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Diety Germany Photojournal (Patch 11-9, Marathon, Continents+)

Discussion in 'Playthroughs and Photojournals' started by YukiN, Nov 11, 2018.

  1. YukiN

    YukiN Chieftain

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    New patch is out, so I'm starting a new game here. I didn't really finish my previous game but that one seemed in the bag, so I'm moving up a difficulty level. I'm not really expecting to win, but this should be interesting.

    I'm going with Germany as I really enjoy playing with the civ and I'm going to stick with a civ I'm familiar with on my first VP Diety playthrough. Any advice is welcome.

    Spoiler Map Settings :
    Continents+, Huge, Marathon, Events Enabled, High Sea Level, 3 billion years


    I actually kinda like city-states being on islands. Majors get to be majors because they are on continents. For Germany's case, it protects city states early game but forces you to have a strong navy later on. It also pushes back Germany's power curve, so the early game will probably be harder.

    I also personally enjoy playing on big maps, and have set sea-level to high so that the amount of land for each civ is not too large. Age has been set to 3 billion years as high sea-level seems to decrease mountain spawns. The result tends to be a mix that resembles Earth.

    I have rerolled a few times until I got a coastal start. While I want to be challenged by the AI, I don't find much enjoyment from being gimped by not being able to send trade routes from my cap.

    Spoiler Start Location :
    Screenshot (52).png
    Not much to be said here. I settle in place.
     
    Last edited: Nov 11, 2018
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  2. YukiN

    YukiN Chieftain

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    I plan to keep very detailed records with turn numbers. My aim is for the reader to clearly understand both my situation and my thinking.

    Spoiler Turn 1: First Pantheon Goes :
    Screenshot (54).png
    My start location seems pretty good. 3 lux tiles immediately available, with a good chance for bananas and fish. No fresh water though, so maybe I should make mining a higher priority than usual for the well. Priority tech right now is Calendar.

    My monopoly lux is Spice, which is pretty strong with the early culture and an early upgrade on markets. I'll make connecting them a priority.

    It looks like Gandhi is here. As much of a nuclear madman as he is, I find that he's usually easy to kill and usually gets beaten into irrelevance by more aggressive AI. However, he took Protection this time, which should help his defense a lot. Let's see how it goes here.


    Spoiler Turn 2: Box number 1 :
    Screenshot (55).png Found a ruin for border expansion on turn 2. Not the best but I'll take it.

    I know that ruins are sometimes disliked for their RNG and the fact that AI tends to get more with their additional units and immediate scouting promotions, but I do like opening boxes.


    Spoiler Turn 4: Met Egypt, Box number 2 :
    Screenshot (56).png I meet Egypt on turn 4. Luckily, I get to that ruin before he does, which gives me 90 production (keep in mind this is Marathon, so costs are tripled), boosting me towards finishing my Shrine. I consider all ruins to the South of me to be taken, so I immediately turn my scout around.


    Spoiler Turn 8: Barbarians & Uluru :
    Screenshot (58).png Barbarians have appeared to the West. I'll sort them out later. Looks like I've also found my first expansion. This should help me grab an early religion. I'll scout around the other side later.


    Spoiler Turn 10: Scouting North :
    Screenshot (59).png Looks like a small peninsula. Looks good for maybe two cities once I have the tech to see what's there.


    Spoiler Turn 14: More boxes and land :
    Screenshot (61).png
    ...or not. The peninsular goes up pretty far. I'll be building a canal later on at the one tile gap. There's nobody else here, which I am very happy with. 2 more ruins, for gold and a unit upgrade. I finish my shrine and start on my monument, which I invest in with the gold. My gold income is very healthy at +7 too, but I'm behind the mean on hammers/food as my luxes don't give those.

    Looks like this is the real end this time. There is a splint of land to the West that may lead somewhere, but given that I haven't met anyone, I highly doubt it. I turn my scout around for nab Egypt's worker now that it's upgraded. 10 CS is really strong right now.


    Spoiler Turn 26: Worker Steal :

    Screenshot (67).png
    Egypt is bit further than I thought. Given that I still haven't met anyone else, it looks like we are the only two civs on this continent. There are a few units, but I'm not concerned. It's really important to weaken Egypt right now as he is aggressive early and is my only immediate rival.

