did anyone ever figure out how to share food?

username804

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Just off the top of all the old peoples' heads...

Did anyone any where at any time ever figure out how to mod the game so that any food resource once linked to any city actually provides FOOD to every said city in the Empire?

for instance, suppose London has a cow, a pig, and rice and Leeds is in the hills with gold, silver, and uranium but no food and cant grow. lots of desert hills maybe.

Is there a way to mod the script to share +1 food per resource linked through the capitol?

Cheers thanks! :king::goodjob:


Moderator Action: Moved to the main forum, because the topic has nothing to do with the official mods.
 
That actually sounds like a good idea. Desert or tundra cities without food resources would be able to grow realistically.
 
[/quote]Desert of tundra cities without food resources would be able to grow realistically. [/quote]

Well actually on real Earth there aren't much people living in those area's.

However, if you do have a lot of those resources those cities in the desert would make nice specialist cities. Kinda like the National Park. Perhaps not like your real GP farm, but stil a nice investment of a settler and a corporate executive, and maybe some other buildings like granary and others you need. If you can afford the money in Universal Suffrage or otherwise whip in Slavery.
 
Yes, also in Civ 1. This does however subtracks the food from the supplier city

You can do this with caravans and trucks (Trucks are Civ 2 only).
 
In Civ 2 you can ship food between cities.

Yes, this is what I meant. I know the question was asked 3 or 4 years ago when I was a hardcore player, but I doubt it ever got resolved.

Is there a way to modify the resource itself? Suppose you had cows and they granted +1 health in every city but also +1 food?

Is it possible to modify the xml to achieve this?

OR is it possible to modify the buildings Market, Grocer, and Supermarket/Mall that they supply +1 food per food resource? Is that more realistic in CIV 4 terms?

Thanks! :king::goodjob:
 
Another thing you could do is settle neighboring cities such that they share one or more food tiles in their BFC's which you could swap anytime to whichever city would benefit from it the most. This works great with your first few cities in the early game when you got too much food and not much happiness in the capital and want to grow the other cities as fast as possible.
 
Allowing resource tiles to be moved around the map would be an interesting alternative to caravans just shipping lumps of :food: between cities.
 
I think you can mod a corporation capitol to receive food instead of gold. so each corporation in a city adds +1 food to that city instead of gold. Of course I havent looked at the xml in a long time.

You could indeed mod in (with xml) an early starting corp that would yield food for pig, cow, deer or whatever you want. No programming necessary to do this. You'd have to use the tga file from revdcm though, probably.
 
Add a new great person "Great Chef" in Civ4SpecialistInfos.xml who can be settled for say +5:food: (copy from great merchant who settles for +1:food:).

Then go to Civ4UnitInfos.xml and either add a new "caravan" unit to ferry the food, or just add it as an attribute to settler - i.e. you would send a second settler to a site to take food.

Replace <GreatPeoples/> on the settler or the new unit

with:

<GreatPeoples>
<GreatPeople>
<GreatPeopleType>SPECIALIST_GREAT_CHEF</GreatPeopleType>
<bGreatPeople>1</bGreatPeople>
</GreatPeople>
</GreatPeoples>

Hey presto, a unit which ferries food. Well precisely takes hammers at city 1 into food at city 2 but hammers require food anyway.
 
Add a new great person "Great Chef" in Civ4SpecialistInfos.xml who can be settled for say +5:food: (copy from great merchant who settles for +1:food:).

Then go to Civ4UnitInfos.xml and either add a new "caravan" unit to ferry the food, or just add it as an attribute to settler - i.e. you would send a second settler to a site to take food.

Replace <GreatPeoples/> on the settler or the new unit

with:

<GreatPeoples>
<GreatPeople>
<GreatPeopleType>SPECIALIST_GREAT_CHEF</GreatPeopleType>
<bGreatPeople>1</bGreatPeople>
</GreatPeople>
</GreatPeoples>

Hey presto, a unit which ferries food. Well precisely takes hammers at city 1 into food at city 2 but hammers require food anyway.

Good idea, and I think you could require the Great Chef to require a Pig resource or something in order to be built.
 
That would actually be a bad idea ... because that Great chef would get the settled spec bonuses from Representation and Sistine.

OTOH if you do a mock corp ...
 
But where would the +5 come from? It should have to be subtracted from somewhere.
 
But where would the +5 come from? It should have to be subtracted from somewhere.

Why? The game doesn't have to be totally realistic. Also I've always thought that gems or gold should give you 10% more gold in each city.
 
Well the thread is about sharing food, not creating it. ;)
 
Well the thread is about sharing food, not creating it. ;)

That's what the title says. In his post he says that a linked food resource should provide food to all cities.
 
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