Siegmund
King
What aspects of your game are different depending which level you play on? At first glance, it seems not too much changes.
I have noticed a few things, though, and would be curious to know what other ones the rest of you see.
Monarchy: on Chieftain/Warlord switching to Monarchy to get the extra food production is one of my early-game goals - perhaps my first goal, unless I urgently need Mathematics to stomp on a neighbor. On King level, I sometimes don't even bother with monarchy -- it's a race to develop Republic and Religion and build Bach before civil disorder gets completely out of control, and I am not too eager to see my cities grow superfast. Possible exception if I have a bunch of waterfront cities and can take advantage of the 1F3T ocean squares once I have 3F squares.
Wonders: I am accustomed to never building the Great Library since I seem to always be ahead of the AIs for techs. Likewise I rarely bother with the Great Wall since I am often trying to get gunpowder quickly. I suppose the emphasis on these two shifts depending on the game style, more than on level - but the higher levels make the science game more challenging.
I have noticed a few things, though, and would be curious to know what other ones the rest of you see.
Monarchy: on Chieftain/Warlord switching to Monarchy to get the extra food production is one of my early-game goals - perhaps my first goal, unless I urgently need Mathematics to stomp on a neighbor. On King level, I sometimes don't even bother with monarchy -- it's a race to develop Republic and Religion and build Bach before civil disorder gets completely out of control, and I am not too eager to see my cities grow superfast. Possible exception if I have a bunch of waterfront cities and can take advantage of the 1F3T ocean squares once I have 3F squares.
Wonders: I am accustomed to never building the Great Library since I seem to always be ahead of the AIs for techs. Likewise I rarely bother with the Great Wall since I am often trying to get gunpowder quickly. I suppose the emphasis on these two shifts depending on the game style, more than on level - but the higher levels make the science game more challenging.