    I escort the worker back without incident. It might be tempting to send the worker back on its own after passing the warriors, but the AI hid recon units close to Berlin in the fog. Discipline was important here.
     
    Last edited: Nov 11, 2018
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  3. YukiN

    YukiN Chieftain

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    Spoiler Turn 32: 2nd Pantheon, City State :
    Screenshot (68).png
    Screenshot (72).png
    2nd pantheon goes early. It's either Spain (I'm actually not sure if they can found this early) or someone walked onto a faith ruin. If it's Spain, she'll be a problem later. There's a city-state to the East, which turned out to be KL (which gave me a measly 6 culture). Given the hostile personality, I doubt I'll be able to make it an ally any time soon. I ignore it for now to escort the worker.

    I also finish my monument and start on a warrior. I don't want to build settlers until I have 3 pop in my cap, and I need a few units for barbs. Given that I don't have trapping, warriors will have to do.


    Spoiler Turn 50: Peace with Egypt :

    Screenshot (70).png
    I use my warrior to guard my worker and send my scout exploring again. I invest in a granary. It should finish together with my 3rd pop.


    Spoiler Turn 52: An overview of the terrain :
    Screenshot (71).png
    A screenshot to give an overview of the terrain. This is definitely a Progress game. I can expand at least to the mountain range to the south and have a nice peninsular to the North.


    Spoiler Turn 59: Granary Finishes :
    Screenshot (73).png I start on my settler. I would prefer if I had 4 pop here, but my resources don't give food and I didn't get any from ruins. I buy another warrior and go off to kill the barb camp to the West. In the process, I discover that Uluru is passable terrain. I've always thought it was a mountain.


    Spoiler Turn 63: Cape Town :
    Screenshot (74).png Found my 2nd city-state for 15 food. I found the sole piece of grassland in the tundra with cotton oddly entertaining.


    Spoiler Turn 83: Nomads Arrive :
    Screenshot (76).png
    Nothing much happens for some time until nomads arrive. The first option gives border expand, the second gives gold but has 50% chance of spawning barbs, the third option gives a warrior. I pick the extra pop and Great Musician points.

    I picked Progress in between.


    Spoiler Turn 84: Third Pantheon :

    Screenshot (77).png The Celts are in the game. I'm 2 turns off from my own Pantheon.


    What would you pick for Pantheon? I feel there is an obvious answer, but I do enjoy reading input from others.
     
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  4. SpankmyMetroid

    SpankmyMetroid Chieftain

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    Almost assuredly the one that gives bonuses to jungle tiles... though the one that gives faith for mountains and NW's could be viable. That extra culture is just too good though.
     
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  5. YukiN

    YukiN Chieftain

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    I'm happy there was at least one reply, but that wasn't my choice in the end. Renewal wasn't anywhere on my radar, so it was interesting to have it brought up, with CrazyG apparently agreeing.

    Spoiler Turn 87: Pantheon :
    Screenshot (78).png I chose Goddess of Springtime, the plantation pantheon. Spices, sugar, banana and cotton are all plantation resources, and I plan to connect them early. Once they are chopped, they would no longer be Jungle. Furthermore, spices are improved by markets, so that's another building I'll be constructing early. There is a third reason that'll come later.


    Spoiler Turn 90: Another worker steal :
    Screenshot (83).png Peace treaty has expired, and Egypt has another worker out. Guess who has another worker.

    In other news, I finish my first Settler.


    Spoiler Turn 94: 2nd city settled :
    Screenshot (85).png The Egyptian Scout is to the North. I block him off with my warriors. I kill the camp when the scout runs further North a few turns later.

    I also settle my 2nd city where my Settler is. A nice river city with 2 immediately workable tiles. Berlin starts on a second Settler.

    Screenshot (82).png I plan to settle another city or two south of Uluru. I'm waiting for trapping to see where the fish are.


    Spoiler Turn 97: Bumper Crop :
    Screenshot (88).png 150 free food. I switch production to Council to hit my next pop before continuing on my second Settler


    Spoiler Turn 101: He's watching :
    Screenshot (91).png Knowing where Egypt's scout is, I send the stolen worker back the rest of the way unescorted. I camp my scout on a hill and watch the pursuing warriors change focus to a barbarian camp. Note that Egypt does not have vision on my scout at all as the barbarian camp is on a hill. I steal the camp and chase down the two weakened warriors.

