BasketCase
Username sez it all
Heya folks! Time for BasketCase's Diety Game #2. Are y'all ready for something completely different?
Here's the deal: I loaded up the Civ editor, put the Sn00pyG terrain mod on the drawing board to get the nice graphics, then made the following mods:
-- Turned up the maximum number of civs on a Tiny map to 16.
-- Took away the extra units and support the AI's get at the start.
-- Turned the AI-to-AI trade rate down to 100.
-- Turned down the corruption slider about halfway. No reason, just personal.
I left the cost factor alone; AI's will still get the production and research bonuses. But taking away the extra starting units was essential--otherwise somebody who doesn't get any military units at game start (i.e. ME) would get steamrollered pretty quick.
It took a few tries before I got this whacked-out setup to actually work--because I haven't edited a game in eight months, and I forgot that in order to have a scenario randomize a map, you have to turn Custom Map OFF in the menus. First few tries, the game crashed with an error when I tried to start this setup, because it was trying to start with the specific default map the editor gives you--all ocean. Kinda hard to place starting civs in the ocean unless somebody is Atlantis.
Okay, let's rock!
Starting game settings: Tiny world, 16 civs, Pangaea, large land percentage so everybody can start beatin' on everybody else real quick.
Oh yeah, and I set the barbarians on Raging.
I'm gonna get my ass kicked, aren't I....?
Since this is my first Crowded House game, I figure I might as well give myself a mediocre chance. Say, an Ancient Age defensive UU that doesn't require any special resources. Doesn't this just scream "Greeks"?
So I choose the Greeks, and we go to my starting position:
Oh, come ON, you've gotta be kidding me. This start would take a Nobel Prize in one of the "worst start ever" threads.
Uhhhh....I'm gonna have to get back to ya on this one. I'm pondering whether to ditch this start and roll up a new game.
Here's the deal: I loaded up the Civ editor, put the Sn00pyG terrain mod on the drawing board to get the nice graphics, then made the following mods:
-- Turned up the maximum number of civs on a Tiny map to 16.
-- Took away the extra units and support the AI's get at the start.
-- Turned the AI-to-AI trade rate down to 100.
-- Turned down the corruption slider about halfway. No reason, just personal.
I left the cost factor alone; AI's will still get the production and research bonuses. But taking away the extra starting units was essential--otherwise somebody who doesn't get any military units at game start (i.e. ME) would get steamrollered pretty quick.
It took a few tries before I got this whacked-out setup to actually work--because I haven't edited a game in eight months, and I forgot that in order to have a scenario randomize a map, you have to turn Custom Map OFF in the menus. First few tries, the game crashed with an error when I tried to start this setup, because it was trying to start with the specific default map the editor gives you--all ocean. Kinda hard to place starting civs in the ocean unless somebody is Atlantis.
Okay, let's rock!
Starting game settings: Tiny world, 16 civs, Pangaea, large land percentage so everybody can start beatin' on everybody else real quick.
Oh yeah, and I set the barbarians on Raging.
I'm gonna get my ass kicked, aren't I....?
Since this is my first Crowded House game, I figure I might as well give myself a mediocre chance. Say, an Ancient Age defensive UU that doesn't require any special resources. Doesn't this just scream "Greeks"?
So I choose the Greeks, and we go to my starting position:
Oh, come ON, you've gotta be kidding me. This start would take a Nobel Prize in one of the "worst start ever" threads.
Uhhhh....I'm gonna have to get back to ya on this one. I'm pondering whether to ditch this start and roll up a new game.