When I continue this game I'm gonna start doing a massive religion spreading mission
I wonder how much income I can boost it to
Doesn't putting cities that close stunt their growth?
Provided they pay for themselves, no harm done. You'll see the AI build cities closer now in general, I think.Doesn't putting cities that close stunt their growth?
Provided they pay for themselves, no harm done. You'll see the AI build cities closer now in general, I think.
Also, the Holy Roman Empire which I am playing as in that game is the perfect civ for building many cities. Imperialistic AND -75% Maintenance courthouses! (Now, if they only were organized as well )
It's still quite obviously better to give each city a full 20 squares providing they can use them in the longterm. This situation is rather artificial to say the least.
Yes, but you need to factor in the time it takes for the city to grow enough to be actually be even able to use the full 20 squares. Then there is the land grab period in which maybe denying land from enemy use is better than placing a city in an optimal location. Plus, if your civ is not of the creative trait, culture or lack thereof would be an issue.
Wait, how do you assign all the founding religions into one city? When I play my game, it will always automatically assign one at the city that has the least cultural point. Either you found all those religions before settling a 2nd city or you somehow know how to assign them.
Wait, how do you assign all the founding religions into one city?
How do you get all the religions founded in one city (and not some in, say, Cordoba)?
So you built one instead