    I buy another worker between this screenshot and the last.


    Spoiler Turn 107: A false peace :
    Screenshot (93).png Screenshot (94).png I make peace with Egypt while my warscore is high from killing his warriors and he immediately requests friendship. I don't trust him, but I accept, and I'm sure the AI is just hiding all his negative modifiers. The turn after he is neutral despite the declaration of friendship.
     
    Last edited: Nov 12, 2018
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  6. SpankmyMetroid

    SpankmyMetroid Chieftain

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    Good luck founding with springtime. The faith generation happens much too late to compete on high difficulties unless you have some other means of getting early bonus faith (a monopoly or a civ’s UA/UB).

    But while you have it, the money is so, so nice...
     
    Last edited: Nov 12, 2018
  7. YukiN

    YukiN Chieftain

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    Spoiler Turn 117: 3 Workers :
    Screenshot (95).png The stolen worker makes it back to Berlin unmolested. Of the three workers I have, 2 are stolen. That puts me up 4 workers relative to where I would normally be against Egypt. The promotion on my scout has done some real work here.


    Spoiler Turn 124: Munich is settled :
    Screenshot (96).png I settle my third city. I would have settled coastal if that whale was available, but I didn't notice Ormus was there. No matter, in-land is just fine. Notice it comes earlier than Egypt's third despite my second city coming later. This puts two more Spices within range for a total of 5.


    Spoiler Turn 154: Prepping for Temple of Artemis :
    Screenshot (111).png Looks like I need 6 Spices for monopoly though. Apparently hitting 5/10 doesn't give you monopoly based on my previous games, so I'll need to settle another city.

    I beelined for Military Theory for Temple of Artemis after calendar. 2 cows next to Berlin. I start chopping with my workers beforehand. Once the worker in my cap and the worker building the pastures are done, they starts chopping too. Because of the chops, renewal wouldn't give much for a while.

    Temple of Artemis is an extremely powerful wonder in my opinion. The free herbalist is really nice here as I have 4 plantations on my capital. The 10% bonus food is calculated before consumption, so it's bigger than it seems. If half of the food produced in a city is eaten, you actually get a 20% increase in growth.


    Spoiler Turn 164: War with Egypt, again :
    Screenshot (114).png Egypt sends out a settler with a warrior. Both the declaration of friendship and peace treaty have ended. I kill the warrior and get another worker.
    Screenshot (115).png

    The Pyramids go the next turn, and I can see the half built remains of Egypt's attempt next to his cap.

    I start on ToA and start working towards Trade for markets.


    Spoiler Turn 175: Monuments :
    Screenshot (116).png This event has appeared in all of my games. I pick faith over food and gold.


    Spoiler Turn 182: Waiting on Expertise :
    Screenshot (117).png Munich is almost done with its shrine. I put it on hold for Expertise. Same goes for trapping. The Egyptian army is here but they don't really have an opening with the few units they have. The 2 warrior kills earlier made a big difference.


    Spoiler Turn 184: Temple of Artemis completed :
    Screenshot (118).png With the power of quadruple chops, I get my ToA in 21 turns.


    Spoiler Turn 186: First religion :
    Screenshot (119).png First religion is founded in 1640 BC. I'm pretty sure this is India after he got the Stonehenge.
     
    Last edited: Nov 12, 2018
  8. YukiN

    YukiN Chieftain

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    Another reason is that I happen to have Uluru, so I'm fairly confident I'll be able to found, even if I'm not early. I expect to be able to enhance earlier than most afterwards.
     
  9. CrazyG

    CrazyG Warlord

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    I can understand springtime, given that you have Uluru, progress and those stolen workers. Then you go for a spice monopoly because its a good monopoly, Uluru gives you some security on getting a religion. Its really important to get one though, especially given that you slowed down your only neighbor.

    It isn't obvious in my opinion though. Renewal was a solid choice here, you can always make an argument for immediate culture instead of something else.
     
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  10. YukiN

    YukiN Chieftain

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    I really appreciate these replies. As I have said, I felt it was obvious but it's educational hearing different opinions. If I miss religion, it'll be a good lesson.

    As for Egypt, he doesn't have a pantheon yet. I don't think he's founding.
     
