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Discussion in 'Civ5 - General Discussions' started by TheMarshmallowBear, Jul 4, 2012.

  1. TheMarshmallowBear

    TheMarshmallowBear Benelovent Chieftain of the BearKingdom

    Joined:
    Dec 27, 2006
    Messages:
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    Location:
    Inside an Ikanda.
    .. you can gift units to other players as long they are within the territory of the AI (gifting to Rome requires your unit to be within the a Roman tile)

    Has that always been there? Or is that a new feature?
     
  2. headcase

    headcase Limit 1 Facepalm Per Turn

    Joined:
    Aug 12, 2011
    Messages:
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    Location:
    Ontario, Canada
    Yup, it was in vanilla.

    Gifting to CSs gives a very small amount of influence the first few times. It's also entertaining if you're running away with the game as you can help a CS overthrow their enemy full-sized civs with unit gifts.

    Gifting to full-sized civs is, uh, there as an option and little else. Good for team games I suppose. Maybe you could gift your UU and they could upgrade it to their own UU and retain both powers. I dunno.
     
  3. smallfish

    smallfish Immortal

    Joined:
    Oct 1, 2011
    Messages:
    2,968
    Team games oh yes

    Japanese Caroleans

    Spoiler :
     
  4. Miravlix

    Miravlix King

    Joined:
    Jun 28, 2012
    Messages:
    645
    Since only Atilla the Hun seems to favor razing a strong civ AI would most likely puppet a weak civ making them even stronger.

    In that situation I've gifted armies to the weak civ, works best if you have some tech advantage in the units gifted.
     
  5. Andulias

    Andulias A Stranger on a Train

    Joined:
    May 26, 2012
    Messages:
    508
    To be honest I didn't know there was anyone who didn't know :D It's been in every Civ game since... forever?
     
  6. TheMarshmallowBear

    TheMarshmallowBear Benelovent Chieftain of the BearKingdom

    Joined:
    Dec 27, 2006
    Messages:
    7,640
    Location:
    Inside an Ikanda.
    I took me ages to realise that the Purple tiles in the City Screen/Tile purchasing are in fact "The next Culture Tile expansion and not "Buy this tile, we recommend it".
     
  7. TallNSturdy

    TallNSturdy Chieftain

    Joined:
    Mar 13, 2012
    Messages:
    88
    You can always gift your old units to someone you plan on attacking next, if they don't upgrade them there is some nice easy exp for your units. ***Disclaimer : I have never done this, try it at your own risk. Could turn out really bad if they got money to mass upgrade.
     
  8. Shurdus

    Shurdus Am I Napoleon?

    Joined:
    Feb 24, 2004
    Messages:
    2,301
    Location:
    Settle in place
    And there you were, constantly buying those tiles... :-D
     
  9. Andulias

    Andulias A Stranger on a Train

    Joined:
    May 26, 2012
    Messages:
    508
    You still have some figuring out to do. Those are actually the tiles that your city will next claim when left to do so automatically. Seriously, those are very intuitive things, I never had any problems finding them out :lol:
     
  10. SwedishTom

    SwedishTom Chieftain

    Joined:
    Apr 17, 2009
    Messages:
    17
    Uhmm you mean to say you can decided which tiles to be claimed without buying them?? Because most of the time I find the cities border expansions could need a bit of guidence, since sometimes I would like a certain tile but the city picking something else. I thought in such cases you could only buy the tile, but if you can actually click on what tile the city should expand to at next border expansion that would be awesome !! :crazyeye:
     
  11. MaximusK

    MaximusK Warlord

    Joined:
    Dec 16, 2011
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    209
    Location:
    New Mexico
    I like to set up a CS to take over a neighboring CS/capital by gifting heavy units. They can't raze em :)
     
  12. Andulias

    Andulias A Stranger on a Train

    Joined:
    May 26, 2012
    Messages:
    508
    No, I mean the city indicates which is going to be the next tile it claims by highlighting it in purple. The cost of buying it is lower precisely because the city is already working towards acquiring that tile. You can't manually tell the city which tile to expand to though.
     
  13. SwedishTom

    SwedishTom Chieftain

    Joined:
    Apr 17, 2009
    Messages:
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    bahhh that's what I thought but was hoping you know something I missed !! To bad though, would be great if we could actually decide which tile city would expand to ourself ! :lol:
     
  14. nokmirt

    nokmirt Emperor

    Joined:
    Feb 14, 2009
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    5,088
    Location:
    Iowa USA
    Did you know...I dug this up the other day, while adding in the Nieuport 17 mod as a UU for France.

