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did anyone ever figure out how to share food?

Discussion in 'Civ4 - General Discussions' started by username804, Feb 4, 2012.

  1. username804

    username804 I am a meat popcycle

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    Just off the top of all the old peoples' heads...

    Did anyone any where at any time ever figure out how to mod the game so that any food resource once linked to any city actually provides FOOD to every said city in the Empire?

    for instance, suppose London has a cow, a pig, and rice and Leeds is in the hills with gold, silver, and uranium but no food and cant grow. lots of desert hills maybe.

    Is there a way to mod the script to share +1 food per resource linked through the capitol?

    Cheers thanks! :king::goodjob:


    Moderator Action: Moved to the main forum, because the topic has nothing to do with the official mods.
     
  2. Arjen42

    Arjen42 Chieftain

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    This already possible in a slightly different way in BTS using the Sid's Sushi and Cereal Mills corporations.
     
  3. Mouthwash

    Mouthwash Escaped Lunatic

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    That actually sounds like a good idea. Desert or tundra cities without food resources would be able to grow realistically.
     
  4. Arjen42

    Arjen42 Chieftain

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    [/quote]Desert of tundra cities without food resources would be able to grow realistically. [/quote]

    Well actually on real Earth there aren't much people living in those area's.

    However, if you do have a lot of those resources those cities in the desert would make nice specialist cities. Kinda like the National Park. Perhaps not like your real GP farm, but stil a nice investment of a settler and a corporate executive, and maybe some other buildings like granary and others you need. If you can afford the money in Universal Suffrage or otherwise whip in Slavery.
     
  5. TLF

    TLF Chieftain

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    In Civ 2 you can ship food between cities.
     
  6. Arjen42

    Arjen42 Chieftain

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    Yes, also in Civ 1. This does however subtracks the food from the supplier city

    You can do this with caravans and trucks (Trucks are Civ 2 only).
     
  7. username804

    username804 I am a meat popcycle

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    Yes, this is what I meant. I know the question was asked 3 or 4 years ago when I was a hardcore player, but I doubt it ever got resolved.

    Is there a way to modify the resource itself? Suppose you had cows and they granted +1 health in every city but also +1 food?

    Is it possible to modify the xml to achieve this?

    OR is it possible to modify the buildings Market, Grocer, and Supermarket/Mall that they supply +1 food per food resource? Is that more realistic in CIV 4 terms?

    Thanks! :king::goodjob:
     
  8. joanne

    joanne Barbarian

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    Another thing you could do is settle neighboring cities such that they share one or more food tiles in their BFC's which you could swap anytime to whichever city would benefit from it the most. This works great with your first few cities in the early game when you got too much food and not much happiness in the capital and want to grow the other cities as fast as possible.
     
  9. Ekmek

    Ekmek on steam: ekmek_e

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    I think you can mod a corporation capitol to receive food instead of gold. so each corporation in a city adds +1 food to that city instead of gold. Of course I havent looked at the xml in a long time.
     
  10. Kid R

    Kid R Chieftain

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    Allowing resource tiles to be moved around the map would be an interesting alternative to caravans just shipping lumps of :food: between cities.
     
  11. The Snug

    The Snug The Civ Heretic

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    You could indeed mod in (with xml) an early starting corp that would yield food for pig, cow, deer or whatever you want. No programming necessary to do this. You'd have to use the tga file from revdcm though, probably.
     
  12. Kid R

    Kid R Chieftain

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    Add a new great person "Great Chef" in Civ4SpecialistInfos.xml who can be settled for say +5:food: (copy from great merchant who settles for +1:food:).

    Then go to Civ4UnitInfos.xml and either add a new "caravan" unit to ferry the food, or just add it as an attribute to settler - i.e. you would send a second settler to a site to take food.

    Replace <GreatPeoples/> on the settler or the new unit

    with:

    <GreatPeoples>
    <GreatPeople>
    <GreatPeopleType>SPECIALIST_GREAT_CHEF</GreatPeopleType>
    <bGreatPeople>1</bGreatPeople>
    </GreatPeople>
    </GreatPeoples>

    Hey presto, a unit which ferries food. Well precisely takes hammers at city 1 into food at city 2 but hammers require food anyway.
     
  13. The Snug

    The Snug The Civ Heretic

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    Good idea, and I think you could require the Great Chef to require a Pig resource or something in order to be built.
     
  14. Arjen42

    Arjen42 Chieftain

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    You could add that while building it consumes excessive food otherwise used for growth, just like settlers and workers.
     
  15. r_rolo1

    r_rolo1 King of myself

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    That would actually be a bad idea ... because that Great chef would get the settled spec bonuses from Representation and Sistine.

    OTOH if you do a mock corp ...
     
  16. rah

    rah Chieftain

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    But where would the +5 come from? It should have to be subtracted from somewhere.
     
  17. Mouthwash

    Mouthwash Escaped Lunatic

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    Why? The game doesn't have to be totally realistic. Also I've always thought that gems or gold should give you 10% more gold in each city.
     
  18. rah

    rah Chieftain

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    Well the thread is about sharing food, not creating it. ;)
     
  19. Arjen42

    Arjen42 Chieftain

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    A corporation adds money to the HQ city for each branch. I suppose you could change this to subtract food from the HQ city.
     
  20. Mouthwash

    Mouthwash Escaped Lunatic

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    That's what the title says. In his post he says that a linked food resource should provide food to all cities.
     

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