  11. CrazyG

    CrazyG Warlord

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    I think going for Temple of Artemis was really bold, given that you still had not unlocked markets (and you already had the tech for herbalists anyways). Obviously if you build itand still get a religion you are looking really good long term, but you are Germany, you already have perhaps the strongest late game of anyone. I don't think you need to take many risks early on.
     
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  12. Rafs

    Rafs Chieftain

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    I too would have probably gone towards renewall (seeing as you have a good amount of jungle/forest nearby in the south), would have probably net you 1-2 culture/faith per city(and culture as progress is sparse, although you'll have your culture monopoly as soon as you connect the spices), and I've often felt that with progress and plantations I don't have much money problems, but you can never have enough culture.
     
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  13. SpankmyMetroid

    SpankmyMetroid Chieftain

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    It's just from my experience that I've gotten greedy with pantheons that don't give great short-term faith and miss out pretty easily on founding, even if I prioritize shrines over monuments in new cities. Springtime in particular has burned me a few times so I'm wary to take it now. Even small yields of faith add up if they are early enough. Uluru is definitely a solid help though, but you need(ed if you already played this through) to get your markets and shrines up ASAP. Most high difficulty games religions are gone before 0 AD.

    Paying attention to what your neighbors are up to is also important for planning faith for the rest of the game, though it's not as relevant in this game yet since all you've met is Egypt. Figuring out that Gandhi and Boudicca are in the game is important, you know that they will for certain found early. The one that got a pantheon on turn 32 (maybe Spain? could be Ethiopia or just a civ that ate a good faith ruin) is probably going to found before you too. So at that point you know 3 are gone (out of... 7 on Huge? I can't remember). Egypt not getting a pantheon is great news (probably means he is building a whole bunch of war chariots to come get you... but good luck with that for him with all your jungle), if you play your cards right you can convert him to your religion and get a nice diplomatic boost. If you can tell how many other pantheons are missing in the game (should be 11 or less) that can also give you an idea of how much risk you can take, since they're obviously not contenders.
     
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  14. YukiN

    YukiN Chieftain

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    Spoiler Turn 187: Peace with Egypt, again :
    Screenshot (120).png Egypt makes peace without making any attacks. Now that Egypt's UUs are out in force, I'm going to have peace for a good while to build up.


    Spoiler Turn 188: Mausoleum Goes :
    Screenshot (121).png Not much to be said here, but I'll post all Wonder timings to give a sense of the pace.


    Spoiler Turn 191: Free science! :
    Screenshot (122).png 150 free science. It puts me closer to trade by a noticeable chunk. I will stop updating such events past this point, as their effects are less pronounced later on, and procs are fairly regular.


    Spoiler Turn 194: An army of workers :
    Screenshot (124).png 8 workers, 3 stolen and 5 bought or built. They provide a lot at this point in the game. Chops are production, tile improvements help with yields and happiness, and I'm on my way to my monopoly.


    Spoiler Turn 201: Egypt settles Elephantine :
    Screenshot (127).png Egypt settles his 4th after the previous delay. Munich and Elephantine will likely define our borders for a good while.


    Spoiler Turn 207: 2nd Religion Founded :
    Screenshot (128).png The 2nd religion goes to the Celts (I checked the beliefs page). I'm pretty happy these religions are not on my continent.


    Spoiler Turn 212: Considering Settling options :
    Screenshot (129).png Screenshot (130).png I plan send my settler to where my archer is to define my border with Egypt. The pocket settles can wait. I plan to settle directly West of the one tile lake in the first image later. The city on the coast can wait.


    Spoiler Turn 217: 3rd Religion Founded :
    Screenshot (131).png The Spanish (I think), found the third religion. If the three religious powers are together, it'll make for a spicy mix.
     
  15. YukiN

    YukiN Chieftain

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    Spoiler Turn 218: Someone hits Classical :
    Screenshot (132).png Someone has reached Classical early. I have Calendar, Trade and Military Theory so I'm not too concerned, for now at least. I finish trade and start on my Markets, which are going to be really powerful with their terrain and faith buffs. I also need them to hit my religion timing.


    Spoiler Turn 243: 4th policy and a lucky quest :
    Screenshot (134).png I get my 4th policy and Cape Town gives me a quest to connect Cotton, which I already have a worker improving. The influence is useless but the gold is nice. Influence decays at 2/3 normal speed on Marathon, instead of 1/3 as the game speed would suggest. It's a point to take note early on.

