearning that which was lost.

    With our garrisons improved for defense against the savages, we are once again free to buid infrastructure. Libraries and markets are becoming commonplace across our empire, and even some wonders. A massive arcane library in the former Doveillo lands shows much promise of turning them into an educated people, while a foundation of a great monument to Tali has gathered a great deal of public (but not government) financial support.

    In the north, Sidhelle has begun to prover the worth of magic beyond question. With the ability to call forth springs, she has turned deserts into plains and plains into fruitful grasslands, bringing our northern territories out of the threat of starvation.

    A great western road linking the capital to the west coast has been completed after some time; now trade between the Amurite and Ljosalfar and ourselves is finally feasible, with a great citadel guarding the intersection of all three paths. Some day, when more magics allow for greener grasslands, a city will be built near those remnants of Patria. Currently we seek to expand the road around the great divide as well, to the Doveillo claims. It will be some time before we try to link far north and far south, though; a great number of beasts would make any path fraught with danger.


    However, one final advance in our settlement of the continent is under way: we have, far too late, begun a program of building forts in resource-rich areas, to protect and make way for possible future settlements. These forts, while initially small, eventually expand our influence over the surrounding areas, providing patches of stability where we can not afford yet to send settlers.

    Not, however, that these forts are impervious, as we learned when one new fort in the deserts of the north was overrun by a hoard of savages. They will need more defenses, another garrison member, to help the Fort Commanders guard the forts. Midgard, currently reliving heroic epics, will soon produce many more soldier groups to help guard the forts.

    ---

    OOC: So, general stuff. Expansion is back with optics, but it's going to take some time to find people and it's getting to the point where I want to build up my forces. So I'm currently going for iron-working, so I can have iron-armed Dragon Slayers, and I'll probably get tier 3 horse units as well. I'm debating on archery as well; since I have warfare, I'm closer to tier 4 archer units than anything else.

    I'm definitely looking at the big all-city improvment wonders: the cathedral of Tali for lighthouses everywhere, the one for magic schools everywhere, and pretty soon I'll make a hit for engineering, for the Guild of Hammers. I'm going to make the Doveillo do those time-consuming things: I have the old version of winterborn from the Frozen mod-inserts, where it's a 40% off of everyone who gets wintered, and I hate it enough I actually forgot to bar the Doveillo. They aren't building units, ever.

    I'm also expanding my resource reach. Some of it will come from new cities, but I've decided forts will be all-around faster and cheaper for most of what I want and need. So I'm building forts in areas where I can get new resources, building forts where there are mana resources, etc., so that when they expand into citadels, I can take the resources in the culture control. Happiness resources are big: right now, my happiness cap in most cities is six or seven.

    Also, I'm letting Hephestus grow some before I take him out. I need to build seige equipment/magic and tier-3 heroes to take him out, because his capital has insane defense boosts, but I'd also like more giant cities to work with. They make excellent workers.


    My current exploration priority is to find Brigit. Now that I have Comillo to level 15 (actually, 17), I can get Brigit, which is something of a personal goal in each Grigori game I can. Sometimes I just sit my first adventurer outside an enemy capital, never taking it but constantly killing their defenders, just to get the XP faster.
     

Share This Page