    Which was really cool to come across. This was in the Civ5ArtDefines_Expansion_Units.xml

    Spoiler :
    Code:
    <!-- Civil War Scenario -->
      <!-- UNIT_CONFEDERATE_ARTILLERY_NAPOLEON ******************************************************* -->
      <UnitArtInfo>
        <Type>ART_DEF_UNIT_CONFEDERATE_ARTILLERY_NAPOLEON</Type>
        <Formation>TwoBigGuns</Formation>
        <DamageStates>1</DamageStates>
        <UnitMemberArt>
          <MemberType>ART_DEF_UNIT_MEMBER_CONFEDERATE_ARTILLERY_NAPOLEON</MemberType>
          <MemberCount>2</MemberCount>
        </UnitMemberArt>
      </UnitArtInfo>
      <!-- UNIT_CONFEDERATE_ARTILLERY_PARROTT ******************************************************* -->
      <UnitArtInfo>
        <Type>ART_DEF_UNIT_CONFEDERATE_ARTILLERY_PARROTT</Type>
        <Formation>TwoBigGuns</Formation>
        <DamageStates>1</DamageStates>
        <UnitMemberArt>
          <MemberType>ART_DEF_UNIT_MEMBER_CONFEDERATE_ARTILLERY_PARROTT</MemberType>
          <MemberCount>2</MemberCount>
        </UnitMemberArt>
      </UnitArtInfo>
      <!-- UNIT_CONFEDERATE_IRONCLAD ************************************************ -->
      <UnitArtInfo>
        <Type>ART_DEF_UNIT_CONFEDERATE_IRONCLAD</Type>   
        <DamageStates>3</DamageStates>
        <UnitMemberArt>
          <MemberType>ART_DEF_UNIT_MEMBER_CONFEDERATE_IRONCLAD</MemberType>
          <MemberCount>1</MemberCount>
        </UnitMemberArt>
      </UnitArtInfo>
      <!-- UNIT_CONFEDERATE_CAVALRY_CARBINE ****************************************************** -->
      <UnitArtInfo>
        <Type>ART_DEF_UNIT_CONFEDERATE_CAVALRY_CARBINE</Type>
        <Formation>DefaultCavalry</Formation>
        <DamageStates>1</DamageStates>
        <UnitMemberArt>
          <MemberType>ART_DEF_UNIT_MEMBER_CONFEDERATE_CAVALRY_CARBINE</MemberType>
          <MemberCount>5</MemberCount>
        </UnitMemberArt>
      </UnitArtInfo>
      <!-- UNIT_CONFEDERATE_CAVALRY_PISTOL ****************************************************** -->
      <UnitArtInfo>
        <Type>ART_DEF_UNIT_CONFEDERATE_CAVALRY_PISTOL</Type>
        <Formation>DefaultCavalry</Formation>
        <DamageStates>1</DamageStates>
        <UnitMemberArt>
          <MemberType>ART_DEF_UNIT_MEMBER_CONFEDERATE_CAVALRY_PISTOL</MemberType>
          <MemberCount>5</MemberCount>
        </UnitMemberArt>
      </UnitArtInfo>
      <!-- UNIT_CONFEDERATE_RIFLEMAN ***************************************************** -->
      <UnitArtInfo>
        <Type>ART_DEF_UNIT_CONFEDERATE_RIFLEMAN</Type>
        <Formation>HonorableGunpowder</Formation>
        <DamageStates>1</DamageStates>
        <UnitMemberArt>
          <MemberType>ART_DEF_UNIT_MEMBER_CONFEDERATE_RIFLEMAN</MemberType>
          <MemberCount>14</MemberCount>
        </UnitMemberArt>
      </UnitArtInfo>
      <!-- UNIT_UNION_ARTILLERY_NAPOLEON ******************************************************* -->
      <UnitArtInfo>
        <Type>ART_DEF_UNIT_UNION_ARTILLERY_NAPOLEON</Type>
        <Formation>TwoBigGuns</Formation>
        <DamageStates>1</DamageStates>
        <UnitMemberArt>
          <MemberType>ART_DEF_UNIT_MEMBER_UNION_ARTILLERY_NAPOLEON</MemberType>
          <MemberCount>3</MemberCount>
        </UnitMemberArt>
      </UnitArtInfo>
      <!-- UNIT_UNION_ARTILLERY_PARROTT ******************************************************* -->
      <UnitArtInfo>
        <Type>ART_DEF_UNIT_UNION_ARTILLERY_PARROTT</Type>
        <Formation>TwoBigGuns</Formation>
        <DamageStates>1</DamageStates>
        <UnitMemberArt>
          <MemberType>ART_DEF_UNIT_MEMBER_UNION_ARTILLERY_PARROTT</MemberType>
          <MemberCount>3</MemberCount>
        </UnitMemberArt>
      </UnitArtInfo>
      <!-- UNIT_UNION_IRONCLAD ************************************************ -->
      <UnitArtInfo>
        <Type>ART_DEF_UNIT_UNION_IRONCLAD</Type>   
        <DamageStates>3</DamageStates>
        <UnitMemberArt>
          <MemberType>ART_DEF_UNIT_MEMBER_UNION_IRONCLAD</MemberType>
          <MemberCount>1</MemberCount>
        </UnitMemberArt>
      </UnitArtInfo>
      <!-- UNIT_UNION_CAVALRY_CARBINE ****************************************************** -->
      <UnitArtInfo>
        <Type>ART_DEF_UNIT_UNION_CAVALRY_CARBINE</Type>
        <Formation>DefaultCavalry</Formation>
        <DamageStates>1</DamageStates>
        <UnitMemberArt>
          <MemberType>ART_DEF_UNIT_MEMBER_UNION_CAVALRY_CARBINE</MemberType>
          <MemberCount>5</MemberCount>
        </UnitMemberArt>
      </UnitArtInfo>
      <!-- UNIT_UNION_CAVALRY_PISTOL ****************************************************** -->
      <UnitArtInfo>
        <Type>ART_DEF_UNIT_UNION_CAVALRY_PISTOL</Type>
        <Formation>DefaultCavalry</Formation>
        <DamageStates>1</DamageStates>
        <UnitMemberArt>
          <MemberType>ART_DEF_UNIT_MEMBER_UNION_CAVALRY_PISTOL</MemberType>
          <MemberCount>5</MemberCount>
        </UnitMemberArt>
      </UnitArtInfo>
      <!-- UNIT_UNION_RIFLEMAN ***************************************************** -->
      <UnitArtInfo>
        <Type>ART_DEF_UNIT_UNION_RIFLEMAN</Type>
        <Formation>HonorableGunpowder</Formation>
        <DamageStates>1</DamageStates>
        <UnitMemberArt>
          <MemberType>ART_DEF_UNIT_MEMBER_UNION_RIFLEMAN</MemberType>
          <MemberCount>14</MemberCount>
        </UnitMemberArt>
      </UnitArtInfo>
     