    I had sent my only trade route to Egypt for the +4 culture, but now that we are even on policies, the yields disappear. Still, it should help keep the peace. Just in case though, I keep my vision promoted scout close to help keep an eye on things.

    I catch up with Egypt on points.


    Spoiler Turn 246: Egyptian Pantheon :
    Screenshot (135).png Egypt gets a really really late pantheon. If I found I'll be the only religion on the continent.


    Spoiler Turn 265: Spice Monopoly :
    Screenshot (137).png
    Not much happens for a while and I settle Frankfurt and Essen. I finish Bronze Working and find some iron next to Berlin. I research fishing to get Essen running and to embark my scout. There were some ruins I can pick up.

    The spice monopoly helps immensely with covering up Progress' weakness in culture. Of my 28 culture, 16 are from the monopoly.

    I'm building 2 settlers at once as my army of workers helps manage my happiness.


    Spoiler Turn 266: Ramses has Writing :
    Screenshot (138).png Ramses went writing first. An interesting choice.


    Spoiler Turn 271: India enhances :
    Screenshot (140).png India's religious power is on full display here. The immediate pantheon and cheaper GPs have allowed Gandhi to enhance before the 4th religion is even founded.


    Spoiler Turn 275: Expansion + Ruins :
    Screenshot (145).png I finish fishing and send off my scout. I have high expectations for this particular ruin, as the ones I have yet to pick up are science, culture and faith. Culture has dropped off by this point but faith ruins get a boost after pantheon. My techs are also decently expensive now.

    The settler in the middle of the screen will settle Northwest of the spice tile. I would prefer for the city to have freshwater from the lake, but spacing reasons suggest this is better.


    Spoiler Turn 276: Great Light House built :
    Screenshot (146).png The GLH is built earlier than expected, before even the Great Library. I wonder who has it?


    Spoiler Turn 277: Classical :
    Screenshot (148).png Screenshot (149).png Imagine my surprise that the ruin gave me writing. I was under the impression that they could only give Ancient era techs, and had deliberately not researched construction to get full value. I switch immediately to construction after this. I want Colossus badly.
     
    Last edited: Nov 12, 2018
  16. YukiN

    YukiN Chieftain

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    Not really spoilers but I found my religion, for which I will offer some context tomorrow morning. Nobody else founds until my prophet spawns.

    Suppose a free pick of beliefs, what would you take here?
     
  17. Minh Le

    Minh Le Chieftain

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    What? I thought there were 3 religions with Gandhi already enhanced?
     
  18. YukiN

    YukiN Chieftain

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    I have been taking note of the pantheons that I have not highlighted. Egypt tried for pyramids (I could see it half built) which went to someone else on 165, so that was a big chunk of his early game after his losses.

    Indeed, but the ones I like are mostly still there. As I have said, I'll offer an update tomorrow (12 hours) with more details. I'm more interested in the reasoning right now and would appreciate the input.
     
  19. amateurgamer88

    amateurgamer88 Chieftain

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    So far, Egypt seems to be just building Workers for you. They are very kind in that regards. I do wonder if you could've tried getting Fishing sooner. I do believe that having more contacts does decrease the cost of your technology.

    As for your religion, 4th one does limit your options. If it's available, I'd go for scholarship as the follower belief for that science boost. Usually, buildings like Synagogues are taken early on but I don't know how much you need religious buildings, especially when Egypt doesn't seem poised to grab a religion. I'm not that good with Founder Religion so I have no suggestion on that regards.

    So far, you are in a great position where you have a neighbor you can conquer solely without risking fighting multi-front wars. If only there are more CS on your continent itself.
     
  20. YukiN

    YukiN Chieftain

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    You are correct for the science costs. For each known civ that have researched a tech, the cost goes down slightly. This can be used to figure out what techs were used by whom to get to a new era by checking the tech costs.

    The map is continents+, so all CS are on islands. You can still find a few with a vision promoted scout but that's about it. Naval power will be really important later on. I would very much liked to have the GLH, but I guess that's asking for too much.

    As for Egypt, he hasn't gotten a single wonder due to his disastrous start. For all his production bonuses, if his tech and policy are not up to par, he's not going to get wonders in the future either. I'm not sure how well he can bounce back since this is my first diety game on VP.

    Synagogues, mosques, scholarship are all available.
     
    Last edited: Nov 13, 2018
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