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Did Firaxis Hint at Post-BNW Content in the Recent Polycast?

Discussion in 'Civ5 - General Discussions' started by monkspider, Jul 22, 2013.

  1. monkspider

    monkspider Warlord

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    http://www.youtube.com/watch?v=actIvzQsbHI#t=49m50s

    I was listening to the most recent Polycast this morning, and the conversation about post-BNW content caught my attention. They of course said they couldn't talk about it, but the implication was that there was actually something to talk about. They did even say that something might be coming around the time of the fall patch. It would be nice if we got a few more new civs before the book was finally closed on Civ V.
     
  2. otaman1

    otaman1 Prince

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    Probably a few demanded civs like Vietnam, Bulgaria, Khmer, Argentina, and Kongo
     
  3. monkspider

    monkspider Warlord

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    Hopefully Sumeria as well!
     
  4. EricTheGreat12

    EricTheGreat12 King

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    I expect a few of the scenarios to be re-done, the AI to be fixed and the addition of new civs like Congo and a special pack with Sumeria and Hitties as full civs
     
  5. Byzantine Bomb

    Byzantine Bomb Warlord

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    Sahweet! All those civs listed I wouldn't be opposed to. Good post!
     
  6. EricTheGreat12

    EricTheGreat12 King

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    Can someone please mention when they talk about it in the PolyCast?
     
  7. monkspider

    monkspider Warlord

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    I have the moment they are start talking about it linked to in the initial post. :D
     
  8. oldbear38

    oldbear38 Chieftain

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    Let's be real folks. If this truly was Civilization from day 1 you'd have Maygars, Khmer, Chinese, Sumerian, Akkadian, Scythian, Goth, Gaul, Celt, Anazi, Native American(generic), not ones built on todays actual civilizations. Concentrate on wonders that create useful items, units, buildings that are of use etc.
     
  9. Twahn

    Twahn Chieftain

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    Huh..?
     
  10. Zednaught

    Zednaught Chieftain

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    Yeah, you lost me.
     
  11. Tyrvos

    Tyrvos Cu Chulainn

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    At most maybe a dlc I'd imagine. I think the issue is they may have some plans, but they don't want to give hopes in case they can't be released in the end. All we know for certain is that there will be a fall patch. I mean, I'd love to see more, don't get me wrong.
     
  12. Guandao

    Guandao Rajah of Minyue and Langkasuka

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    I think he means that civ should only have ancient Civs, so no Brazil, US and the like,
    a lot of the "civs" he listed are not doable, a generic Native American civ??? come on! (imagine Sitting Bull speaking in Mohawk with a totem pole next to him), plus Scythian, Gaul, Goth languages are dead (Gothic may be doable, Gaulish is only known in loanwords to French, and Scythian may require the descendent Ossetian language),
     
  13. Heinage

    Heinage Khan

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    ...sorry I also don't follow :(

    Edit: on the topic, when could we roughly expect the fall patch.
    Apart from the obvious... being "fall" (or autumn, but rather spring in my corner of the world). I mean that is anywhere from 21 sept. to 21 dec. right? (I know I know we've had these debates a million times).
    But I was thinking, does anyone remember how long after G&K a patch was released??

    Edit: it seems it was 1 November 2012.
    Here's the thread about last year's "fall patch": http://forums.civfanatics.com/showthread.php?p=11954666#post11954666
     
  14. gunnergoz

    gunnergoz Cat Herder

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    There are some who think that a civilization game going back to 4000 BCE should start from civilizations that are more like uniquely identifiable cultural and language groups, rather than have their unique identities based on modern nation-states (which tend to be the result of many of these ancient cultures blending over many generations and historical events.)

    I frankly find the idea really intriguing though it might be tricky to carry off so that a general public would find it entertaining. Half the popularity of modern Civ games comes from a relatively unsophisticated buying public who chiefly expects to identify with "their" nation and its historical opponents.

    But if a game could be designed that would, for example, allow for primitive "Gallic" (to pick one out of the blue) tribes to evolve linguistically and culturally into the modern nation of France, that would be really cool. Especially if the outcome was not guaranteed, and too much mixing and intermingling over generations might give the player an entirely different national identity as his people entered the age of nation-states.

    Actually, it could be done as a mod, assuming that there were pivotal National Wonders that established one identity or another based on culture and language - here I speak of actual identity rather than just ideology and religious affiliation. This is subtly different from what we have now, but still something I'd like to see pursued.
     
  15. VainoValkea

    VainoValkea Emperor

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    A lot of the civs you listed didn't exist in 4000 BCE.
     
  16. True_Candyman

    True_Candyman Emperor

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    Considering Ramesses speaks Arabic, i don't think these are particularly problematic. :goodjob:
     

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