  15. Yzman

    Yzman Deity

    Joined:
    Jul 18, 2002
    Messages:
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    Location:
    Illinois, USA
    I didn't know you could gift units...wow I feel dumb. So is it an option under diplomacy when you have units in their territory?
     
  16. nokmirt

    nokmirt Emperor

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    Feb 14, 2009
    Messages:
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    Location:
    Iowa USA
    I wonder if the AI gifts units to the human player ever, though?
     
  17. GhostSalsa

    GhostSalsa Emperor

    Joined:
    Jul 7, 2012
    Messages:
    1,010
    Location:
    Austin, TX
    It is in the extra actions menu (with delete unit and such).

    If you are winning the game already then you can gift to other Civs:
    -for kicks
    -to keep a buffer Civ alive
    -to kill off some units of that jerk you've been pretending to be friends with.

    On the subject of city states. In Vanilla CiV, I wasted A LOT of time trying to keep ally city states alive with Unit gifting. I would gift strong units and not realize they get the resource penalty, and then eventually got the point that the game was intentionally handing the city-states to certain players ('city-state has declared permanent war'. Oh, riiiiiiiiight).

    Eventually I realized that the only way to keep a city-state ally alive is to stay at peace with the attacker and squat your units around the city tile, blocking melee units.
     
  18. Alloran

    Alloran Chieftain

    Joined:
    Sep 6, 2011
    Messages:
    60
    This can be used to good effect in Team Play, as mentioned before, when you can help your partner build SS parts and gift 'em to her.
     

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