Novntis
Chieftain
- Joined
- Mar 16, 2015
- Messages
- 54
To appropriately scope the discussion, I'm playing on the most recent official release (6-19-2020) with no additional mods/submods. I usually play standard speed, standard size, no tech trading, no ruins. I usually play on Continents/Pangaea/Communitu_79.
I've tried this a few times now with the civs with unique spears (persia / greece) and warmongers with early bonuses that impact spears (i.e. sweden / assyria / zulu), and I'm not sure I fully grasp how this is supposed to work or how it can work to your benefit at higher difficulties. My experience has been that spear rushing is extremely risky, especially on Diety, as if you fail to take a city or make gains, you're stuck with costly units that are quickly stomped by swords and take a fair amount of science before being upgradeable again. My questions for you veteran diety players are thus as follows:
1) When do you decide to spear rush? As the monument and shrine are essential, you typically have ~20 turns to decide what you build next and a few more turns before choosing policies. What do you need to see to make a spear rush your short-term goal? My assumptions are this realistically requires authority to work well and thus you must have barbs, city states to tribute/attack, and nearby enemies with easily traversed terrain.
2) How many units do you need to make this work? By what time do you need to have all the units produced by? Unless playing greece / persia, which have more efficient units, I seem to have problems with producing enough units to take expansions before cities get walls. Do you beeline Bronze Working or do you build the cheaper warriors first and delay Bronze Working before making warriors obsolete?
3) Can/should Statue of Zeus make its way into a spear rush, or is it a build order distraction? The barracks and boost is nice but is it worth that many hammers when you quickly run out of time for the rush? My typically build order is monument > shrine > warrior > warrior (buy worker around this time with saved gold) > spear > as much of a spear as possible before Zeus > more spears until max supply or slightly past max supply. This has an implied tech order of beeline bronze working > pottery > beeline iron working.
4) What promotion trees are important? My instinct is that Drill I > Drill II > City Assualt (50% on this version vs the ~30% in the Beta) is the most effective way to go if you actually want to damage a city with your melee units, but I've seen a lot of arguments for the Shock line on the grounds that enemy units (for exp, science, culture) should be the priority, not the cities. I played a game recently with persia's immortals and just spammed them with shock promotions which definitely helped kill units early on and was sufficient to take an expand, but couldn't continue the push once I got to an unwalled tradition capital. I suspect I was being greedy eying the capital, and it was certainly hopeless once they put a wall in, but I guess I wasn't really sure if I should try it or not.
5) Do you attempt to do anything else while spear rushing? Do you build settlers? Do you build buildings? How much do you neglect everything but war? I assume left side authority first is mandatory to ensure at least one early settler and a fallback in the event the rush doesn't go well.
6) What do you realistically hope to achieve by spear rushing? Taking an expansion? Taking a city state? Defensively farming units? I think the "on kill" yields in this mod make it a bit difficult for me to see the bigger picture when it comes to the benefits of killing units without taking any cities. When do you peace out to work on your neglected infrastructure?
I've tried this a few times now with the civs with unique spears (persia / greece) and warmongers with early bonuses that impact spears (i.e. sweden / assyria / zulu), and I'm not sure I fully grasp how this is supposed to work or how it can work to your benefit at higher difficulties. My experience has been that spear rushing is extremely risky, especially on Diety, as if you fail to take a city or make gains, you're stuck with costly units that are quickly stomped by swords and take a fair amount of science before being upgradeable again. My questions for you veteran diety players are thus as follows:
1) When do you decide to spear rush? As the monument and shrine are essential, you typically have ~20 turns to decide what you build next and a few more turns before choosing policies. What do you need to see to make a spear rush your short-term goal? My assumptions are this realistically requires authority to work well and thus you must have barbs, city states to tribute/attack, and nearby enemies with easily traversed terrain.
2) How many units do you need to make this work? By what time do you need to have all the units produced by? Unless playing greece / persia, which have more efficient units, I seem to have problems with producing enough units to take expansions before cities get walls. Do you beeline Bronze Working or do you build the cheaper warriors first and delay Bronze Working before making warriors obsolete?
3) Can/should Statue of Zeus make its way into a spear rush, or is it a build order distraction? The barracks and boost is nice but is it worth that many hammers when you quickly run out of time for the rush? My typically build order is monument > shrine > warrior > warrior (buy worker around this time with saved gold) > spear > as much of a spear as possible before Zeus > more spears until max supply or slightly past max supply. This has an implied tech order of beeline bronze working > pottery > beeline iron working.
4) What promotion trees are important? My instinct is that Drill I > Drill II > City Assualt (50% on this version vs the ~30% in the Beta) is the most effective way to go if you actually want to damage a city with your melee units, but I've seen a lot of arguments for the Shock line on the grounds that enemy units (for exp, science, culture) should be the priority, not the cities. I played a game recently with persia's immortals and just spammed them with shock promotions which definitely helped kill units early on and was sufficient to take an expand, but couldn't continue the push once I got to an unwalled tradition capital. I suspect I was being greedy eying the capital, and it was certainly hopeless once they put a wall in, but I guess I wasn't really sure if I should try it or not.
5) Do you attempt to do anything else while spear rushing? Do you build settlers? Do you build buildings? How much do you neglect everything but war? I assume left side authority first is mandatory to ensure at least one early settler and a fallback in the event the rush doesn't go well.
6) What do you realistically hope to achieve by spear rushing? Taking an expansion? Taking a city state? Defensively farming units? I think the "on kill" yields in this mod make it a bit difficult for me to see the bigger picture when it comes to the benefits of killing units without taking any cities. When do you peace out to work on your neglected infrastructure?