Dictator II is complete!

CurtSibling

ENEMY ACE™
Joined
Aug 31, 2001
Messages
29,447
Location
Innsmouth
Yo, comrades!

I have completed the final touches to my new effort, Dictator II.
I did mean to do Soviet Steel first, but I had to build a whole new
scenario template first, as I was unhappy about the old Dictator
map and events, etc.

A few weeks ago I was tempted to release the V5 version of Dictator.
But decided to totally rebuild the scenario from the ground up.
There were some fundamental problems in Dictator, like the AI unit usage,
unrealistic war events, and worst of all, the 'too many units' problem.
The 'too many units' thing was caused by the fact that I was using a giant
map with a maximum amount of cities. The map was too big to conquer...

Simply, the amount of units being made by the AI and human player were far
exceeding the unit limit, throwing the game into disarray. I set out to
create a new map, but ended up addressing a whole host of other issues in
the scenario, like icons, cities, people, rules and a ton of new events.
I noticed that the AI was not utilising the full range of units available,
because of the annoying Civ2 glitch involving unit strengths and roles.

Fixing this involved a new hit/firepower ratio system for each unit.
Which now enables the AI to use all the units to it's full advantage.
I also decided to use little AVI movies to illustrate crucial war events.
They are not long, but add to the experience...a little reward for your victory!

By the end of these changes, I realised that the mechanics of Dictator
had evolved so much it was nothing like the original...and played far better.
All in all, Dictator II is a step forward from the first Dictator scenario.
Like Planet of the Apes, it is not a remake, but a re-imagining.
From the WAVs to the AI performance, all is changed, hopefully for the best.

:goodjob:
 
Tonight I am going to play test this monster, all going well, I will
then hopefully I can get the files to Lord Thunderfall this weekend.

I am going to ask TF to kill the old Dictator and Global Power,
to save server space, so it's off to archive hell for those scenarios!

:lol:

Here is a screen grab from a game in progress...
 
this is the time I wish I had ToT!!
 
:lol:

I am sorry, Curt, but that guy in the hat looks like Darth Vader.

:lol:
 
Originally posted by Xeven the God
:lol:

I am sorry, Curt, but that guy in the hat looks like Darth Vader.

:lol:

What do you think George Lucas based it off of? :D

PS I am serious that he based it of Nazi helmets, I think I read that somewhere....
 
I have just uploaded Dictator II to the CFC server,
So within a week or so it should be available,
For now, here are some things that have changed from the original.
-------------------------------------------------------------------

Totally new map. Seems like the same dimensions but is smaller!

New AVI movies to accompany crucial events.

Tons of new sound WAVs, with German, British and American attack phrases!

New 'Reward-Wonders' located in certain vital cities.

New looks to most of Units.bmp, including some new jets!

New unit distribution to avoid the 'too many units' problem.

New combat system means less units can do more...

Changed unit positions to encourage AI strategy.

A host of new additions to Icons.bmp and improvements.bmp.

Less cities and less wasted areas causes superior AI combat.

Combat is more intense, enemy AI can give you 'a bit of a challenge'!

Say goodbye to the Fw200 Kondor! The He177 Griffon has replaced it.

Say goodbye to the MG nest, due to Units.bmp reshuffle, it's gone!

Say hello to the Anarchist! The new nasty non-playable attack unit!

Say hello to the V1 missile! The new Axis secret weapon.

New tech-tree with better technology flow.

New streamlined objectives, Axis have 3 major targets, 3 main targets.

Anarchists and Rebels (barbarians) now are a real threat!

Pearl Harbour actually now gets attacked!

New terrain 'oil fields' has a huge economic bonus.

After extensive mining, swamp becomes oil fields...

Wooded areas can become jungles, then swamps, then oil.

Engineers and terrian manipulation is now available.

Founding of new cities is possible.

Changed sniper unit to ignore terrain and ZOC.

Upgraded Cities.bmp with better looking icons.

Adjusted costs and Hit/Firepower for all units,

Added groovy new title art. (which wasn't based on Darth Vader)

And all I wanted was a new map! Hope you enjoy the difference!

:lol:
 
Originally posted by CurtSibling
I am toying with the concept of a MGE version of Dictator,
but it would mean losing some units and events...

But I might give it a try soon...:cool:

Please do :D ;)
 
Always keen in the pursuit of perfection;
Enemy Ace has quickly released an updated version of the
Rules.txt and Events.txt for Dictator II.

Please use the zip download further down the page.

Just copy the new files into your Dictator II zip or folder!
They overwrite the old Rules and Events...

Enjoy!
:lol:
 
:D :goodjob: :beer: [party] [dance]

Can't wait to give this a try Curt!!!!!!! This is really great news!

BTW I played the latest version of Dictator 1 by myself. I chose human player for all the major powers and let the AI control the minor nations. Had a blast!


Suddenly thanks to you ToT has some new life injected to it.

Unfortunately I'll have to wait until I get home from work to give this a try. :cry:
 
Hate to say this... but as a true Dane, I have to point out that the invasion of Denmark and Norway started April 9th 1940, and Denmark and most of Norway was occupied when the German attack on France started... Denmark surrendered April 9th (Occupation Day) and Norway on June 10th (but Oslo was taken on the very first day).

Denmark suffered for many years of a "collective bad conscience" because of our early capitulation. The only Dane who died was a border patrol and Denmark surrendered because we feared a possible German bomber attack on Copenhagen.
 
I didn't want to give germany too many cities at the start...
the conquering of these cities kind of equates to "the mopping up operation".


I feel a dictator II update coming on...
:D

PS
Insurgent, I assume you are playing,
have you spotted any bugs or stuff?
Can you play it through and give me a quick
play report? Would be much appreciated.
:goodjob:
 
Originally posted by insurgent
Hate to say this... but as a true Dane, I have to point out that the invasion of Denmark and Norway started April 9th 1940, and Denmark and most of Norway was occupied when the German attack on France started... Denmark surrendered April 9th (Occupation Day) and Norway on June 10th (but Oslo was taken on the very first day).

Denmark suffered for many years of a "collective bad conscience" because of our early capitulation. The only Dane who died was a border patrol and Denmark surrendered because we feared a possible German bomber attack on Copenhagen.

Resisting against a vastly overpowering foe would have served no purpose.
Denmark took a wise choice to avoid the pointless death of innocents...no shame there.
 
Yes, resisting would have resulted in Danish deaths, and of course, a defeat could never have been averted.

BUT if Denmark had resisted - especially my hometown which was the main objective of the invasion because of its important air base, Aalborg - the victory in Norway might have been delayed for a while. It could have denied the Germans vital air support against the British who were fighting actively in Norway.
An early defeat of the Germans in Norway could have given the opposition a chance to make a coup d'etat. We know that Tresckow was already preparing coup plans, and he was waiting for a good opportunity. He couldn't have taken power just after the succesfull invasion of Poland.
Besides, the main reason for the invasion of Norway was securing the steal imports from Sweden through Narvik. If that had failed, who knows what could have happened.
And finally it could have delayed the invasion of France, allowing the British and French to mobilise their defences further, and - possibly - preparing for the invasion plan, which they had achieved possession of earlier, but had rejected.

There's really no way to predict what would have happened, but the Norwegians certainly made an accomplishment, fighting heroically. We could have done the same. But our Social Democrat government claimed neutrality and had demobilised the Danish defence on the grounds that "a war was very unlikely".



Yes, I'll test the scenario and give you feedback. To tell the truth I really would prefer more cities or roads in your scenario, but that cannot be considered a bug.
 
thanks
 
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